Files
Nitro_Render_V3/packages/room/src/RoomMessageHandler.ts
T
2024-09-13 08:04:35 +02:00

987 lines
39 KiB
TypeScript

import { AvatarGuideStatus, IConnection, IRoomCreator, IVector3D, LegacyDataType, ObjectRolling, PetType, RoomObjectType, RoomObjectUserType, RoomObjectVariable } from '@nitrots/api';
import { AreaHideMessageEvent, DiceValueMessageEvent, FloorHeightMapEvent, FurnitureAliasesComposer, FurnitureAliasesEvent, FurnitureDataEvent, FurnitureFloorAddEvent, FurnitureFloorDataParser, FurnitureFloorEvent, FurnitureFloorRemoveEvent, FurnitureFloorUpdateEvent, FurnitureWallAddEvent, FurnitureWallDataParser, FurnitureWallEvent, FurnitureWallRemoveEvent, FurnitureWallUpdateEvent, GetCommunication, GetRoomEntryDataMessageComposer, GuideSessionEndedMessageEvent, GuideSessionErrorMessageEvent, GuideSessionStartedMessageEvent, IgnoreResultEvent, ItemDataUpdateMessageEvent, ObjectsDataUpdateEvent, ObjectsRollingEvent, OneWayDoorStatusMessageEvent, PetExperienceEvent, PetFigureUpdateEvent, RoomEntryTileMessageEvent, RoomEntryTileMessageParser, RoomHeightMapEvent, RoomHeightMapUpdateEvent, RoomPaintEvent, RoomReadyMessageEvent, RoomUnitChatEvent, RoomUnitChatShoutEvent, RoomUnitChatWhisperEvent, RoomUnitDanceEvent, RoomUnitEffectEvent, RoomUnitEvent, RoomUnitExpressionEvent, RoomUnitHandItemEvent, RoomUnitIdleEvent, RoomUnitInfoEvent, RoomUnitNumberEvent, RoomUnitRemoveEvent, RoomUnitStatusEvent, RoomUnitTypingEvent, RoomVisualizationSettingsEvent, UserInfoEvent, YouArePlayingGameEvent } from '@nitrots/communication';
import { GetRoomSessionManager, GetSessionDataManager } from '@nitrots/session';
import { Vector3d } from '@nitrots/utils';
import { GetRoomEngine } from './GetRoomEngine';
import { RoomVariableEnum } from './RoomVariableEnum';
import { RoomPlaneParser } from './object/RoomPlaneParser';
import { FurnitureStackingHeightMap, LegacyWallGeometry } from './utils';
export class RoomMessageHandler
{
private _connection: IConnection = null;
private _roomEngine: IRoomCreator = null;
private _planeParser = new RoomPlaneParser();
private _latestEntryTileEvent: RoomEntryTileMessageEvent = null;
private _currentRoomId: number = 0;
private _ownUserId: number = 0;
private _initialConnection: boolean = true;
private _guideId: number = -1;
private _requesterId: number = -1;
public async init(): Promise<void>
{
this._connection = GetCommunication().connection;
this._roomEngine = GetRoomEngine();
this._connection.addMessageEvent(new UserInfoEvent(this.onUserInfoEvent.bind(this)));
this._connection.addMessageEvent(new RoomReadyMessageEvent(this.onRoomReadyMessageEvent.bind(this)));
this._connection.addMessageEvent(new RoomPaintEvent(this.onRoomPaintEvent.bind(this)));
this._connection.addMessageEvent(new FloorHeightMapEvent(this.onRoomModelEvent.bind(this)));
this._connection.addMessageEvent(new RoomHeightMapEvent(this.onRoomHeightMapEvent.bind(this)));
this._connection.addMessageEvent(new RoomHeightMapUpdateEvent(this.onRoomHeightMapUpdateEvent.bind(this)));
this._connection.addMessageEvent(new RoomVisualizationSettingsEvent(this.onRoomThicknessEvent.bind(this)));
this._connection.addMessageEvent(new RoomEntryTileMessageEvent(this.onRoomDoorEvent.bind(this)));
this._connection.addMessageEvent(new ObjectsRollingEvent(this.onRoomRollingEvent.bind(this)));
this._connection.addMessageEvent(new ObjectsDataUpdateEvent(this.onObjectsDataUpdateEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureAliasesEvent(this.onFurnitureAliasesEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureFloorAddEvent(this.onFurnitureFloorAddEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureFloorEvent(this.onFurnitureFloorEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureFloorRemoveEvent(this.onFurnitureFloorRemoveEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureFloorUpdateEvent(this.onFurnitureFloorUpdateEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureWallAddEvent(this.onFurnitureWallAddEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureWallEvent(this.onFurnitureWallEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureWallRemoveEvent(this.onFurnitureWallRemoveEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureWallUpdateEvent(this.onFurnitureWallUpdateEvent.bind(this)));
