Introduces loadGamedata(url, options?) and mergeGamedata(a, b) in
@nitrots/utils. The loader transparently accepts:
- a single-file URL (legacy) -> parsed as before
- a directory URL ending with '/' -> tier-merged from core/custom/seasonal,
each tier driven by its own manifest.json5
Merge rules:
- arrays of objects sharing an id key (id, classname, name): merged by id,
later layers overriding earlier ones
- arrays without an id key: concatenated
- plain objects: recursive merge per key
- anything else: later value wins
All gamedata consumers (FurnitureDataLoader, ProductDataLoader,
EffectAssetDownloadManager, AvatarRenderManager actions+figuredata,
LocalizationManager) are migrated to loadGamedata. Behaviour is unchanged
for single-file URLs, so existing deployments need no config changes;
opt-in to split mode by appending '/' to the URL once the layout is in
place.
README updated with the directory layout, merge table and programmatic
usage example. The companion CLI splitter that produces the core/ tier
from legacy files lives in the Nitro V3 client repo.
Four sites where Pixi v8's stricter typing tripped tsgo:
- AvatarImage: container.filters is typed as 'readonly Filter[] | null'
in v8 (no longer a single-Filter union). The old fallback branch
'else container.filters = [container.filters, …]' tried to treat a
readonly array as a single Filter; collapsed to the array-spread
path which now covers both undefined and non-empty cases. Added
Filter to the pixi.js import.
- FurnitureBadgeDisplayVisualization.updateSprite() had a 4-arg
override (sprite, asset, scale, layerId) of the parent's 2-arg
signature (scale, layerId). The sprite/asset were never used from
the parameters — the body only mutated 'sprite'. Refactored to
fetch the sprite via this.getSprite(layerId) inside the override
body so the signature matches the base.
- ExtendedSprite: 'renderer.gl' / 'glRenderTarget.resolveTargetFramebuffer'
exist only on WebGLRenderer / GlRenderTarget (not the WebGPU
variants). The runtime check 'renderer.type === RendererType.WEBGL'
guarantees this; cast at the boundary to satisfy the typechecker.
- TextureUtils.generateImage: Pixi v8's Extractor.image() returns the
union ImageLike (HTMLCanvasElement | HTMLImageElement); the public
signature promises HTMLImageElement. Cast at return — the Pixi
default backend returns HTMLImageElement here.