Move to Renderer V2

This commit is contained in:
duckietm
2024-04-03 09:27:56 +02:00
parent 110c3ad393
commit b3134ce50b
4080 changed files with 115593 additions and 66375 deletions
@@ -0,0 +1,287 @@
import { IAvatarImage } from '@nitrots/api';
import { Vector3d } from '@nitrots/utils';
import { Matrix4x4 } from '@nitrots/utils/src/Matrix4x4';
import { AvatarCanvas } from '../structure';
import { AvatarSet } from './AvatarSet';
import { GeometryBodyPart } from './GeometryBodyPart';
export class AvatarModelGeometry
{
private _camera: Vector3d;
private _avatarSet: AvatarSet;
private _geometryTypes: Map<string, Map<string, GeometryBodyPart>>;
private _itemIdToBodyPartMap: Map<string, Map<string, GeometryBodyPart>>;
private _transformation: Matrix4x4;
private _canvases: Map<string, Map<string, AvatarCanvas>>;
constructor(k: any)
{
this._camera = new Vector3d(0, 0, 10);
this._avatarSet = new AvatarSet(k.avatarSets[0]);
this._geometryTypes = new Map();
this._itemIdToBodyPartMap = new Map();
this._transformation = new Matrix4x4();
this._canvases = new Map();
const camera = k.camera;
if(camera)
{
this._camera.x = parseFloat(camera.x);
this._camera.y = parseFloat(camera.y);
this._camera.z = parseFloat(camera.z);
}
if(k.canvases && (k.canvases.length > 0))
{
for(const canvas of k.canvases)
{
if(!canvas) continue;
const scale = canvas.scale;
const geometries = new Map();
if(canvas.geometries && (canvas.geometries.length > 0))
{
for(const geometry of canvas.geometries)
{
if(!geometry) continue;
const avatarCanvas = new AvatarCanvas(geometry, scale);
geometries.set(avatarCanvas.id, avatarCanvas);
}
}
this._canvases.set(scale, geometries);
}
}
if(k.types && (k.types.length > 0))
{
for(const type of k.types)
{
if(!type) continue;
const bodyParts: Map<string, GeometryBodyPart> = new Map();
const itemIds: Map<string, GeometryBodyPart> = new Map();
if(type.bodyParts && (type.bodyParts.length > 0))
{
for(const bodyPart of type.bodyParts)
{
if(!bodyPart) continue;
const geometryBodyPart = new GeometryBodyPart(bodyPart);
bodyParts.set(geometryBodyPart.id, geometryBodyPart);
for(const part of geometryBodyPart.getPartIds(null))
{
itemIds.set(part, geometryBodyPart);
}
}
}
this._geometryTypes.set(type.id, bodyParts);
this._itemIdToBodyPartMap.set(type.id, itemIds);
}
}
}
public removeDynamicItems(k: IAvatarImage): void
{
for(const geometry of this._geometryTypes.values())
{
if(!geometry) continue;
for(const part of geometry.values())
{
if(!part) continue;
part.removeDynamicParts(k);
}
}
}
public getBodyPartIdsInAvatarSet(k: string): string[]
{
const avatarSet = this._avatarSet.findAvatarSet(k);
if(!avatarSet) return [];
return avatarSet.getBodyParts();
}
public isMainAvatarSet(k: string): boolean
{
const avatarSet = this._avatarSet.findAvatarSet(k);
if(!avatarSet) return false;
return avatarSet.isMain;
}
public getCanvas(k: string, _arg_2: string): AvatarCanvas
{
const canvas = this._canvases.get(k);
if(!canvas) return null;
return (canvas.get(_arg_2) || null);
}
private typeExists(k: string): boolean
{
const existing = this._geometryTypes.get(k);
if(existing) return true;
return false;
}
private hasBodyPart(k: string, _arg_2: string): boolean
{
if(this.typeExists(k))
{
const existing = this._geometryTypes.get(k);
if(existing && existing.get(_arg_2)) return true;
}
return false;
}
private getBodyPartIDs(k: string): string[]
{
const parts = this.getBodyPartsOfType(k);
const types = [];
if(parts)
{
for(const part of parts.values())
{
if(!part) continue;
types.push(part.id);
}
}
return types;
}
private getBodyPartsOfType(k: string): Map<string, GeometryBodyPart>
{
if(this.typeExists(k)) return this._geometryTypes.get(k);
return new Map();
}
public getBodyPart(k: string, _arg_2: string): GeometryBodyPart
{
return (this.getBodyPartsOfType(k).get(_arg_2) || null);
}
