import { RoomEngineObjectEvent } from './RoomEngineObjectEvent'; export class RoomEngineObjectPlacedEvent extends RoomEngineObjectEvent { private _wallLocation: string = ''; private _x: number = 0; private _y: number = 0; private _z: number = 0; private _direction: number = 0; private _placedInRoom: boolean = false; private _placedOnFloor: boolean = false; private _placedOnWall: boolean = false; private _instanceData: string = null; constructor(type: string, roomId: number, objectId: number, category: number, wallLocation: string, x: number, y: number, z: number, direction: number, placedInRoom: boolean, placedOnFloor: boolean, placedOnWall: boolean, instanceData: string) { super(type, roomId, objectId, category); this._wallLocation = wallLocation; this._x = x; this._y = y; this._z = z; this._direction = direction; this._placedInRoom = placedInRoom; this._placedOnFloor = placedOnFloor; this._placedOnWall = placedOnWall; this._instanceData = instanceData; } public get wallLocation(): string { return this._wallLocation; } public get x(): number { return this._x; } public get y(): number { return this._y; } public get z(): number { return this._z; } public get direction(): number { return this._direction; } public get placedInRoom(): boolean { return this._placedInRoom; } public get placedOnFloor(): boolean { return this._placedOnFloor; } public get placedOnWall(): boolean { return this._placedOnWall; } public get instanceData(): string { return this._instanceData; } }