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Move to Renderer V2
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import { RoomEngineObjectEvent } from './RoomEngineObjectEvent';
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export class RoomEngineSamplePlaybackEvent extends RoomEngineObjectEvent
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{
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public static ROOM_OBJECT_INITIALIZED: string = 'ROPSPE_ROOM_OBJECT_INITIALIZED';
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public static ROOM_OBJECT_DISPOSED: string = 'ROPSPE_ROOM_OBJECT_DISPOSED';
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public static PLAY_SAMPLE: string = 'ROPSPE_PLAY_SAMPLE';
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public static CHANGE_PITCH: string = 'ROPSPE_CHANGE_PITCH';
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private _sampleId: number;
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private _pitch: number;
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constructor(k: string, roomId: number, objectId: number, objectCategory: number, sampleId: number, pitch: number = 1)
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{
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super(k, roomId, objectId, objectCategory);
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this._sampleId = sampleId;
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this._pitch = pitch;
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}
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public get sampleId(): number
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{
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return this._sampleId;
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}
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public get pitch(): number
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{
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return this._pitch;
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}
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}
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