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Move to Renderer V2
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import { IAssetAnimation, IAssetManager, IEffectAssetDownloadLibrary } from '@nitrots/api';
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import { AvatarRenderEffectLibraryEvent, GetEventDispatcher, NitroEventType } from '@nitrots/events';
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export class EffectAssetDownloadLibrary implements IEffectAssetDownloadLibrary
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{
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public static DOWNLOAD_COMPLETE: string = 'EADL_DOWNLOAD_COMPLETE';
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private static NOT_LOADED: number = 0;
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private static LOADING: number = 1;
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private static LOADED: number = 2;
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private _state: number = EffectAssetDownloadLibrary.NOT_LOADED;
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private _libraryName: string;
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private _revision: string;
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private _downloadUrl: string;
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private _assetManager: IAssetManager;
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private _animation: { [index: string]: IAssetAnimation } = null;
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constructor(libraryName: string, revision: string, downloadUrl: string, assetManager: IAssetManager)
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{
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this._libraryName = libraryName;
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this._revision = revision;
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this._downloadUrl = downloadUrl;
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this._assetManager = assetManager;
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this._downloadUrl = this._downloadUrl.replace(/%libname%/gi, this._libraryName);
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this._downloadUrl = this._downloadUrl.replace(/%revision%/gi, this._revision);
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this.checkIsLoaded();
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}
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public async downloadAsset(): Promise<void>
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{
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if(!this._assetManager || (this._state === EffectAssetDownloadLibrary.LOADING) || (this._state === EffectAssetDownloadLibrary.LOADED)) return;
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if(!this.checkIsLoaded())
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{
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this._state = EffectAssetDownloadLibrary.LOADING;
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const status = await this._assetManager.downloadAsset(this._downloadUrl);
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if(!status) throw new Error('Could not download asset');
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}
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if(this.checkIsLoaded()) GetEventDispatcher().dispatchEvent(new AvatarRenderEffectLibraryEvent(NitroEventType.AVATAR_EFFECT_DOWNLOADED, this));
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}
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private checkIsLoaded(): boolean
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{
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const asset = this._assetManager.getCollection(this._libraryName);
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if(!asset) return false;
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this._state = EffectAssetDownloadLibrary.LOADED;
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this._animation = asset.data.animations;
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return true;
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}
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public get libraryName(): string
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{
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return this._libraryName;
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}
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public get animation(): { [index: string]: IAssetAnimation }
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{
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return this._animation;
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}
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public get isLoaded(): boolean
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{
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return (this._state === EffectAssetDownloadLibrary.LOADED);
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}
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}
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