You've already forked Nitro_Render_V3
mirror of
https://github.com/duckietm/Nitro_Render_V3.git
synced 2026-06-19 15:06:20 +00:00
b42f989e28
Arcturus' RequestRoomLoadEvent reads the two extra ints only when the inbound packet has 8+ bytes remaining after roomId+password, so the renderer can send 2-arg or 4-arg payloads against the same header. The client already calls 'new RoomEnterComposer(roomId, password, spawnX, spawnY)' in two places inside RoomSession / RoomSessionManager (the reconnect/respawn flow) — the composer signature is what was lagging behind. Server-side reference: Arcturus-Morningstar-Extended/Emulator/src/main/java/com/eu/habbo/ messages/incoming/rooms/RequestRoomLoadEvent.java