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Nitro_Render_V3/packages/room/src/RoomMessageHandler.ts
T
duckietm ca5e754b28 🆙 Small Fixes
2026-04-14 11:19:53 +02:00

1730 lines
66 KiB
TypeScript

import { AvatarGuideStatus, IConnection, IMessageEvent, IRoomCreator, IRoomObjectController, IRoomObject, IVector3D, LegacyDataType, ObjectRolling, PetType, RoomObjectCategory, RoomObjectType, RoomObjectUserType, RoomObjectVariable } from '@nitrots/api';
import { AreaHideMessageEvent, ConfInvisStateMessageEvent, DiceValueMessageEvent, FloorHeightMapEvent, FurnitureAliasesComposer, FurnitureAliasesEvent, FurnitureDataEvent, FurnitureFloorAddEvent, FurnitureFloorDataParser, FurnitureFloorEvent, FurnitureFloorRemoveEvent, FurnitureFloorUpdateEvent, FurnitureWallAddEvent, FurnitureWallDataParser, FurnitureWallEvent, FurnitureWallRemoveEvent, FurnitureWallUpdateEvent, GetCommunication, GetRoomEntryDataMessageComposer, GuideSessionEndedMessageEvent, GuideSessionErrorMessageEvent, GuideSessionStartedMessageEvent, IgnoreResultEvent, ItemDataUpdateMessageEvent, ObjectsDataUpdateEvent, ObjectsRollingEvent, OneWayDoorStatusMessageEvent, PetExperienceEvent, PetFigureUpdateEvent, RoomEntryTileMessageEvent, RoomEntryTileMessageParser, RoomHeightMapEvent, RoomHeightMapUpdateEvent, RoomPaintEvent, RoomReadyMessageEvent, RoomUnitChatEvent, RoomUnitChatShoutEvent, RoomUnitChatWhisperEvent, RoomUnitDanceEvent, RoomUnitEffectEvent, RoomUnitEvent, RoomUnitExpressionEvent, RoomUnitHandItemEvent, RoomUnitIdleEvent, RoomUnitInfoEvent, RoomUnitNumberEvent, RoomUnitRemoveEvent, RoomUnitStatusEvent, RoomUnitStatusMessage, RoomUnitTypingEvent, RoomVisualizationSettingsEvent, UserInfoEvent, WiredFurniMovementData, WiredMovementsEvent, WiredUserDirectionUpdateData, WiredUserMovementData, YouArePlayingGameEvent } from '@nitrots/communication';
import { GetRoomSessionManager, GetSessionDataManager } from '@nitrots/session';
import { Vector3d } from '@nitrots/utils';
import { GetRoomEngine } from './GetRoomEngine';
import { RoomVariableEnum } from './RoomVariableEnum';
import { RoomPlaneParser } from './object/RoomPlaneParser';
import { FurnitureStackingHeightMap, LegacyWallGeometry } from './utils';
type AreaHideControllerState = {
rootX: number;
rootY: number;
width: number;
length: number;
invert: boolean;
wallItems: boolean;
invisibility: boolean;
};
export class RoomMessageHandler
{
private static WIRED_FURNI_ANCHOR_NONE = 0;
private static WIRED_FURNI_ANCHOR_USER = 1;
private static WIRED_FURNI_ANCHOR_FURNI = 2;
private static ROOM_USER_WALK_DURATION = 500;
private static WIRED_MOVEMENT_STATUS_GRACE = 250;
private static WIRED_MOVEMENT_Z_EPSILON = 0.01;
private _connection: IConnection = null;
private _roomEngine: IRoomCreator = null;
private _planeParser = new RoomPlaneParser();
private _latestEntryTileEvent: RoomEntryTileMessageEvent = null;
private _messageEvents: IMessageEvent[] = [];
private _activeWiredUserMovements = new Map<number, { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }>();
private _activeRoomUserWalks = new Map<number, { startedAt: number, targetX: number, targetY: number, targetZ: number, duration: number }>();
private _activeConfInvisHiddenItemIds = new Set<number>();
private _confInvisReapplyTimeouts: ReturnType<typeof setTimeout>[] = [];
private _activeAreaHideControllers = new Map<number, AreaHideControllerState>();
private _areaHideReapplyTimeouts: ReturnType<typeof setTimeout>[] = [];
private _isConfInvisControlActive = false;
private _currentRoomId: number = 0;
private _ownUserId: number = 0;
private _ownRoomIndex: number = -1;
private _initialConnection: boolean = true;
private _guideId: number = -1;
private _requesterId: number = -1;
public async init(): Promise<void>
