Files
Nitro_Render_V3/packages
medievalshell b127501c52 fix: restore room-background Z transparency after branding offsetZ change
FurnitureBrandedImageVisualization now adds offsetZ to the branded layer (z-index for the MPU/billboard editor). The room background uses offsetZ as an inverse depth push (the 'play with Z to hide floor/walls' trick); its getLayerZOffset subtracted offsetZ assuming the parent did not add it, so the two cancelled out and the effect was lost. Cancel the parent's +offsetZ for the branded layer to restore the original net (base - offsetZ).
2026-05-29 00:45:05 +02:00
..
2026-05-28 09:02:57 +02:00
2026-05-20 11:43:54 +02:00