You've already forked Nitro_Render_V3
mirror of
https://github.com/duckietm/Nitro_Render_V3.git
synced 2026-06-20 07:26:18 +00:00
Move to Renderer V2
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
import { IRoomInstance, IRoomObjectController, IRoomRenderingCanvas } from '../../room';
|
||||
import { IVector3D } from '../../utils';
|
||||
import { ISelectedRoomObjectData } from './ISelectedRoomObjectData';
|
||||
import { IObjectData } from './object';
|
||||
import { IFurnitureStackingHeightMap, ILegacyWallGeometry, ITileObjectMap } from './utils';
|
||||
|
||||
export interface IRoomEngineServices
|
||||
{
|
||||
getRoomInstance(roomId: number): IRoomInstance;
|
||||
getActiveRoomInstanceRenderingCanvas(): IRoomRenderingCanvas;
|
||||
addRoomInstanceFloorHole(roomId: number, objectId: number): void;
|
||||
removeRoomInstanceFloorHole(roomId: number, objectId: number): void;
|
||||
getSelectedRoomObjectData(roomId: number): ISelectedRoomObjectData;
|
||||
setSelectedRoomObjectData(roomId: number, data: ISelectedRoomObjectData): void;
|
||||
getPlacedRoomObjectData(roomId: number): ISelectedRoomObjectData;
|
||||
setPlacedRoomObjectData(roomId: number, data: ISelectedRoomObjectData): void;
|
||||
getLegacyWallGeometry(roomId: number): ILegacyWallGeometry;
|
||||
getFurnitureStackingHeightMap(roomId: number): IFurnitureStackingHeightMap;
|
||||
getRoomObject(roomId: number, objectId: number, category: number): IRoomObjectController;
|
||||
getRoomObjectByIndex(roomId: number, index: number, category: number): IRoomObjectController;
|
||||
getRoomObjectCategoryForType(type: string): number;
|
||||
getRoomObjectCursor(roomId: number): IRoomObjectController;
|
||||
getRoomObjectSelectionArrow(roomId: number): IRoomObjectController;
|
||||
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
|
||||
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
|
||||
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
|
||||
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
|
||||
removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
|
||||
removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
|
||||
removeRoomObjectUser(roomId: number, objectId: number): void;
|
||||
loadRoomObjectBadgeImage(roomId: number, objectId: number, objectCategory: number, badgeId: string, groupBadge?: boolean): void;
|
||||
updateRoomObjectMask(roomId: number, objectId: number, _arg_?: boolean): void;
|
||||
setObjectMoverIconSprite(objectId: number, category: number, _arg_3: boolean, instanceData?: string, stuffData?: IObjectData, state?: number, frameNumber?: number, posture?: string): void;
|
||||
setObjectMoverIconSpriteVisible(k: boolean): void;
|
||||
updateMousePointer(type: string, objectId: number, objectType: string): void;
|
||||
removeObjectMoverIconSprite(): void;
|
||||
getRoomTileObjectMap(k: number): ITileObjectMap;
|
||||
isPlayingGame(): boolean;
|
||||
activeRoomId: number;
|
||||
isDecorating: boolean;
|
||||
}
|
||||
Reference in New Issue
Block a user