{
this._connection = GetCommunication().connection;
this._roomEngine = GetRoomEngine();
// Store all message events for cleanup
this._messageEvents = [
new UserInfoEvent(this.onUserInfoEvent.bind(this)),
new RoomReadyMessageEvent(this.onRoomReadyMessageEvent.bind(this)),
new RoomPaintEvent(this.onRoomPaintEvent.bind(this)),
new FloorHeightMapEvent(this.onRoomModelEvent.bind(this)),
new RoomHeightMapEvent(this.onRoomHeightMapEvent.bind(this)),
new RoomHeightMapUpdateEvent(this.onRoomHeightMapUpdateEvent.bind(this)),
new RoomVisualizationSettingsEvent(this.onRoomThicknessEvent.bind(this)),
new RoomEntryTileMessageEvent(this.onRoomDoorEvent.bind(this)),
new ObjectsRollingEvent(this.onRoomRollingEvent.bind(this)),
new WiredMovementsEvent(this.onWiredMovementsEvent.bind(this)),
new ObjectsDataUpdateEvent(this.onObjectsDataUpdateEvent.bind(this)),
new FurnitureAliasesEvent(this.onFurnitureAliasesEvent.bind(this)),
new FurnitureFloorAddEvent(this.onFurnitureFloorAddEvent.bind(this)),
new FurnitureFloorEvent(this.onFurnitureFloorEvent.bind(this)),
new FurnitureFloorRemoveEvent(this.onFurnitureFloorRemoveEvent.bind(this)),
new FurnitureFloorUpdateEvent(this.onFurnitureFloorUpdateEvent.bind(this)),
new FurnitureWallAddEvent(this.onFurnitureWallAddEvent.bind(this)),
new FurnitureWallEvent(this.onFurnitureWallEvent.bind(this)),
new FurnitureWallRemoveEvent(this.onFurnitureWallRemoveEvent.bind(this)),
new FurnitureWallUpdateEvent(this.onFurnitureWallUpdateEvent.bind(this)),
new FurnitureDataEvent(this.onFurnitureDataEvent.bind(this)),
new ItemDataUpdateMessageEvent(this.onItemDataUpdateMessageEvent.bind(this)),
new OneWayDoorStatusMessageEvent(this.onOneWayDoorStatusMessageEvent.bind(this)),
new AreaHideMessageEvent(this.onAreaHideMessageEvent.bind(this)),
new ConfInvisStateMessageEvent(this.onConfInvisStateMessageEvent.bind(this)),
new RoomUnitDanceEvent(this.onRoomUnitDanceEvent.bind(this)),
new RoomUnitEffectEvent(this.onRoomUnitEffectEvent.bind(this)),
new RoomUnitEvent(this.onRoomUnitEvent.bind(this)),
new RoomUnitExpressionEvent(this.onRoomUnitExpressionEvent.bind(this)),
new RoomUnitHandItemEvent(this.onRoomUnitHandItemEvent.bind(this)),
new RoomUnitIdleEvent(this.onRoomUnitIdleEvent.bind(this)),
new RoomUnitInfoEvent(this.onRoomUnitInfoEvent.bind(this)),
new RoomUnitNumberEvent(this.onRoomUnitNumberEvent.bind(this)),
new RoomUnitRemoveEvent(this.onRoomUnitRemoveEvent.bind(this)),
new RoomUnitStatusEvent(this.onRoomUnitStatusEvent.bind(this)),
new RoomUnitChatEvent(this.onRoomUnitChatEvent.bind(this)),
new RoomUnitChatShoutEvent(this.onRoomUnitChatEvent.bind(this)),
new RoomUnitChatWhisperEvent(this.onRoomUnitChatEvent.bind(this)),
new RoomUnitTypingEvent(this.onRoomUnitTypingEvent.bind(this)),
new PetFigureUpdateEvent(this.onPetFigureUpdateEvent.bind(this)),
new PetExperienceEvent(this.onPetExperienceEvent.bind(this)),
new YouArePlayingGameEvent(this.onYouArePlayingGameEvent.bind(this)),
new DiceValueMessageEvent(this.onDiceValueMessageEvent.bind(this)),
new IgnoreResultEvent(this.onIgnoreResultEvent.bind(this)),
new GuideSessionStartedMessageEvent(this.onGuideSessionStartedMessageEvent.bind(this)),
new GuideSessionEndedMessageEvent(this.onGuideSessionEndedMessageEvent.bind(this)),
new GuideSessionErrorMessageEvent(this.onGuideSessionErrorMessageEvent.bind(this))
];
// Register all message events
for(const event of this._messageEvents)
{
this._connection.addMessageEvent(event);
}
}
public dispose(): void
{
// Remove all message events
if(this._connection)
{
for(const event of this._messageEvents)
{
this._connection.removeMessageEvent(event);
}
}
this._messageEvents = [];
this._connection = null;
this._roomEngine = null;
this._latestEntryTileEvent = null;
