Move to Renderer V2

This commit is contained in:
duckietm
2024-04-03 09:27:56 +02:00
parent 110c3ad393
commit b3134ce50b
4080 changed files with 115593 additions and 66375 deletions
@@ -0,0 +1,41 @@
import { IRoomInstance, IRoomObjectController, IRoomRenderingCanvas } from '../../room';
import { IVector3D } from '../../utils';
import { ISelectedRoomObjectData } from './ISelectedRoomObjectData';
import { IObjectData } from './object';
import { IFurnitureStackingHeightMap, ILegacyWallGeometry, ITileObjectMap } from './utils';
export interface IRoomEngineServices
{
getRoomInstance(roomId: number): IRoomInstance;
getActiveRoomInstanceRenderingCanvas(): IRoomRenderingCanvas;
addRoomInstanceFloorHole(roomId: number, objectId: number): void;
removeRoomInstanceFloorHole(roomId: number, objectId: number): void;
getSelectedRoomObjectData(roomId: number): ISelectedRoomObjectData;
setSelectedRoomObjectData(roomId: number, data: ISelectedRoomObjectData): void;
getPlacedRoomObjectData(roomId: number): ISelectedRoomObjectData;
setPlacedRoomObjectData(roomId: number, data: ISelectedRoomObjectData): void;
getLegacyWallGeometry(roomId: number): ILegacyWallGeometry;
getFurnitureStackingHeightMap(roomId: number): IFurnitureStackingHeightMap;
getRoomObject(roomId: number, objectId: number, category: number): IRoomObjectController;
getRoomObjectByIndex(roomId: number, index: number, category: number): IRoomObjectController;
getRoomObjectCategoryForType(type: string): number;
getRoomObjectCursor(roomId: number): IRoomObjectController;
getRoomObjectSelectionArrow(roomId: number): IRoomObjectController;
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
removeRoomObjectUser(roomId: number, objectId: number): void;
loadRoomObjectBadgeImage(roomId: number, objectId: number, objectCategory: number, badgeId: string, groupBadge?: boolean): void;
updateRoomObjectMask(roomId: number, objectId: number, _arg_?: boolean): void;
setObjectMoverIconSprite(objectId: number, category: number, _arg_3: boolean, instanceData?: string, stuffData?: IObjectData, state?: number, frameNumber?: number, posture?: string): void;
setObjectMoverIconSpriteVisible(k: boolean): void;
updateMousePointer(type: string, objectId: number, objectType: string): void;
removeObjectMoverIconSprite(): void;
getRoomTileObjectMap(k: number): ITileObjectMap;
isPlayingGame(): boolean;
activeRoomId: number;
isDecorating: boolean;
}