Files
Nitro_Render_V3/packages/communication/src
simoleo89 b42f989e28 RoomEnterComposer: optional spawnX/spawnY for reconnect
Arcturus' RequestRoomLoadEvent reads the two extra ints only when
the inbound packet has 8+ bytes remaining after roomId+password, so
the renderer can send 2-arg or 4-arg payloads against the same
header. The client already calls 'new RoomEnterComposer(roomId,
password, spawnX, spawnY)' in two places inside RoomSession /
RoomSessionManager (the reconnect/respawn flow) — the composer
signature is what was lagging behind.

Server-side reference:
Arcturus-Morningstar-Extended/Emulator/src/main/java/com/eu/habbo/
messages/incoming/rooms/RequestRoomLoadEvent.java
2026-05-11 21:09:51 +02:00
..
2024-04-03 09:27:56 +02:00
2024-04-03 09:27:56 +02:00
🆙 CryptoV2
2026-04-24 16:24:02 +02:00