public getBodyPartOfItem(k: string, _arg_2: string, _arg_3: IAvatarImage): GeometryBodyPart
{
const itemIds = this._itemIdToBodyPartMap.get(k);
if(itemIds)
{
const part = itemIds.get(_arg_2);
if(part) return part;
const parts = this.getBodyPartsOfType(k);
if(parts)
{
for(const part of parts.values())
{
if(!part) continue;
if(part.hasPart(_arg_2, _arg_3)) return part;
}
}
}
return null;
}
private getBodyPartsInAvatarSet(k: Map<string, GeometryBodyPart>, _arg_2: string): GeometryBodyPart[]
{
const parts = this.getBodyPartIdsInAvatarSet(_arg_2);
const geometryParts = [];
for(const part of parts)
{
if(!part) continue;
const bodyPart = k.get(part);
if(bodyPart)
{
geometryParts.push(bodyPart);
}
}
return geometryParts;
}
public getBodyPartsAtAngle(k: string, _arg_2: number, _arg_3: string): string[]
{
if(!_arg_3) return [];
const geometryParts = this.getBodyPartsOfType(_arg_3);
const parts = this.getBodyPartsInAvatarSet(geometryParts, k);
const sets: [number, GeometryBodyPart][] = [];
const ids: string[] = [];
this._transformation = Matrix4x4.getYRotationMatrix(_arg_2);
for(const part of parts.values())
{
if(!part) continue;
part.applyTransform(this._transformation);
sets.push([part.getDistance(this._camera), part]);
}
sets.sort((a, b) =>
{
const partA = a[0];
const partB = b[0];
if(partA < partB) return -1;
if(partA > partB) return 1;
return 0;
});
for(const set of sets)
{
if(!set) continue;
ids.push(set[1].id);
}
return ids;
}
public getParts(k: string, _arg_2: string, _arg_3: number, _arg_4: any[], _arg_5: IAvatarImage): string[]
{
if(this.hasBodyPart(k, _arg_2))
{
const part = this.getBodyPartsOfType(k).get(_arg_2);
this._transformation = Matrix4x4.getYRotationMatrix(_arg_3);
return part.getParts(this._transformation, this._camera, _arg_4, _arg_5);
}
return [];
}
}
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export class AvatarSet
{
private _id: string;
private _isMain: boolean;
private _avatarSets: Map<string, AvatarSet>;
private _bodyParts: string[];
private _allBodyParts: string[];
constructor(k: any)
{
this._id = k.id;
this._isMain = k.main || false;
this._avatarSets = new Map();
this._bodyParts = [];
this._allBodyParts = [];
if(k.avatarSets && (k.avatarSets.length > 0))
{
for(const avatarSet of k.avatarSets)
{
if(!avatarSet) continue;
const set = new AvatarSet(avatarSet);
this._avatarSets.set(set.id, set);
}
}
if(k.bodyParts && (k.bodyParts.length > 0))
{
for(const bodyPart of k.bodyParts)
{
if(!bodyPart) continue;
this._bodyParts.push(bodyPart.id);
}
}
let bodyParts = this._bodyParts.concat();
for(const avatarSet of this._avatarSets.values())
{
if(!avatarSet) continue;
bodyParts = bodyParts.concat(avatarSet.getBodyParts());
}
this._allBodyParts = bodyParts;
}
public findAvatarSet(k: string): AvatarSet
{
if(k === this._id) return this;
for(const avatarSet of this._avatarSets.values())
{
if(!avatarSet) continue;
if(!avatarSet.findAvatarSet(k)) continue;
return avatarSet;
}
return null;
}
public getBodyParts(): string[]
{
return this._allBodyParts.concat();
}
public get id(): string
{
return this._id;
}
public get isMain(): boolean
{
if(this._isMain) return true;
for(const avatarSet of this._avatarSets.values())
{
if(!avatarSet) continue;
if(!avatarSet.isMain) continue;
return true;
}
return false;
}
}
@@ -0,0 +1,192 @@
import { IAvatarImage } from '@nitrots/api';
import { Matrix4x4, Node3D, Vector3d } from '@nitrots/utils';
import { GeometryItem } from './GeometryItem';
export class GeometryBodyPart extends Node3D
{
private _id: string;
private _radius: number;
private _parts: Map<string, GeometryItem>;
private _dynamicParts: Map<IAvatarImage, { [index: string]: GeometryItem }>;
constructor(k: any)
{
super(parseFloat(k.x), parseFloat(k.y), parseFloat(k.z));
this._id = k.id;
this._radius = parseFloat(k.radius);
this._parts = new Map();
this._dynamicParts = new Map();
if(k.items && (k.items.length > 0))
{