this._connection.addMessageEvent(new FurnitureDataEvent(this.onFurnitureDataEvent.bind(this)));
this._connection.addMessageEvent(new ItemDataUpdateMessageEvent(this.onItemDataUpdateMessageEvent.bind(this)));
this._connection.addMessageEvent(new OneWayDoorStatusMessageEvent(this.onOneWayDoorStatusMessageEvent.bind(this)));
this._connection.addMessageEvent(new AreaHideMessageEvent(this.onAreaHideMessageEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitDanceEvent(this.onRoomUnitDanceEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitEffectEvent(this.onRoomUnitEffectEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitEvent(this.onRoomUnitEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitExpressionEvent(this.onRoomUnitExpressionEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitHandItemEvent(this.onRoomUnitHandItemEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitIdleEvent(this.onRoomUnitIdleEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitInfoEvent(this.onRoomUnitInfoEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitNumberEvent(this.onRoomUnitNumberEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitRemoveEvent(this.onRoomUnitRemoveEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitStatusEvent(this.onRoomUnitStatusEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitChatEvent(this.onRoomUnitChatEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitChatShoutEvent(this.onRoomUnitChatEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitChatWhisperEvent(this.onRoomUnitChatEvent.bind(this)));
this._connection.addMessageEvent(new RoomUnitTypingEvent(this.onRoomUnitTypingEvent.bind(this)));
this._connection.addMessageEvent(new PetFigureUpdateEvent(this.onPetFigureUpdateEvent.bind(this)));
this._connection.addMessageEvent(new PetExperienceEvent(this.onPetExperienceEvent.bind(this)));
this._connection.addMessageEvent(new YouArePlayingGameEvent(this.onYouArePlayingGameEvent.bind(this)));
this._connection.addMessageEvent(new DiceValueMessageEvent(this.onDiceValueMessageEvent.bind(this)));
this._connection.addMessageEvent(new IgnoreResultEvent(this.onIgnoreResultEvent.bind(this)));
this._connection.addMessageEvent(new GuideSessionStartedMessageEvent(this.onGuideSessionStartedMessageEvent.bind(this)));
this._connection.addMessageEvent(new GuideSessionEndedMessageEvent(this.onGuideSessionEndedMessageEvent.bind(this)));
this._connection.addMessageEvent(new GuideSessionErrorMessageEvent(this.onGuideSessionErrorMessageEvent.bind(this)));
}
public setRoomId(id: number): void
{
if(this._currentRoomId !== 0)
{
if(this._roomEngine) this._roomEngine.destroyRoom(this._currentRoomId);
}
this._currentRoomId = id;
this._latestEntryTileEvent = null;
}
public clearRoomId(): void
{
this._currentRoomId = 0;
this._latestEntryTileEvent = null;
}
private onUserInfoEvent(event: UserInfoEvent): void
{
if(!(event instanceof UserInfoEvent) || !event.connection) return;
const parser = event.getParser();
if(!parser) return;
this._ownUserId = parser.userInfo.userId;
}
private onRoomReadyMessageEvent(event: RoomReadyMessageEvent): void
{
const parser = event.getParser();
if(this._currentRoomId !== parser.roomId)
{
this.setRoomId(parser.roomId);
}
if(this._roomEngine)
{
this._roomEngine.setRoomInstanceModelName(parser.roomId, parser.name);
}
if(this._initialConnection)
{
event.connection.send(new FurnitureAliasesComposer());
