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Move to Renderer V2
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import { IRoomObject } from '@nitrots/api';
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import { RoomObjectEvent } from './RoomObjectEvent';
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export class RoomObjectFloorHoleEvent extends RoomObjectEvent
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{
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public static ADD_HOLE: string = 'ROFHO_ADD_HOLE';
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public static REMOVE_HOLE: string = 'ROFHO_REMOVE_HOLE';
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constructor(k: string, _arg_2: IRoomObject)
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{
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super(k, _arg_2);
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}
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}
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