this._activeWiredUserMovements.clear();
this._activeRoomUserWalks.clear();
if(this._planeParser)
{
this._planeParser.dispose();
this._planeParser = null;
}
this._activeConfInvisHiddenItemIds.clear();
this.clearConfInvisReapplyTimeouts();
this._activeAreaHideControllers.clear();
this.clearAreaHideReapplyTimeouts();
this._isConfInvisControlActive = false;
}
public setRoomId(id: number): void
{
if(this._currentRoomId !== 0)
{
if(this._roomEngine) this._roomEngine.destroyRoom(this._currentRoomId);
}
this._currentRoomId = id;
this._latestEntryTileEvent = null;
this._activeWiredUserMovements.clear();
this._activeRoomUserWalks.clear();
this._activeConfInvisHiddenItemIds.clear();
this.clearConfInvisReapplyTimeouts();
this._activeAreaHideControllers.clear();
this.clearAreaHideReapplyTimeouts();
this._isConfInvisControlActive = false;
}
public clearRoomId(): void
{
this._currentRoomId = 0;
this._latestEntryTileEvent = null;
this._activeWiredUserMovements.clear();
this._activeRoomUserWalks.clear();
this._activeConfInvisHiddenItemIds.clear();
this.clearConfInvisReapplyTimeouts();
this._activeAreaHideControllers.clear();
this.clearAreaHideReapplyTimeouts();
this._isConfInvisControlActive = false;
}
private onUserInfoEvent(event: UserInfoEvent): void
{
if(!(event instanceof UserInfoEvent) || !event.connection) return;
const parser = event.getParser();
if(!parser) return;
this._ownUserId = parser.userInfo.userId;
}
private onRoomReadyMessageEvent(event: RoomReadyMessageEvent): void
{
const parser = event.getParser();
if(this._currentRoomId !== parser.roomId)
{
this.setRoomId(parser.roomId);
}
if(this._roomEngine)
{
this._roomEngine.setRoomInstanceModelName(parser.roomId, parser.name);
}
if(this._initialConnection)
{
event.connection.send(new FurnitureAliasesComposer());
this._initialConnection = false;
return;
}
event.connection.send(new GetRoomEntryDataMessageComposer());
}
private onRoomPaintEvent(event: RoomPaintEvent): void
{
if(!(event instanceof RoomPaintEvent)) return;
const parser = event.getParser();
if(!parser) return;
const floorType = parser.floorType;
const wallType = parser.wallType;
const landscapeType = parser.landscapeType;
if(this._roomEngine)
{
this._roomEngine.updateRoomInstancePlaneType(this._currentRoomId, floorType, wallType, landscapeType);
}
}
private onRoomModelEvent(event: FloorHeightMapEvent): void
{
if(!(event instanceof FloorHeightMapEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const wallGeometry = this._roomEngine.getLegacyWallGeometry(this._currentRoomId);
if(!wallGeometry) return;
this._planeParser.reset();
const width = parser.width;
const height = parser.height;
this._planeParser.initializeTileMap(width, height);
let entryTile: RoomEntryTileMessageParser = null;
if(this._latestEntryTileEvent) entryTile = this._latestEntryTileEvent.getParser();
let doorX = -1;
let doorY = -1;
let doorZ = 0;
let doorDirection = 0;
let y = 0;
while(y < height)
{
let x = 0;
while(x < width)
{
const tileHeight = parser.getHeight(x, y);
if(((((y > 0) && (y < (height - 1))) || ((x > 0) && (x < (width - 1)))) && (!(tileHeight == RoomPlaneParser.TILE_BLOCKED))) && ((entryTile == null) || ((x == entryTile.x) && (y == entryTile.y))))
{
if(((parser.getHeight(x, (y - 1)) == RoomPlaneParser.TILE_BLOCKED) && (parser.getHeight((x - 1), y) == RoomPlaneParser.TILE_BLOCKED)) && (parser.getHeight(x, (y + 1)) == RoomPlaneParser.TILE_BLOCKED))
{
doorX = (x + 0.5);
doorY = y;
doorZ = tileHeight;
doorDirection = 90;
}
if(((parser.getHeight(x, (y - 1)) == RoomPlaneParser.TILE_BLOCKED) && (parser.getHeight((x - 1), y) == RoomPlaneParser.TILE_BLOCKED)) && (parser.getHeight((x + 1), y) == RoomPlaneParser.TILE_BLOCKED))
{
doorX = x;
doorY = (y + 0.5);
doorZ = tileHeight;