this._initialConnection = false;
return;
}
event.connection.send(new GetRoomEntryDataMessageComposer());
}
private onRoomPaintEvent(event: RoomPaintEvent): void
{
if(!(event instanceof RoomPaintEvent)) return;
const parser = event.getParser();
if(!parser) return;
const floorType = parser.floorType;
const wallType = parser.wallType;
const landscapeType = parser.landscapeType;
if(this._roomEngine)
{
this._roomEngine.updateRoomInstancePlaneType(this._currentRoomId, floorType, wallType, landscapeType);
}
}
private onRoomModelEvent(event: FloorHeightMapEvent): void
{
if(!(event instanceof FloorHeightMapEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const wallGeometry = this._roomEngine.getLegacyWallGeometry(this._currentRoomId);
if(!wallGeometry) return;
this._planeParser.reset();
const width = parser.width;
const height = parser.height;
this._planeParser.initializeTileMap(width, height);
let entryTile: RoomEntryTileMessageParser = null;
if(this._latestEntryTileEvent) entryTile = this._latestEntryTileEvent.getParser();
let doorX = -1;
let doorY = -1;
let doorZ = 0;
let doorDirection = 0;
let y = 0;
while(y < height)
{
let x = 0;
while(x < width)
{
const tileHeight = parser.getHeight(x, y);
if(((((y > 0) && (y < (height - 1))) || ((x > 0) && (x < (width - 1)))) && (!(tileHeight == RoomPlaneParser.TILE_BLOCKED))) && ((entryTile == null) || ((x == entryTile.x) && (y == entryTile.y))))
{
if(((parser.getHeight(x, (y - 1)) == RoomPlaneParser.TILE_BLOCKED) && (parser.getHeight((x - 1), y) == RoomPlaneParser.TILE_BLOCKED)) && (parser.getHeight(x, (y + 1)) == RoomPlaneParser.TILE_BLOCKED))
{
doorX = (x + 0.5);
doorY = y;
doorZ = tileHeight;
doorDirection = 90;
}
if(((parser.getHeight(x, (y - 1)) == RoomPlaneParser.TILE_BLOCKED) && (parser.getHeight((x - 1), y) == RoomPlaneParser.TILE_BLOCKED)) && (parser.getHeight((x + 1), y) == RoomPlaneParser.TILE_BLOCKED))
{
doorX = x;
doorY = (y + 0.5);
doorZ = tileHeight;
doorDirection = 180;
}
}
this._planeParser.setTileHeight(x, y, tileHeight);
x++;
}
y++;
}
this._planeParser.setTileHeight(Math.floor(doorX), Math.floor(doorY), doorZ);
this._planeParser.initializeFromTileData(parser.wallHeight);
this._planeParser.setTileHeight(Math.floor(doorX), Math.floor(doorY), (doorZ + this._planeParser.wallHeight));
wallGeometry.scale = LegacyWallGeometry.DEFAULT_SCALE;
wallGeometry.initialize(width, height, this._planeParser.floorHeight);
let heightIterator = (parser.height - 1);
while(heightIterator >= 0)
{
let widthIterator = (parser.width - 1);
while(widthIterator >= 0)
{
wallGeometry.setHeight(widthIterator, heightIterator, this._planeParser.getTileHeight(widthIterator, heightIterator));
widthIterator--;
}
heightIterator--;
}
const roomMap = this._planeParser.getMapData();
roomMap.doors.push({
x: doorX,
y: doorY,
z: doorZ,
dir: doorDirection
});
this._roomEngine.createRoomInstance(this._currentRoomId, roomMap);
}
private onRoomHeightMapEvent(event: RoomHeightMapEvent): void
{
if(!(event instanceof RoomHeightMapEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const width = parser.width;
const height = parser.height;
const heightMap = new FurnitureStackingHeightMap(width, height);
let y = 0;
while(y < height)
{
let x = 0;
while(x < width)
{
heightMap.setTileHeight(x, y, parser.getTileHeight(x, y));
heightMap.setStackingBlocked(x, y, parser.getStackingBlocked(x, y));
heightMap.setIsRoomTile(x, y, parser.isRoomTile(x, y));
x++;
}
y++;
}
this._roomEngine.setFurnitureStackingHeightMap(this._currentRoomId, heightMap);
}
private onRoomHeightMapUpdateEvent(event: RoomHeightMapUpdateEvent): void
{
if(!(event instanceof RoomHeightMapUpdateEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const heightMap = this._roomEngine.getFurnitureStackingHeightMap(this._currentRoomId);
if(!heightMap) return;
while(parser.next())
{
