Merge pull request #58 from duckietm/Dev

🆕 Effect selection in user dropdown
This commit is contained in:
DuckieTM
2026-04-29 17:08:52 +02:00
committed by GitHub
3 changed files with 17 additions and 13 deletions
@@ -17,6 +17,7 @@ export interface IAvatarImage
processAsImageUrl(setType: string): string;
processAsContainer(setType: string): Container;
getDirection(): number;
getDirectionOffset(): number;
getFigure(): IAvatarFigureContainer;
getPartColor(_arg_1: string): IPartColor;
getMainAction(): IActiveActionData;
+5
View File
@@ -399,6 +399,11 @@ export class AvatarImage implements IAvatarImage, IAvatarEffectListener
return this._mainDirection;
}
public getDirectionOffset(): number
{
return this._directionOffset;
}
public initActionAppends(): void
{
this._actions = [];
@@ -1104,17 +1104,19 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
if(sprite?.texture)
{
const currentDirection = this._avatarImage?.getDirection();
const displayedDirection = this._avatarImage?.getDirection();
const directionOffset = this._avatarImage?.getDirectionOffset() ?? 0;
let oppositeTexture = sprite.texture;
if((currentDirection !== undefined) && this._avatarImage)
if((displayedDirection !== undefined) && this._avatarImage)
{
const oppositeDirection = ((currentDirection + 4) % 8);
const rawCurrent = ((displayedDirection - directionOffset) % 8 + 8) % 8;
const rawOpposite = (rawCurrent + 4) % 8;
const displayedOpposite = (displayedDirection + 4) % 8;
if(oppositeDirection !== currentDirection)
if(displayedOpposite !== displayedDirection)
{
// Reuse the cached opposite texture if direction and base texture haven't changed
if(this._reflectionOppositeTexture && (this._reflectionOppositeDirection === currentDirection) && (this._reflectionOppositeBaseTexture === sprite.texture))
if(this._reflectionOppositeTexture && (this._reflectionOppositeDirection === displayedDirection) && (this._reflectionOppositeBaseTexture === sprite.texture))
{
oppositeTexture = this._reflectionOppositeTexture;
}
@@ -1122,7 +1124,7 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
{
const highlightEnabled = ((this.object.model.getValue<number>(RoomObjectVariable.FIGURE_HIGHLIGHT_ENABLE) === 1) && (this.object.model.getValue<number>(RoomObjectVariable.FIGURE_HIGHLIGHT) === 1));
this._avatarImage.setDirection(AvatarSetType.FULL, oppositeDirection);
this._avatarImage.setDirection(AvatarSetType.FULL, rawOpposite);
const renderedOpposite = (this._avatarImage.processAsTexture(AvatarSetType.FULL, highlightEnabled) || sprite.texture);
@@ -1133,14 +1135,10 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
}
this._reflectionOppositeTexture = this.cloneTexture(renderedOpposite);
this._reflectionOppositeDirection = currentDirection;
this._reflectionOppositeDirection = displayedDirection;
this._reflectionOppositeBaseTexture = sprite.texture;
oppositeTexture = (this._reflectionOppositeTexture || renderedOpposite);
// Restore the live avatar direction and refresh the current texture so
// movement updates do not keep showing the opposite-facing texture.
this._avatarImage.setDirection(AvatarSetType.FULL, currentDirection);
this._avatarImage.setDirection(AvatarSetType.FULL, rawCurrent);
sprite.texture = (this._avatarImage.processAsTexture(AvatarSetType.FULL, highlightEnabled) || sprite.texture);
}