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☁️ Fase 1 done, adding animated landscapes
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@@ -14,10 +14,11 @@ export class RoomContentLoader implements IRoomContentLoader
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private static PLACE_HOLDER_PET: string = 'place_holder_pet';
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private static PLACE_HOLDER_DEFAULT: string = RoomContentLoader.PLACE_HOLDER;
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private static ROOM: string = 'room';
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private static LANDSCAPE: string = 'landscape';
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private static TILE_CURSOR: string = 'tile_cursor';
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private static SELECTION_ARROW: string = 'selection_arrow';
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public static MANDATORY_LIBRARIES: string[] = [RoomContentLoader.PLACE_HOLDER, RoomContentLoader.PLACE_HOLDER_WALL, RoomContentLoader.PLACE_HOLDER_PET, RoomContentLoader.ROOM, RoomContentLoader.TILE_CURSOR, RoomContentLoader.SELECTION_ARROW];
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public static MANDATORY_LIBRARIES: string[] = [RoomContentLoader.PLACE_HOLDER, RoomContentLoader.PLACE_HOLDER_WALL, RoomContentLoader.PLACE_HOLDER_PET, RoomContentLoader.ROOM, RoomContentLoader.LANDSCAPE, RoomContentLoader.TILE_CURSOR, RoomContentLoader.SELECTION_ARROW];
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private _iconListener: IRoomContentListener;
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private _images: Map<string, HTMLImageElement> = new Map();
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