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Move to Renderer V2
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import { IVector3D } from '../../../utils';
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export interface ILegacyWallGeometry
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{
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dispose: () => void;
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readonly disposed: boolean;
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scale: number;
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initialize(width: number, height: number, floorHeight: number): void;
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setHeight(x: number, y: number, height: number): boolean;
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getHeight(x: number, y: number): number;
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getLocation(k: number, _arg_2: number, _arg_3: number, _arg_4: number, _arg_5: string): IVector3D;
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getLocationOldFormat(k: number, _arg_2: number, _arg_3: string): IVector3D;
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getOldLocation(k: IVector3D, _arg_2: number): [number, number, number, number, string];
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getOldLocationString(k: IVector3D, _arg_2: number): string;
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getDirection(k: string): number;
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getFloorAltitude(k: number, _arg_2: number): number;
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isRoomTile(k: number, _arg_2: number): boolean;
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}
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