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https://github.com/duckietm/Nitro_Render_V3.git
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Move to Renderer V2
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import { IAsset, IAssetData, IAssetPalette, IGraphicAsset, IGraphicAssetCollection, IGraphicAssetPalette } from '@nitrots/api';
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import { Dict, Spritesheet, Texture, TextureSource } from 'pixi.js';
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import { GraphicAsset } from './GraphicAsset';
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import { GraphicAssetPalette } from './GraphicAssetPalette';
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export class GraphicAssetCollection implements IGraphicAssetCollection
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{
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private static PALETTE_ASSET_DISPOSE_THRESHOLD: number = 10;
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private _referenceCount: number;
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private _name: string;
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private _textureSource: TextureSource;
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private _data: IAssetData;
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private _textures: Map<string, Texture>;
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private _assets: Map<string, IGraphicAsset>;
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private _palettes: Map<string, IGraphicAssetPalette>;
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private _paletteAssetNames: string[];
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constructor(data: IAssetData, spritesheet: Spritesheet)
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{
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if(!data) throw new Error('invalid_collection');
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this._name = data.name;
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this._textureSource = ((spritesheet && spritesheet.textureSource) || null);
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this._data = data;
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this._textures = new Map();
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this._assets = new Map();
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this._palettes = new Map();
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this._paletteAssetNames = [];
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if(spritesheet) this.addLibraryAsset(spritesheet.textures);
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this.define(data);
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}
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public static removeFileExtension(name: string): string
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{
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return (name.substring(0, name.lastIndexOf('.')) || name);
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}
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public dispose(): void
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{
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if(this._palettes) this._palettes.clear();
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if(this._paletteAssetNames)
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{
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this.disposePaletteAssets();
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this._paletteAssetNames = null;
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}
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if(this._assets)
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{
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for(const asset of this._assets.values()) asset.recycle();
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this._assets.clear();
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}
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}
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public addReference(): void
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{
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this._referenceCount++;
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}
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public removeReference(): void
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{
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this._referenceCount--;
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if(this._referenceCount <= 0)
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{
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this._referenceCount = 0;
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this.disposePaletteAssets(false);
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}
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}
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public define(data: IAssetData): void
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{
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const assets = data.assets;
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const palettes = data.palettes;
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if(assets) this.defineAssets(assets);
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if(palettes) this.definePalettes(palettes);
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}
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private defineAssets(assets: { [index: string]: IAsset }): void
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{
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if(!assets) return;
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for(const name in assets)
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{
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const asset = assets[name];
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if(!asset) continue;
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const x = (-(asset.x) || 0);
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const y = (-(asset.y) || 0);
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let flipH = false;
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const flipV = false;
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const usesPalette = (asset.usesPalette || false);
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let source = (asset.source || '');
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if(asset.flipH && source.length) flipH = true;
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// if(asset.flipV && source.length) flipV = true;
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if(!source.length) source = name;
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const texture = this.getLibraryAsset(source);
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if(!texture) continue;
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let didAddAsset = this.createAsset(name, source, texture, flipH, flipV, x, y, usesPalette);
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if(!didAddAsset)
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{
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const existingAsset = this.getAsset(name);
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if(existingAsset && (existingAsset.name !== existingAsset.source))
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{
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didAddAsset = this.replaceAsset(name, source, texture, flipH, flipV, x, y, usesPalette);
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}
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}
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}
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}
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private definePalettes(palettes: { [index: string]: IAssetPalette }): void
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{
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if(!palettes) return;
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for(const name in palettes)
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{
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const palette = palettes[name];
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if(!palette) continue;
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const id = palette.id.toString();
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if(this._palettes.get(id)) continue;
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let colorOne = 0xFFFFFF;
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let colorTwo = 0xFFFFFF;
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let color = palette.color1;
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if(color && color.length > 0) colorOne = parseInt(color, 16);
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color = palette.color2;
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if(color && color.length > 0) colorTwo = parseInt(color, 16);
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this._palettes.set(id, new GraphicAssetPalette(palette.rgb, colorOne, colorTwo));
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}
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}
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private createAsset(name: string, source: string, texture: Texture, flipH: boolean, flipV: boolean, x: number, y: number, usesPalette: boolean): boolean
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{
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if(this._assets.get(name)) return false;
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const graphicAsset = GraphicAsset.createAsset(name, source, texture, x, y, flipH, flipV, usesPalette);
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this._assets.set(name, graphicAsset);
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return true;
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}
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private replaceAsset(name: string, source: string, texture: Texture, flipH: boolean, flipV: boolean, x: number, y: number, usesPalette: boolean): boolean
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{
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const existing = this._assets.get(name);
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if(existing)
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{
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this._assets.delete(name);
