import { RoomEngineObjectEvent } from './RoomEngineObjectEvent'; export class RoomEngineObjectPlaySoundEvent extends RoomEngineObjectEvent { public static PLAY_SOUND: string = 'REOPSE_PLAY_SOUND'; public static PLAY_SOUND_AT_PITCH: string = 'REOPSE_PLAY_SOUND_AT_PITCH'; private _soundId: string; private _pitch: number; constructor(type: string, roomId: number, objectId: number, objectCategory: number, soundId: string, pitch: number = 1) { super(type, roomId, objectId, objectCategory); this._soundId = soundId; this._pitch = pitch; } public get soundId(): string { return this._soundId; } public get pitch(): number { return this._pitch; } }