heightMap.setTileHeight(parser.x, parser.y, parser.tileHeight());
heightMap.setStackingBlocked(parser.x, parser.y, parser.isStackingBlocked());
heightMap.setIsRoomTile(parser.x, parser.y, parser.isRoomTile());
}
this._roomEngine.refreshTileObjectMap(this._currentRoomId, 'RoomMessageHandler.onRoomHeightMapUpdateEvent()');
}
private onRoomThicknessEvent(event: RoomVisualizationSettingsEvent): void
{
if(!(event instanceof RoomVisualizationSettingsEvent)) return;
const parser = event.getParser();
if(!parser) return;
const visibleWall = !parser.hideWalls;
const visibleFloor = true;
const thicknessWall = parser.thicknessWall;
const thicknessFloor = parser.thicknessFloor;
if(this._roomEngine)
{
this._roomEngine.updateRoomInstancePlaneVisibility(this._currentRoomId, visibleWall, visibleFloor);
this._roomEngine.updateRoomInstancePlaneThickness(this._currentRoomId, thicknessWall, thicknessFloor);
}
}
private onRoomDoorEvent(event: RoomEntryTileMessageEvent): void
{
if(!(event instanceof RoomEntryTileMessageEvent)) return;
this._latestEntryTileEvent = event;
}
private onRoomRollingEvent(event: ObjectsRollingEvent): void
{
if(!(event instanceof ObjectsRollingEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.rollerId, null, null, 1, null);
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.rollerId, null, null, 2, null);
const furnitureRolling = parser.itemsRolling;
if(furnitureRolling && furnitureRolling.length)
{
for(const rollData of furnitureRolling)
{
if(!rollData) continue;
this._roomEngine.rollRoomObjectFloor(this._currentRoomId, rollData.id, rollData.location, rollData.targetLocation);
}
}
const unitRollData = parser.unitRolling;
if(unitRollData)
{
this._roomEngine.updateRoomObjectUserLocation(this._currentRoomId, unitRollData.id, unitRollData.location, unitRollData.targetLocation);
const object = this._roomEngine.getRoomObjectUser(this._currentRoomId, unitRollData.id);
if(object && object.type !== RoomObjectUserType.MONSTER_PLANT)
{
let posture = 'std';
switch(unitRollData.movementType)
{
case ObjectRolling.MOVE:
posture = 'mv';
break;
case ObjectRolling.SLIDE:
posture = 'std';
break;
}
this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, unitRollData.id, posture);
}
}
}
private onObjectsDataUpdateEvent(event: ObjectsDataUpdateEvent): void
{
if(!(event instanceof ObjectsDataUpdateEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
for(const object of parser.objects)
{
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, object.id, null, null, object.state, object.data);
}
}
private onFurnitureAliasesEvent(event: FurnitureAliasesEvent): void
{
if(!(event instanceof FurnitureAliasesEvent) || !event.connection || !this._roomEngine) return;
const alises = event.getParser().aliases;
this._connection.send(new GetRoomEntryDataMessageComposer());
}
private onFurnitureFloorAddEvent(event: FurnitureFloorAddEvent): void
{
if(!(event instanceof FurnitureFloorAddEvent) || !event.connection || !this._roomEngine) return;
const item = event.getParser().item;
if(!item) return;
this.addRoomObjectFurnitureFloor(this._currentRoomId, item);
}
private onFurnitureFloorEvent(event: FurnitureFloorEvent): void
{
if(!(event instanceof FurnitureFloorEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const totalObjects = parser.items.length;
let iterator = 0;
while(iterator < totalObjects)
{
const object = parser.items[iterator];
if(object) this.addRoomObjectFurnitureFloor(this._currentRoomId, object);
iterator++;
}
}
private onFurnitureFloorRemoveEvent(event: FurnitureFloorRemoveEvent): void
{
if(!(event instanceof FurnitureFloorRemoveEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
if(parser.delay > 0)
{
setTimeout(() =>
{
this._roomEngine.removeRoomObjectFloor(this._currentRoomId, parser.itemId, (parser.isExpired) ? -1 : parser.userId, true);
}, parser.delay);
}