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existing.recycle();
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}
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return this.createAsset(name, source, texture, flipH, flipV, x, y, usesPalette);
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}
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public getAsset(name: string): IGraphicAsset
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{
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if(!name) return null;
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const existing = this._assets.get(name);
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if(!existing) return null;
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return existing;
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}
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public getAssetWithPalette(name: string, paletteName: string): IGraphicAsset
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{
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const saveName = (name + '@' + paletteName);
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let asset = this.getAsset(saveName);
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if(!asset)
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{
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asset = this.getAsset(name);
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if(!asset || !asset.usesPalette) return asset;
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const palette = this.getPalette(paletteName);
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if(palette)
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{
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const texture = palette.applyPalette(asset.texture);
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if(texture)
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{
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this._paletteAssetNames.push(saveName);
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this.createAsset(saveName, (asset.source + '@' + paletteName), texture, asset.flipH, asset.flipV, asset.x, asset.y, false);
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asset = this.getAsset(saveName);
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}
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}
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}
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return asset;
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}
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public getTexture(name: string): Texture
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{
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return this._textures.get(name);
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}
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public getPaletteNames(): string[]
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{
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return Array.from(this._palettes.keys());
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}
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public getPaletteColors(paletteName: string): number[]
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{
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const palette = this.getPalette(paletteName);
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if(palette) return [palette.primaryColor, palette.secondaryColor];
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return null;
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}
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public getPalette(name: string): IGraphicAssetPalette
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{
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if(!name) return null;
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return this._palettes.get(name);
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}
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public addAsset(name: string, texture: Texture, override: boolean, x: number = 0, y: number = 0, flipH: boolean = false, flipV: boolean = false): boolean
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{
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if(!name || !texture) return false;
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const existingTexture = this.getLibraryAsset(name);
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if(!existingTexture)
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{
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this._textures.set(name, texture);
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return this.createAsset(name, name, texture, flipH, flipV, x, y, false);
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}
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if(override)
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{
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existingTexture.source = texture.source;
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//@ts-ignore
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existingTexture.frame = texture.frame;
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//@ts-ignore
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existingTexture.trim = texture.trim;
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existingTexture.updateUvs();
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return true;
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}
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return false;
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}
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public disposeAsset(name: string): void
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{
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const existing = this._assets.get(name);
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if(!existing) return;
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this._assets.delete(name);
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const texture = this.getLibraryAsset(existing.source);
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if(texture)
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{
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this._textures.delete(existing.source);
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texture.destroy(true);
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}
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existing.recycle();
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}
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public getLibraryAsset(name: string): Texture
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{
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if(!name) return null;
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name = this._name + '_' + name;
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const texture = this._textures.get(name);
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if(!texture) return null;
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return texture;
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}
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private addLibraryAsset(textures: Dict<Texture>): void
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{
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if(!textures) return;
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for(const name in textures)
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{
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const texture = textures[name];
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if(!texture) continue;
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this._textures.set(GraphicAssetCollection.removeFileExtension(name), texture);
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}
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}
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private disposePaletteAssets(disposeAll: boolean = true): void
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{
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if(this._paletteAssetNames)
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{
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if(disposeAll || (this._paletteAssetNames.length > GraphicAssetCollection.PALETTE_ASSET_DISPOSE_THRESHOLD))
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{
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for(const name of this._paletteAssetNames) this.disposeAsset(name);
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this._paletteAssetNames = [];
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}
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}
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}
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public get referenceCount(): number
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{
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return this._referenceCount;
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}
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public get name(): string
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{
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return this._name;
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}
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public get textureSource(): TextureSource
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{
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return this._textureSource;
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}
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public get data(): IAssetData
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{
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return this._data;
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}
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public get textures(): Map<string, Texture>
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{
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return this._textures;
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}
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public get assets(): Map<string, IGraphicAsset>
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{
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return this._assets;
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}
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}
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