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Move to Renderer V2
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@@ -0,0 +1,117 @@
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import { IRoomSpriteMouseEvent } from '@nitrots/api';
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export class RoomSpriteMouseEvent implements IRoomSpriteMouseEvent
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{
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private _type: string;
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private _eventId: string;
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private _canvasId: string;
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private _spriteTag: string;
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private _screenX: number;
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private _screenY: number;
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private _localX: number;
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private _localY: number;
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private _ctrlKey: boolean;
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private _altKey: boolean;
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private _shiftKey: boolean;
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private _buttonDown: boolean;
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private _spriteOffsetX: number;
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private _spriteOffsetY: number;
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constructor(type: string, eventId: string, canvasId: string, spriteTag: string, screenX: number, screenY: number, localX: number = 0, localY: number = 0, ctrlKey: boolean = false, altKey: boolean = false, shiftKey: boolean = false, buttonDown: boolean = false)
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{
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this._type = type;
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this._eventId = eventId;
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this._canvasId = canvasId;
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this._spriteTag = spriteTag;
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this._screenX = screenX;
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this._screenY = screenY;
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this._localX = localX;
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this._localY = localY;
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this._ctrlKey = ctrlKey;
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this._altKey = altKey;
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this._shiftKey = shiftKey;
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this._buttonDown = buttonDown;
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this._spriteOffsetX = 0;
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this._spriteOffsetY = 0;
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}
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public get type(): string
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{
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return this._type;
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}
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public get eventId(): string
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{
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return this._eventId;
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}
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public get canvasId(): string
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{
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return this._canvasId;
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}
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public get spriteTag(): string
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{
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return this._spriteTag;
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}
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public get screenX(): number
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{
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return this._screenX;
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}
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public get screenY(): number
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{
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return this._screenY;
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}
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public get localX(): number
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{
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return this._localX;
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}
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public get localY(): number
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{
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return this._localY;
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}
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public get ctrlKey(): boolean
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{
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return this._ctrlKey;
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}
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public get altKey(): boolean
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{
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return this._altKey;
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}
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public get shiftKey(): boolean
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{
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return this._shiftKey;
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}
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public get buttonDown(): boolean
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{
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return this._buttonDown;
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}
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public get spriteOffsetX(): number
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{
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return this._spriteOffsetX;
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}
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public set spriteOffsetX(k: number)
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{
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this._spriteOffsetX = k;
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}
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public get spriteOffsetY(): number
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{
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return this._spriteOffsetY;
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}
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public set spriteOffsetY(k: number)
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{
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this._spriteOffsetY = k;
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}
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}
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