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- parse extra room snapshot data such as hotel time, room item limit and group context - expose richer furni metadata including flags, dimensions and teleport targets - expose richer user metadata including room-entry fields and ids needed by inspection tools - keep session and room engine models aligned with the new wired monitor/inspection flow
53 lines
5.6 KiB
TypeScript
53 lines
5.6 KiB
TypeScript
import { IRoomInstance, IRoomObjectController } from '../../room';
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import { IVector3D } from '../../utils';
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import { IObjectData, IRoomMapData } from './object';
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import { IFurnitureStackingHeightMap, ILegacyWallGeometry } from './utils';
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export interface IRoomCreator
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{
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destroyRoom(id: number): void;
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getRoomInstance(roomId: number): IRoomInstance;
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updateRoomInstancePlaneVisibility(roomId: number, wallVisible: boolean, floorVisible?: boolean): boolean;
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updateRoomInstancePlaneThickness(roomId: number, wallThickness: number, floorThickness: number): boolean;
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updateRoomInstancePlaneType(roomId: number, floorType?: string, wallType?: string, landscapeType?: string, _arg_5?: boolean): boolean;
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updateAreaHide(roomId: number, furniId: number, on: boolean, rootX: number, rootY: number, width: number, length: number, invert: boolean): boolean;
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removeRoomInstance(roomId: number): void;
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createRoomInstance(roomId: number, roomMap: IRoomMapData): void;
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setRoomSessionOwnUser(roomId: number, objectId: number): void;
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setRoomInstanceModelName(roomId: number, name: string): void;
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getFurnitureStackingHeightMap(roomId: number): IFurnitureStackingHeightMap;
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setFurnitureStackingHeightMap(roomId: number, heightMap: IFurnitureStackingHeightMap): void;
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getLegacyWallGeometry(roomId: number): ILegacyWallGeometry;
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getRoomObject(roomId: number, objectId: number, category: number): IRoomObjectController;
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getRoomObjectByIndex(roomId: number, index: number, category: number): IRoomObjectController;
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getRoomObjectCursor(roomId: number): IRoomObjectController;
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getRoomObjectUser(roomId: number, objectId: number): IRoomObjectController;
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removeRoomObjectUser(roomId: number, objectId: number): void;
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getRoomObjectFloor(roomId: number, objectId: number): IRoomObjectController;
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addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
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removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
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updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra?: number): boolean;
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updateRoomObjectWall(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, extra?: string): boolean;
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updateRoomObjectWallItemData(roomId: number, objectId: number, data: string): boolean;
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updateRoomObjectFloorHeight(roomId: number, objectId: number, height: number): boolean;
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updateRoomObjectFloorExpiration(roomId: number, objectId: number, expires: number): boolean;
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updateRoomObjectWallExpiration(roomId: number, objectId: number, expires: number): boolean;
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rollRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, duration?: number, direction?: IVector3D, elapsed?: number, anchorObject?: IRoomObjectController, anchorOffset?: IVector3D): void;
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addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
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updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number, skipLocationFix?: boolean, isSlide?: boolean, duration?: number): boolean;
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updateRoomObjectUserAction(roomId: number, objectId: number, action: string, value: number, parameter?: string): boolean;
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updateRoomObjectUserFigure(roomId: number, objectId: number, figure: string, gender?: string, subType?: string, isRiding?: boolean): boolean;
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updateRoomObjectUserFlatControl(roomId: number, objectId: number, level: string): boolean;
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updateRoomObjectUserEffect(roomId: number, objectId: number, effectId: number, delay?: number): boolean;
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updateRoomObjectUserGesture(roomId: number, objectId: number, gestureId: number): boolean;
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updateRoomObjectUserPetGesture(roomId: number, objectId: number, gesture: string): boolean;
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updateRoomObjectUserPosture(roomId: number, objectId: number, type: string, parameter?: string): boolean;
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updateRoomObjectUserOwn(roomId: number, objectId: number): void;
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getPetTypeId(figure: string): number;
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refreshTileObjectMap(k: number, _arg_2: string): void;
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setRoomEngineGameMode(roomId: number, isPlaying: boolean): void;
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}
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