Files
Nitro_Render_V3/packages/avatar/src/EffectAssetDownloadLibrary.ts
T
2024-04-03 09:27:56 +02:00

76 lines
2.4 KiB
TypeScript

import { IAssetAnimation, IAssetManager, IEffectAssetDownloadLibrary } from '@nitrots/api';
import { AvatarRenderEffectLibraryEvent, GetEventDispatcher, NitroEventType } from '@nitrots/events';
export class EffectAssetDownloadLibrary implements IEffectAssetDownloadLibrary
{
public static DOWNLOAD_COMPLETE: string = 'EADL_DOWNLOAD_COMPLETE';
private static NOT_LOADED: number = 0;
private static LOADING: number = 1;
private static LOADED: number = 2;
private _state: number = EffectAssetDownloadLibrary.NOT_LOADED;
private _libraryName: string;
private _revision: string;
private _downloadUrl: string;
private _assetManager: IAssetManager;
private _animation: { [index: string]: IAssetAnimation } = null;
constructor(libraryName: string, revision: string, downloadUrl: string, assetManager: IAssetManager)
{
this._libraryName = libraryName;
this._revision = revision;
this._downloadUrl = downloadUrl;
this._assetManager = assetManager;
this._downloadUrl = this._downloadUrl.replace(/%libname%/gi, this._libraryName);
this._downloadUrl = this._downloadUrl.replace(/%revision%/gi, this._revision);
this.checkIsLoaded();
}
public async downloadAsset(): Promise<void>
{
if(!this._assetManager || (this._state === EffectAssetDownloadLibrary.LOADING) || (this._state === EffectAssetDownloadLibrary.LOADED)) return;
if(!this.checkIsLoaded())
{
this._state = EffectAssetDownloadLibrary.LOADING;
const status = await this._assetManager.downloadAsset(this._downloadUrl);
if(!status) throw new Error('Could not download asset');
}
if(this.checkIsLoaded()) GetEventDispatcher().dispatchEvent(new AvatarRenderEffectLibraryEvent(NitroEventType.AVATAR_EFFECT_DOWNLOADED, this));
}
private checkIsLoaded(): boolean
{
const asset = this._assetManager.getCollection(this._libraryName);
if(!asset) return false;
this._state = EffectAssetDownloadLibrary.LOADED;
this._animation = asset.data.animations;
return true;
}
public get libraryName(): string
{
return this._libraryName;
}
public get animation(): { [index: string]: IAssetAnimation }
{
return this._animation;
}
public get isLoaded(): boolean
{
return (this._state === EffectAssetDownloadLibrary.LOADED);
}
}