import { NitroEvent } from '../core'; export class RoomEngineEvent extends NitroEvent { public static INITIALIZED: string = 'REE_INITIALIZED'; public static ENGINE_INITIALIZED: string = 'REE_ENGINE_INITIALIZED'; public static OBJECTS_INITIALIZED: string = 'REE_OBJECTS_INITIALIZED'; public static NORMAL_MODE: string = 'REE_NORMAL_MODE'; public static GAME_MODE: string = 'REE_GAME_MODE'; public static ROOM_ZOOMED: string = 'REE_ROOM_ZOOMED'; public static DISPOSED: string = 'REE_DISPOSED'; private _roomId: number; constructor(type: string, roomId: number) { super(type); this._roomId = roomId; } public get roomId(): number { return this._roomId; } }