else
{
this._roomEngine.removeRoomObjectFloor(this._currentRoomId, parser.itemId, (parser.isExpired) ? -1 : parser.userId, true);
}
}
private onFurnitureFloorUpdateEvent(event: FurnitureFloorUpdateEvent): void
{
if(!(event instanceof FurnitureFloorUpdateEvent) || !event.connection || !this._roomEngine) return;
const item = event.getParser().item;
if(!item) return;
const location: IVector3D = new Vector3d(item.x, item.y, item.z);
const direction: IVector3D = new Vector3d(item.direction);
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, item.itemId, location, direction, item.data.state, item.data, item.extra);
this._roomEngine.updateRoomObjectFloorHeight(this._currentRoomId, item.itemId, item.stackHeight);
this._roomEngine.updateRoomObjectFloorExpiration(this._currentRoomId, item.itemId, item.expires);
}
private onFurnitureWallAddEvent(event: FurnitureWallAddEvent): void
{
if(!(event instanceof FurnitureWallAddEvent) || !event.connection || !this._roomEngine) return;
const data = event.getParser().item;
if(!data) return;
this.addRoomObjectFurnitureWall(this._currentRoomId, data);
}
private onFurnitureWallEvent(event: FurnitureWallEvent): void
{
if(!(event instanceof FurnitureWallEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const totalObjects = parser.items.length;
let iterator = 0;
while(iterator < totalObjects)
{
const data = parser.items[iterator];
if(data) this.addRoomObjectFurnitureWall(this._currentRoomId, data);
iterator++;
}
}
private onFurnitureWallRemoveEvent(event: FurnitureWallRemoveEvent): void
{
if(!(event instanceof FurnitureWallRemoveEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.removeRoomObjectWall(this._currentRoomId, parser.itemId, parser.userId);
}
private onFurnitureWallUpdateEvent(event: FurnitureWallUpdateEvent): void
{
if(!(event instanceof FurnitureWallUpdateEvent) || !event.connection || !this._roomEngine) return;
const wallGeometry = this._roomEngine.getLegacyWallGeometry(this._currentRoomId);
if(!wallGeometry) return;
const item = event.getParser().item;
if(!item) return;
const location = wallGeometry.getLocation(item.width, item.height, item.localX, item.localY, item.direction);
const direction = new Vector3d(wallGeometry.getDirection(item.direction));
this._roomEngine.updateRoomObjectWall(this._currentRoomId, item.itemId, location, direction, item.state, item.stuffData);
this._roomEngine.updateRoomObjectWallExpiration(this._currentRoomId, item.itemId, item.secondsToExpiration);
}
private onFurnitureDataEvent(event: FurnitureDataEvent): void
{
if(!(event instanceof FurnitureDataEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.furnitureId, null, null, parser.objectData.state, parser.objectData);
}
private onItemDataUpdateMessageEvent(event: ItemDataUpdateMessageEvent): void
{
if(!(event instanceof ItemDataUpdateMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectWallItemData(this._currentRoomId, parser.furnitureId, parser.data);
}
private onOneWayDoorStatusMessageEvent(event: OneWayDoorStatusMessageEvent): void
{
if(!(event instanceof OneWayDoorStatusMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.itemId, null, null, parser.state, new LegacyDataType());
}
private onAreaHideMessageEvent(event: AreaHideMessageEvent): void
{
if(!(event instanceof AreaHideMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
const areaData = parser.areaData;
this._roomEngine.updateAreaHide(this._currentRoomId, areaData.furniId, areaData.on, areaData.rootX, areaData.rootY, areaData.width, areaData.length, areaData.invert);
}
private onDiceValueMessageEvent(event: DiceValueMessageEvent): void
{
if(!(event instanceof DiceValueMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.itemId, null, null, parser.value, new LegacyDataType());
}
private onRoomUnitDanceEvent(event: RoomUnitDanceEvent): void
{
