import { IRoomSpriteMouseEvent } from '@nitrots/api'; export class RoomSpriteMouseEvent implements IRoomSpriteMouseEvent { private _type: string; private _eventId: string; private _canvasId: string; private _spriteTag: string; private _screenX: number; private _screenY: number; private _localX: number; private _localY: number; private _ctrlKey: boolean; private _altKey: boolean; private _shiftKey: boolean; private _buttonDown: boolean; private _spriteOffsetX: number; private _spriteOffsetY: number; constructor(type: string, eventId: string, canvasId: string, spriteTag: string, screenX: number, screenY: number, localX: number = 0, localY: number = 0, ctrlKey: boolean = false, altKey: boolean = false, shiftKey: boolean = false, buttonDown: boolean = false) { this._type = type; this._eventId = eventId; this._canvasId = canvasId; this._spriteTag = spriteTag; this._screenX = screenX; this._screenY = screenY; this._localX = localX; this._localY = localY; this._ctrlKey = ctrlKey; this._altKey = altKey; this._shiftKey = shiftKey; this._buttonDown = buttonDown; this._spriteOffsetX = 0; this._spriteOffsetY = 0; } public get type(): string { return this._type; } public get eventId(): string { return this._eventId; } public get canvasId(): string { return this._canvasId; } public get spriteTag(): string { return this._spriteTag; } public get screenX(): number { return this._screenX; } public get screenY(): number { return this._screenY; } public get localX(): number { return this._localX; } public get localY(): number { return this._localY; } public get ctrlKey(): boolean { return this._ctrlKey; } public get altKey(): boolean { return this._altKey; } public get shiftKey(): boolean { return this._shiftKey; } public get buttonDown(): boolean { return this._buttonDown; } public get spriteOffsetX(): number { return this._spriteOffsetX; } public set spriteOffsetX(k: number) { this._spriteOffsetX = k; } public get spriteOffsetY(): number { return this._spriteOffsetY; } public set spriteOffsetY(k: number) { this._spriteOffsetY = k; } }