doorDirection = 180;
}
}
this._planeParser.setTileHeight(x, y, tileHeight);
x++;
}
y++;
}
this._planeParser.setTileHeight(Math.floor(doorX), Math.floor(doorY), doorZ);
this._planeParser.initializeFromTileData(parser.wallHeight);
this._planeParser.setTileHeight(Math.floor(doorX), Math.floor(doorY), (doorZ + this._planeParser.wallHeight));
wallGeometry.scale = LegacyWallGeometry.DEFAULT_SCALE;
wallGeometry.initialize(width, height, this._planeParser.floorHeight);
let heightIterator = (parser.height - 1);
while(heightIterator >= 0)
{
let widthIterator = (parser.width - 1);
while(widthIterator >= 0)
{
wallGeometry.setHeight(widthIterator, heightIterator, this._planeParser.getTileHeight(widthIterator, heightIterator));
widthIterator--;
}
heightIterator--;
}
const roomMap = this._planeParser.getMapData();
roomMap.doors.push({
x: doorX,
y: doorY,
z: doorZ,
dir: doorDirection
});
this._roomEngine.createRoomInstance(this._currentRoomId, roomMap);
}
private onRoomHeightMapEvent(event: RoomHeightMapEvent): void
{
if(!(event instanceof RoomHeightMapEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const width = parser.width;
const height = parser.height;
const heightMap = new FurnitureStackingHeightMap(width, height);
let y = 0;
while(y < height)
{
let x = 0;
while(x < width)
{
heightMap.setTileHeight(x, y, parser.getTileHeight(x, y));
heightMap.setStackingBlocked(x, y, parser.getStackingBlocked(x, y));
heightMap.setIsRoomTile(x, y, parser.isRoomTile(x, y));
x++;
}
y++;
}
this._roomEngine.setFurnitureStackingHeightMap(this._currentRoomId, heightMap);
}
private onRoomHeightMapUpdateEvent(event: RoomHeightMapUpdateEvent): void
{
if(!(event instanceof RoomHeightMapUpdateEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const heightMap = this._roomEngine.getFurnitureStackingHeightMap(this._currentRoomId);
if(!heightMap) return;
while(parser.next())
{
heightMap.setTileHeight(parser.x, parser.y, parser.tileHeight());
heightMap.setStackingBlocked(parser.x, parser.y, parser.isStackingBlocked());
heightMap.setIsRoomTile(parser.x, parser.y, parser.isRoomTile());
}
this._roomEngine.refreshTileObjectMap(this._currentRoomId, 'RoomMessageHandler.onRoomHeightMapUpdateEvent()');
}
private onRoomThicknessEvent(event: RoomVisualizationSettingsEvent): void
{
if(!(event instanceof RoomVisualizationSettingsEvent)) return;
const parser = event.getParser();
if(!parser) return;
const visibleWall = !parser.hideWalls;
const visibleFloor = true;
const thicknessWall = parser.thicknessWall;
const thicknessFloor = parser.thicknessFloor;
if(this._roomEngine)
{
this._roomEngine.updateRoomInstancePlaneVisibility(this._currentRoomId, visibleWall, visibleFloor);
this._roomEngine.updateRoomInstancePlaneThickness(this._currentRoomId, thicknessWall, thicknessFloor);
}
}
private onRoomDoorEvent(event: RoomEntryTileMessageEvent): void
{
if(!(event instanceof RoomEntryTileMessageEvent)) return;
this._latestEntryTileEvent = event;
}
private onRoomRollingEvent(event: ObjectsRollingEvent): void
{
if(!(event instanceof ObjectsRollingEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.rollerId, null, null, 1, null);
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.rollerId, null, null, 2, null);
this.applyConfInvisStateToFloorObjects([ parser.rollerId ]);
this.applyAreaHideStateToFloorObjects([ parser.rollerId ]);
const furnitureRolling = parser.itemsRolling;
if(furnitureRolling && furnitureRolling.length)
{
for(const rollData of furnitureRolling)
{
if(!rollData) continue;
this._roomEngine.rollRoomObjectFloor(this._currentRoomId, rollData.id, rollData.location, rollData.targetLocation);
}
this.scheduleAreaHideReapply(this._currentRoomId);
}
const unitRollData = parser.unitRolling;
if(unitRollData)
{