for(const item of k.items)
{
if(!item) continue;
const geometryItem = new GeometryItem(item);
this._parts.set(geometryItem.id, geometryItem);
}
}
}
public getDynamicParts(k: IAvatarImage): GeometryItem[]
{
const existing = this._dynamicParts.get(k);
const parts: GeometryItem[] = [];
if(existing)
{
for(const index in existing)
{
const item = existing[index];
if(!item) continue;
parts.push(item);
}
}
return parts;
}
public getPartIds(k: IAvatarImage): string[]
{
const ids: string[] = [];
for(const part of this._parts.values())
{
if(!part) continue;
ids.push(part.id);
}
if(k)
{
const existing = this._dynamicParts.get(k);
if(existing)
{
for(const index in existing)
{
const part = existing[index];
if(!part) continue;
ids.push(part.id);
}
}
}
return ids;
}
public removeDynamicParts(k: IAvatarImage): boolean
{
this._dynamicParts.delete(k);
return true;
}
public addPart(k: any, _arg_2: IAvatarImage): boolean
{
if(this.hasPart(k.id, _arg_2)) return false;
let existing = this._dynamicParts.get(_arg_2);
if(!existing)
{
existing = {};
this._dynamicParts.set(_arg_2, existing);
}
existing[k.id] = new GeometryItem(k, true);
return true;
}
public hasPart(k: string, _arg_2: IAvatarImage): boolean
{
let existingPart = (this._parts.get(k) || null);
if(!existingPart && (this._dynamicParts.get(_arg_2) !== undefined))
{
existingPart = (this._dynamicParts.get(_arg_2)[k] || null);
}
return (existingPart !== null);
}
public getParts(k: Matrix4x4, _arg_2: Vector3d, _arg_3: any[], _arg_4: IAvatarImage): string[]
{
const parts: [number, GeometryItem][] = [];
for(const part of this._parts.values())
{
if(!part) continue;
part.applyTransform(k);
parts.push([part.getDistance(_arg_2), part]);
}
const existingDynamic = this._dynamicParts.get(_arg_4);
if(existingDynamic)
{
for(const index in existingDynamic)
{
const part = existingDynamic[index];
if(!part) continue;
part.applyTransform(k);
parts.push([part.getDistance(_arg_2), part]);
}
}
parts.sort((a, b) =>
{
const partA = a[0];
const partB = b[0];
if(partA < partB) return -1;
if(partA > partB) return 1;
return 0;
});
const partIds: string[] = [];
for(const part of parts)
{
if(!part) continue;
partIds.push(part[1].id);
}
return partIds;
}
public getDistance(k: Vector3d): number
{
const _local_2 = Math.abs(((k.z - this.transformedLocation.z) - this._radius));
const _local_3 = Math.abs(((k.z - this.transformedLocation.z) + this._radius));
return Math.min(_local_2, _local_3);
}
public get id(): string
{
return this._id;
}
public get radius(): number
{
return this._radius;
}
}
@@ -0,0 +1,54 @@
import { Node3D, Vector3d } from '@nitrots/utils';
export class GeometryItem extends Node3D
{
private _id: string;
private _radius: number;
private _normal: Vector3d;
private _isDoubleSided: boolean;
private _isDynamic: boolean;
constructor(k: any, _arg_2: boolean = false)
{
super(parseFloat(k.x), parseFloat(k.y), parseFloat(k.z));
this._id = k.id;
this._radius = parseFloat(k.radius);
this._normal = new Vector3d(parseFloat(k.nx), parseFloat(k.ny), parseFloat(k.nz));
this._isDoubleSided = k.double || false;
this._isDynamic = _arg_2;
}
public getDistance(k: Vector3d): number
{
const _local_2 = Math.abs(((k.z - this.transformedLocation.z) - this._radius));
const _local_3 = Math.abs(((k.z - this.transformedLocation.z) + this._radius));
return Math.min(_local_2, _local_3);
}
public get id(): string
{
return this._id;
}
public get normal(): Vector3d
{
return this._normal;
}
public get isDoubleSided(): boolean
{
return this._isDoubleSided;
}
public toString(): string
{
return ((((this._id + ': ') + this.location) + ' - ') + this.transformedLocation);
}
public get isDynamic(): boolean
{
return this._isDynamic;
}
}
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export * from './AvatarModelGeometry';
export * from './AvatarSet';
export * from './GeometryBodyPart';
export * from './GeometryItem';