import { IVector3D } from '../../../utils'; export interface ILegacyWallGeometry { dispose: () => void; readonly disposed: boolean; scale: number; initialize(width: number, height: number, floorHeight: number): void; setHeight(x: number, y: number, height: number): boolean; getHeight(x: number, y: number): number; getLocation(k: number, _arg_2: number, _arg_3: number, _arg_4: number, _arg_5: string): IVector3D; getLocationOldFormat(k: number, _arg_2: number, _arg_3: string): IVector3D; getOldLocation(k: IVector3D, _arg_2: number): [number, number, number, number, string]; getOldLocationString(k: IVector3D, _arg_2: number): string; getDirection(k: string): number; getFloorAltitude(k: number, _arg_2: number): number; isRoomTile(k: number, _arg_2: number): boolean; }