this.applyRollingUnitMovement(unitRollData);
}
}
private onWiredMovementsEvent(event: WiredMovementsEvent): void
{
if(!(event instanceof WiredMovementsEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
if(parser.furniMovements?.length)
{
for(const movement of parser.furniMovements)
{
if(!movement) continue;
const resolvedMovement = this.resolveAnchoredFurniMovement(movement);
this._roomEngine.rollRoomObjectFloor(
this._currentRoomId,
movement.id,
resolvedMovement.location,
resolvedMovement.targetLocation,
resolvedMovement.duration,
new Vector3d(movement.rotation),
resolvedMovement.elapsed,
resolvedMovement.anchorObject,
resolvedMovement.anchorOffset);
}
}
if(parser.userMovements?.length)
{
for(const movement of parser.userMovements)
{
if(!movement) continue;
this.applyWiredUserMovement(movement);
}
}
if(parser.userDirectionUpdates?.length)
{
for(const update of parser.userDirectionUpdates)
{
if(!update) continue;
this.applyWiredUserDirectionUpdate(update);
}
}
}
private applyRollingUnitMovement(movement: ObjectRolling): void
{
this._roomEngine.updateRoomObjectUserLocation(this._currentRoomId, movement.id, movement.location, movement.targetLocation, false, 0, null, NaN, true);
const object = this._roomEngine.getRoomObjectUser(this._currentRoomId, movement.id);
if(object && object.type !== RoomObjectUserType.MONSTER_PLANT)
{
const posture = (movement.movementType === ObjectRolling.MOVE) ? 'mv' : 'std';
this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, movement.id, posture);
}
}
private resolveAnchoredFurniMovement(movement: WiredFurniMovementData): { location: IVector3D, targetLocation: IVector3D, duration: number, elapsed: number, anchorObject: IRoomObjectController, anchorOffset: IVector3D }
{
if(!movement || !movement.anchorType || (movement.anchorType === RoomMessageHandler.WIRED_FURNI_ANCHOR_NONE))
{
return {
location: movement.location,
targetLocation: movement.targetLocation,
duration: movement.duration,
elapsed: movement.elapsed,
anchorObject: null,
anchorOffset: null
};
}
const anchorObject = this.getWiredFurniAnchorObject(movement);
const activeUserWalk = (movement.anchorType === RoomMessageHandler.WIRED_FURNI_ANCHOR_USER)
? this.getActiveRoomUserWalk(movement.anchorId)
: null;
if(activeUserWalk)
{
const walkElapsed = Math.max(0, Math.min(activeUserWalk.duration, (Date.now() - activeUserWalk.startedAt)));
return {
location: movement.location,
targetLocation: new Vector3d(activeUserWalk.targetX, activeUserWalk.targetY, activeUserWalk.targetZ),
duration: activeUserWalk.duration,
elapsed: walkElapsed,
anchorObject: null,
anchorOffset: null
};
}
if(!anchorObject)
{
return {
location: movement.location,
targetLocation: movement.targetLocation,
duration: movement.duration,
elapsed: movement.elapsed,
anchorObject: null,
anchorOffset: null
};
}
const anchorLocation = anchorObject.getLocation();
if(!anchorLocation)
{
return {
location: movement.location,
targetLocation: movement.targetLocation,
duration: movement.duration,
elapsed: movement.elapsed,
anchorObject: null,
anchorOffset: null
};
}
return {
location: new Vector3d(anchorLocation.x, anchorLocation.y, anchorLocation.z),
targetLocation: movement.targetLocation,
duration: Math.max(1, movement.duration - Math.max(0, movement.elapsed)),
elapsed: 0,
anchorObject,
anchorOffset: new Vector3d(0, 0, movement.location.z - anchorLocation.z)
};
}
private getWiredFurniAnchorObject(movement: WiredFurniMovementData)
{
if(!movement || !movement.anchorId) return null;
switch(movement.anchorType)
{
case RoomMessageHandler.WIRED_FURNI_ANCHOR_USER:
return this._roomEngine.getRoomObjectUser(this._currentRoomId, movement.anchorId);
case RoomMessageHandler.WIRED_FURNI_ANCHOR_FURNI:
return this._roomEngine.getRoomObjectFloor(this._currentRoomId, movement.anchorId);