if(!(event instanceof RoomUnitDanceEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_DANCE, event.getParser().danceId);
}
private onRoomUnitEffectEvent(event: RoomUnitEffectEvent): void
{
if(!(event instanceof RoomUnitEffectEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserEffect(this._currentRoomId, event.getParser().unitId, event.getParser().effectId, event.getParser().delay);
}
private onRoomUnitEvent(event: RoomUnitEvent): void
{
if(!(event instanceof RoomUnitEvent) || !event.connection || !this._roomEngine) return;
const users = event.getParser().users;
if(!users || !users.length) return;
for(const user of users)
{
if(!user) continue;
const location = new Vector3d(user.x, user.y, user.z);
const direction = new Vector3d(user.dir);
this._roomEngine.addRoomObjectUser(this._currentRoomId, user.roomIndex, location, direction, user.dir, user.userType, user.figure);
if(user.webID === this._ownUserId)
{
this._roomEngine.setRoomSessionOwnUser(this._currentRoomId, user.roomIndex);
this._roomEngine.updateRoomObjectUserOwn(this._currentRoomId, user.roomIndex);
}
this._roomEngine.updateRoomObjectUserFigure(this._currentRoomId, user.roomIndex, user.figure, user.sex, user.subType, user.isRiding);
if(RoomObjectUserType.getTypeString(user.userType) === RoomObjectUserType.PET)
{
if(this._roomEngine.getPetTypeId(user.figure) === PetType.MONSTERPLANT)
{
this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, user.roomIndex, user.petPosture);
}
}
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, user.roomIndex, RoomObjectVariable.FIGURE_IS_MUTED, (GetSessionDataManager().isUserIgnored(user.name) ? 1 : 0));
}
this.updateGuideMarker();
}
private onRoomUnitExpressionEvent(event: RoomUnitExpressionEvent): void
{
if(!(event instanceof RoomUnitExpressionEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_EXPRESSION, event.getParser().expression);
}
private onRoomUnitHandItemEvent(event: RoomUnitHandItemEvent): void
{
if(!(event instanceof RoomUnitHandItemEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_CARRY_OBJECT, event.getParser().handId);
}
private onRoomUnitIdleEvent(event: RoomUnitIdleEvent): void
{
if(!(event instanceof RoomUnitIdleEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_SLEEP, (event.getParser().isIdle ? 1 : 0));
}
private onRoomUnitInfoEvent(event: RoomUnitInfoEvent): void
{
if(!(event instanceof RoomUnitInfoEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserFigure(this._currentRoomId, event.getParser().unitId, event.getParser().figure, event.getParser().gender);
}
private onRoomUnitNumberEvent(event: RoomUnitNumberEvent): void
{
if(!(event instanceof RoomUnitNumberEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, parser.unitId, RoomObjectVariable.FIGURE_NUMBER_VALUE, parser.value);
}
private onRoomUnitRemoveEvent(event: RoomUnitRemoveEvent): void
{
if(!(event instanceof RoomUnitRemoveEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.removeRoomObjectUser(this._currentRoomId, event.getParser().unitId);
this.updateGuideMarker();
}
private onRoomUnitStatusEvent(event: RoomUnitStatusEvent): void
{
if(!(event instanceof RoomUnitStatusEvent) || !event.connection || !this._roomEngine) return;
const statuses = event.getParser().statuses;
if(!statuses || !statuses.length) return;
const roomInstance = this._roomEngine.getRoomInstance(this._currentRoomId);
if(!roomInstance) return;
const zScale = (roomInstance.model.getValue<number>(RoomVariableEnum.ROOM_Z_SCALE) || 1);
for(const status of statuses)
{
if(!status) continue;
let height = status.height;
if(height) height = (height / zScale);
const location = new Vector3d(status.x, status.y, (status.z + height));
const direction = new Vector3d(status.direction);
let goal: IVector3D = null;
if(status.didMove) goal = new Vector3d(status.targetX, status.targetY, status.targetZ);
