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Move to Renderer V2
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import { IVector3D } from '@nitrots/api';
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import { ObjectMoveUpdateMessage } from './ObjectMoveUpdateMessage';
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export class ObjectAvatarUpdateMessage extends ObjectMoveUpdateMessage
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{
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private _headDirection: number;
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private _canStandUp: boolean;
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private _baseY: number;
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constructor(location: IVector3D, targetLocation: IVector3D, direction: IVector3D, headDirection: number, canStandUp: boolean, baseY: number)
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{
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super(location, targetLocation, direction);
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this._headDirection = headDirection;
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this._canStandUp = canStandUp;
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this._baseY = baseY;
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}
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public get headDirection(): number
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{
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return this._headDirection;
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}
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public get canStandUp(): boolean
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{
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return this._canStandUp;
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}
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public get baseY(): number
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{
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return this._baseY;
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}
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}
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