default:
return null;
}
}
private applyWiredUserMovement(movement: WiredUserMovementData): void
{
const isSlide = (movement.movementType === ObjectRolling.SLIDE);
this.trackWiredUserMovement(movement);
this._roomEngine.updateRoomObjectUserLocation(
this._currentRoomId,
movement.id,
movement.location,
movement.targetLocation,
false,
0,
new Vector3d(movement.bodyDirection),
movement.headDirection,
true,
isSlide,
movement.duration);
const object = this._roomEngine.getRoomObjectUser(this._currentRoomId, movement.id);
if(object && object.type !== RoomObjectUserType.MONSTER_PLANT)
{
const posture = (movement.movementType === ObjectRolling.MOVE) ? 'mv' : 'std';
this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, movement.id, posture);
}
}
private trackWiredUserMovement(movement: WiredUserMovementData): void
{
this._activeWiredUserMovements.set(movement.id, {
expiresAt: Date.now() + Math.max(movement.duration, 1) + RoomMessageHandler.WIRED_MOVEMENT_STATUS_GRACE,
sourceX: movement.location.x,
sourceY: movement.location.y,
sourceZ: movement.location.z,
targetX: movement.targetLocation.x,
targetY: movement.targetLocation.y,
targetZ: movement.targetLocation.z
});
}
private shouldSuppressWiredStatusLocation(status: RoomUnitStatusMessage): boolean
{
const activeMovement = this._activeWiredUserMovements.get(status.id);
if(!activeMovement) return false;
if(activeMovement.expiresAt <= Date.now())
{
this._activeWiredUserMovements.delete(status.id);
return false;
}
if(this.shouldDiscardWiredStatusLocation(status, activeMovement)
|| !!this.getMatchedWiredStatusTargetLocation(status, activeMovement))
{
this._activeWiredUserMovements.delete(status.id);
return false;
}
return true;
}
private getReleasedWiredStatusLocation(status: RoomUnitStatusMessage): IVector3D
{
const activeMovement = this._activeWiredUserMovements.get(status.id);
if(!activeMovement) return null;
if(activeMovement.expiresAt <= Date.now()) return null;
if(this.shouldDiscardWiredStatusLocation(status, activeMovement)) return null;
return this.getMatchedWiredStatusTargetLocation(status, activeMovement);
}
private getMatchedWiredStatusTargetLocation(status: RoomUnitStatusMessage, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): IVector3D
{
if(this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement))
{
return new Vector3d(activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
}
if(status.didMove && this.matchesWiredMovementTarget(status.targetX, status.targetY, status.targetZ, activeMovement))
{
return new Vector3d(activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
}
return null;
}
private shouldDiscardWiredStatusLocation(status: RoomUnitStatusMessage, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
{
if(!status.didMove)
{
return !this.matchesWiredMovementSource(status.x, status.y, (status.z + status.height), activeMovement)
&& !this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement);
}
return !this.matchesWiredMovementSource(status.x, status.y, (status.z + status.height), activeMovement)
&& !this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement)
&& !this.matchesWiredMovementSource(status.targetX, status.targetY, status.targetZ, activeMovement)
&& !this.matchesWiredMovementTarget(status.targetX, status.targetY, status.targetZ, activeMovement);
}
private matchesWiredMovementSource(x: number, y: number, z: number, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
{
if(!activeMovement) return false;
return this.matchesWiredMovementLocation(x, y, z, activeMovement.sourceX, activeMovement.sourceY, activeMovement.sourceZ);
}
private matchesWiredMovementTarget(x: number, y: number, z: number, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