this._roomEngine.updateRoomObjectUserLocation(this._currentRoomId, status.id, location, goal, status.canStandUp, height, direction, status.headDirection);
this._roomEngine.updateRoomObjectUserFlatControl(this._currentRoomId, status.id, null);
let isPosture = true;
let postureUpdate = false;
let postureType = RoomObjectVariable.STD;
let parameter = '';
let moveUpdate = false;
let swimUpdate = false;
if(status.actions && status.actions.length)
{
for(const action of status.actions)
{
if(!action) continue;
switch(action.action)
{
case 'flatctrl':
this._roomEngine.updateRoomObjectUserFlatControl(this._currentRoomId, status.id, action.value);
break;
case 'sign':
if(status.actions.length === 1) isPosture = false;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, status.id, RoomObjectVariable.FIGURE_SIGN, parseInt(action.value));
break;
case 'gst':
if(status.actions.length === 1) isPosture = false;
this._roomEngine.updateRoomObjectUserPetGesture(this._currentRoomId, status.id, action.value);
break;
case 'wav':
case 'mv':
moveUpdate = true;
postureUpdate = true;
postureType = action.action;
parameter = action.value;
break;
case 'swim':
swimUpdate = true;
postureUpdate = true;
postureType = action.action;
parameter = action.value;
break;
case 'trd': break;
default:
postureUpdate = true;
postureType = action.action;
parameter = action.value;
break;
}
}
}
if(!moveUpdate && swimUpdate)
{
postureUpdate = true;
postureType = 'float';
}
if(postureUpdate) this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, status.id, postureType, parameter);
else if(isPosture) this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, status.id, RoomObjectVariable.STD, '');
}
this.updateGuideMarker();
}
private onRoomUnitChatEvent(event: RoomUnitChatEvent): void
{
if(!event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.updateRoomObjectUserGesture(this._currentRoomId, parser.roomIndex, parser.gesture);
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, parser.roomIndex, RoomObjectVariable.FIGURE_TALK, (parser.message.length / 10));
}
private onRoomUnitTypingEvent(event: RoomUnitTypingEvent): void
{
if(!(event instanceof RoomUnitTypingEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_IS_TYPING, event.getParser().isTyping ? 1 : 0);
}
private onPetFigureUpdateEvent(event: PetFigureUpdateEvent): void
{
if(!(event instanceof PetFigureUpdateEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.updateRoomObjectUserFigure(this._currentRoomId, parser.roomIndex, parser.figureData.figuredata, '', '', parser.isRiding);
}
private onPetExperienceEvent(event: PetExperienceEvent): void
{
const parser = event.getParser();
if(!parser) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, parser.roomIndex, RoomObjectVariable.FIGURE_GAINED_EXPERIENCE, parser.gainedExperience);
}
private onYouArePlayingGameEvent(event: YouArePlayingGameEvent): void
{
if(!event) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.setRoomEngineGameMode(this._currentRoomId, parser.isPlaying);
}
private addRoomObjectFurnitureFloor(roomId: number, data: FurnitureFloorDataParser): void
{
if(!data || !this._roomEngine) return;
const location = new Vector3d(data.x, data.y, data.z);
const direction = new Vector3d(data.direction);
if(data.spriteName)
{
this._roomEngine.addFurnitureFloorByTypeName(roomId, data.itemId, data.spriteName, location, direction, data.state, data.data, data.extra, data.expires, data.usagePolicy, data.userId, data.username, true, true, data.stackHeight);
}
else
{
this._roomEngine.addFurnitureFloor(roomId, data.itemId, data.spriteId, location, direction, data.state, data.data, data.extra, data.expires, data.usagePolicy, data.userId, data.username, true, true, data.stackHeight);
}
}
private addRoomObjectFurnitureWall(roomId: number, data: FurnitureWallDataParser): void
{
if(!data || !this._roomEngine) return;
