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https://github.com/duckietm/Nitro_Render_V3.git
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- parse extra room snapshot data such as hotel time, room item limit and group context - expose richer furni metadata including flags, dimensions and teleport targets - expose richer user metadata including room-entry fields and ids needed by inspection tools - keep session and room engine models aligned with the new wired monitor/inspection flow
46 lines
4.1 KiB
TypeScript
46 lines
4.1 KiB
TypeScript
import { IRoomInstance, IRoomObjectController, IRoomRenderingCanvas } from '../../room';
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import { IVector3D } from '../../utils';
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import { ISelectedRoomObjectData } from './ISelectedRoomObjectData';
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import { IObjectData } from './object';
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import { IFurnitureStackingHeightMap, ILegacyWallGeometry, IRoomAreaSelectionManager, ITileObjectMap } from './utils';
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export interface IRoomEngineServices
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{
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getRoomInstance(roomId: number): IRoomInstance;
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getActiveRoomInstanceRenderingCanvas(): IRoomRenderingCanvas;
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addRoomInstanceFloorHole(roomId: number, objectId: number): void;
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removeRoomInstanceFloorHole(roomId: number, objectId: number): void;
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getSelectedRoomObjectData(roomId: number): ISelectedRoomObjectData;
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setSelectedRoomObjectData(roomId: number, data: ISelectedRoomObjectData): void;
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getPlacedRoomObjectData(roomId: number): ISelectedRoomObjectData;
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setPlacedRoomObjectData(roomId: number, data: ISelectedRoomObjectData): void;
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getLegacyWallGeometry(roomId: number): ILegacyWallGeometry;
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getFurnitureStackingHeightMap(roomId: number): IFurnitureStackingHeightMap;
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getRoomObject(roomId: number, objectId: number, category: number): IRoomObjectController;
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getRoomObjectByIndex(roomId: number, index: number, category: number): IRoomObjectController;
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getRoomObjectCategoryForType(type: string): number;
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getRoomObjectCursor(roomId: number): IRoomObjectController;
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getRoomObjectSelectionArrow(roomId: number): IRoomObjectController;
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addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
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addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
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removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
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removeRoomObjectUser(roomId: number, objectId: number): void;
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loadRoomObjectBadgeImage(roomId: number, objectId: number, objectCategory: number, badgeId: string, groupBadge?: boolean): void;
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updateRoomObjectMask(roomId: number, objectId: number, _arg_?: boolean): void;
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setObjectMoverIconSprite(objectId: number, category: number, _arg_3: boolean, instanceData?: string, stuffData?: IObjectData, state?: number, frameNumber?: number, posture?: string): void;
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setObjectMoverIconSpriteVisible(k: boolean): void;
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updateMousePointer(type: string, objectId: number, objectType: string): void;
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removeObjectMoverIconSprite(): void;
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getRoomTileObjectMap(k: number): ITileObjectMap;
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isPlayingGame(): boolean;
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activeRoomId: number;
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isDecorating: boolean;
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moveBlocked: boolean;
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isAreaSelectionMode(): boolean;
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whereYouClickIsWhereYouGo(): boolean;
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areaSelectionManager: IRoomAreaSelectionManager;
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}
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