import { IRoomCameraWidgetEffect, IRoomCameraWidgetManager, IRoomCameraWidgetSelectedEffect } from '@nitrots/api'; import { GetAssetManager } from '@nitrots/assets'; import { GetConfiguration } from '@nitrots/configuration'; import { GetEventDispatcher, RoomCameraWidgetManagerEvent } from '@nitrots/events'; import { TextureUtils } from '@nitrots/utils'; import { BLEND_MODES, ColorMatrix, ColorMatrixFilter, Container, Filter, Sprite, Texture } from 'pixi.js'; import { RoomCameraWidgetEffect } from './RoomCameraWidgetEffect'; export class RoomCameraWidgetManager implements IRoomCameraWidgetManager { private _effects: Map = new Map(); private _isLoaded: boolean = false; public async init(): Promise { if(this._isLoaded) return; this._isLoaded = true; const imagesUrl = GetConfiguration().getValue('image.library.url') + 'Habbo-Stories/'; const effects = GetConfiguration().getValue<{ name: string, colorMatrix?: ColorMatrix, minLevel: number, blendMode?: BLEND_MODES, enabled: boolean }[]>('camera.available.effects'); for(const effect of effects) { if(!effect.enabled) continue; const cameraEffect = new RoomCameraWidgetEffect(effect.name, effect.minLevel); if(effect.colorMatrix.length) { // Config offsets (indices 4,9,14,19) follow Flash's 0-255 convention. // PixiJS v8 expects the full matrix in 0-1 space, so normalise them. const m = [ ...effect.colorMatrix ] as ColorMatrix; m[4] /= 255; m[9] /= 255; m[14] /= 255; m[19] /= 255; cameraEffect.colorMatrix = m; } else { const url = `${ imagesUrl }${ effect.name }.png`; await GetAssetManager().downloadAsset(url); cameraEffect.texture = GetAssetManager().getTexture(url); cameraEffect.blendMode = effect.blendMode; } this._effects.set(cameraEffect.name, cameraEffect); } GetEventDispatcher().dispatchEvent(new RoomCameraWidgetManagerEvent(RoomCameraWidgetManagerEvent.INITIALIZED)); } public async applyEffects(texture: Texture, effects: IRoomCameraWidgetSelectedEffect[], isZoomed: boolean): Promise { const container = new Container(); const sprite = new Sprite(texture); container.addChild(sprite); if(isZoomed) sprite.scale.set(2); const filters: Filter[] = []; const identityMatrix: ColorMatrix = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; for(const selectedEffect of effects) { const effect = selectedEffect.effect; if(!effect) continue; if(effect.colorMatrix) { const filter = new ColorMatrixFilter(); const strength = selectedEffect.strength; filter.matrix = effect.colorMatrix.map((val, i) => identityMatrix[i] + (val - identityMatrix[i]) * strength) as ColorMatrix; filters.push(filter); } else { const effectSprite = new Sprite(effect.texture); effectSprite.alpha = selectedEffect.strength; effectSprite.blendMode = effect.blendMode; container.addChild(effectSprite); } } container.filters = filters; return await TextureUtils.generateImage(container); } public get effects(): Map { return this._effects; } public get isLoaded(): boolean { return this._isLoaded; } }