const wallGeometry = this._roomEngine.getLegacyWallGeometry(roomId);
if(!wallGeometry) return;
let location: IVector3D = null;
if(!data.isOldFormat)
{
location = wallGeometry.getLocation(data.width, data.height, data.localX, data.localY, data.direction);
}
else
{
//location = wallGeometry.getLocationOldFormat(data.y, data.z, data.direction);
}
const direction = new Vector3d(wallGeometry.getDirection(data.direction));
this._roomEngine.addFurnitureWall(roomId, data.itemId, data.spriteId, location, direction, data.state, data.stuffData, data.secondsToExpiration, data.usagePolicy, data.userId, data.username);
}
private onIgnoreResultEvent(event: IgnoreResultEvent): void
{
if(!event) return;
const parser = event.getParser();
if(!parser) return;
const roomSession = GetRoomSessionManager().getSession(this._currentRoomId);
if(!roomSession) return;
const userData = roomSession.userDataManager.getUserDataByName(parser.name);
if(!userData) return;
switch(parser.result)
{
case 1:
case 2:
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, userData.roomIndex, RoomObjectVariable.FIGURE_IS_MUTED, 1);
return;
case 3:
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, userData.roomIndex, RoomObjectVariable.FIGURE_IS_MUTED, 0);
return;
}
}
private onGuideSessionStartedMessageEvent(event: GuideSessionStartedMessageEvent): void
{
const parser = event.getParser();
this._guideId = parser.guideUserId;
this._requesterId = parser.requesterUserId;
this.updateGuideMarker();
}
private onGuideSessionEndedMessageEvent(k: GuideSessionEndedMessageEvent): void
{
this.removeGuideMarker();
}
private onGuideSessionErrorMessageEvent(k: GuideSessionErrorMessageEvent): void
{
this.removeGuideMarker();
}
private updateGuideMarker(): void
{
const userId = GetSessionDataManager().userId;
this.setUserGuideStatus(this._guideId, ((this._requesterId === userId) ? AvatarGuideStatus.GUIDE : AvatarGuideStatus.NONE));
this.setUserGuideStatus(this._requesterId, ((this._guideId === userId) ? AvatarGuideStatus.REQUESTER : AvatarGuideStatus.NONE));
}
private removeGuideMarker(): void
{
this.setUserGuideStatus(this._guideId, AvatarGuideStatus.NONE);
this.setUserGuideStatus(this._requesterId, AvatarGuideStatus.NONE);
this._guideId = -1;
this._requesterId = -1;
}
private setUserGuideStatus(userId: number, status: number): void
{
const roomSession = GetRoomSessionManager().getSession(this._currentRoomId);
if(!roomSession) return;
const userData = roomSession.userDataManager.getDataByType(userId, RoomObjectType.USER);
if(!userData) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, userData.roomIndex, RoomObjectVariable.FIGURE_GUIDE_STATUS, status);
}
// public _SafeStr_10580(event:_SafeStr_2242): void
// {
// var arrayIndex: number;
// var discoColours:Array;
// var discoTimer:Timer;
// var eventParser:_SafeStr_4576 = (event.parser as _SafeStr_4576);
// switch (eventParser._SafeStr_7025)
// {
// case 0:
// _SafeStr_4588.init(250, 5000);
// _SafeStr_4588._SafeStr_6766();
// return;
// case 1:
// _SafeStr_4231.init(250, 5000);
// _SafeStr_4231._SafeStr_6766();
// return;
// case 2:
// NitroEventDispatcher.dispatchEvent(new _SafeStr_2821(this._SafeStr_10593, -1, true));
// return;
// case 3:
// arrayIndex = 0;
// discoColours = [29371, 16731195, 16764980, 0x99FF00, 29371, 16731195, 16764980, 0x99FF00, 0];
// discoTimer = new Timer(1000, (discoColours.length + 1));
// discoTimer.addEventListener(TimerEvent.TIMER, function (k:TimerEvent): void
// {
// if (arrayIndex == discoColours.length)
// {
// _SafeStr_10592._SafeStr_21164(_SafeStr_10593, discoColours[arrayIndex++], 176, true);
// } else
// {
// _SafeStr_10592._SafeStr_21164(_SafeStr_10593, discoColours[arrayIndex++], 176, false);
// };
// });
// discoTimer.start();
// return;
// };
// }
public get currentRoomId(): number
{
return this._currentRoomId;
}
}