Files
Nitro_Render_V3/packages/room
medievalshell b127501c52 fix: restore room-background Z transparency after branding offsetZ change
FurnitureBrandedImageVisualization now adds offsetZ to the branded layer (z-index for the MPU/billboard editor). The room background uses offsetZ as an inverse depth push (the 'play with Z to hide floor/walls' trick); its getLayerZOffset subtracted offsetZ assuming the parent did not add it, so the two cancelled out and the effect was lost. Cancel the parent's +offsetZ for the branded layer to restore the original net (base - offsetZ).
2026-05-29 00:45:05 +02:00
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2024-04-03 09:27:56 +02:00
2024-04-03 09:27:56 +02:00
2024-07-04 15:03:26 +02:00