{
if(!activeMovement) return false;
return this.matchesWiredMovementLocation(x, y, z, activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
}
private matchesWiredMovementLocation(x: number, y: number, z: number, movementX: number, movementY: number, movementZ: number): boolean
{
return ((x === movementX)
&& (y === movementY)
&& (Math.abs(z - movementZ) <= RoomMessageHandler.WIRED_MOVEMENT_Z_EPSILON));
}
private applyWiredUserDirectionUpdate(update: WiredUserDirectionUpdateData): void
{
const userObject = this._roomEngine.getRoomObjectUser(this._currentRoomId, update.id);
if(!userObject) return;
userObject.setDirection(new Vector3d(update.bodyDirection));
const model = userObject.model;
if(!model) return;
model.setValue(RoomObjectVariable.HEAD_DIRECTION, update.headDirection);
}
private onObjectsDataUpdateEvent(event: ObjectsDataUpdateEvent): void
{
if(!(event instanceof ObjectsDataUpdateEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
for(const object of parser.objects)
{
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, object.id, null, null, object.state, object.data);
}
this.applyConfInvisStateToFloorObjects();
this.applyAreaHideStateToFloorObjects();
}
private onFurnitureAliasesEvent(event: FurnitureAliasesEvent): void
{
if(!(event instanceof FurnitureAliasesEvent) || !event.connection || !this._roomEngine) return;
const alises = event.getParser().aliases;
this._connection.send(new GetRoomEntryDataMessageComposer());
}
private onFurnitureFloorAddEvent(event: FurnitureFloorAddEvent): void
{
if(!(event instanceof FurnitureFloorAddEvent) || !event.connection || !this._roomEngine) return;
const item = event.getParser().item;
if(!item) return;
this.addRoomObjectFurnitureFloor(this._currentRoomId, item);
this.applyConfInvisStateToFloorObjects([ item.itemId ]);
this.applyAreaHideStateToFloorObjects([ item.itemId ]);
}
private onFurnitureFloorEvent(event: FurnitureFloorEvent): void
{
if(!(event instanceof FurnitureFloorEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const totalObjects = parser.items.length;
let iterator = 0;
while(iterator < totalObjects)
{
const object = parser.items[iterator];
if(object) this.addRoomObjectFurnitureFloor(this._currentRoomId, object);
iterator++;
}
this.applyConfInvisStateToFloorObjects();
this.applyAreaHideStateToFloorObjects();
this.scheduleAreaHideReapply(this._currentRoomId);
}
private onFurnitureFloorRemoveEvent(event: FurnitureFloorRemoveEvent): void
{
if(!(event instanceof FurnitureFloorRemoveEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
if(parser.delay > 0)
{
setTimeout(() =>
{
this._activeConfInvisHiddenItemIds.delete(parser.itemId);
this._activeAreaHideControllers.delete(parser.itemId);
this._roomEngine.removeRoomObjectFloor(this._currentRoomId, parser.itemId, (parser.isExpired) ? -1 : parser.userId, true);
this.applyAreaHideStateToRoomObjects();
}, parser.delay);
}
else
{
this._activeConfInvisHiddenItemIds.delete(parser.itemId);
this._activeAreaHideControllers.delete(parser.itemId);
this._roomEngine.removeRoomObjectFloor(this._currentRoomId, parser.itemId, (parser.isExpired) ? -1 : parser.userId, true);
this.applyAreaHideStateToRoomObjects();
}
}
private onFurnitureFloorUpdateEvent(event: FurnitureFloorUpdateEvent): void
{
if(!(event instanceof FurnitureFloorUpdateEvent) || !event.connection || !this._roomEngine) return;
const item = event.getParser().item;
if(!item) return;
const location: IVector3D = new Vector3d(item.x, item.y, item.z);
const direction: IVector3D = new Vector3d(item.direction);
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, item.itemId, location, direction, item.data.state, item.data, item.extra);
this._roomEngine.updateRoomObjectFloorHeight(this._currentRoomId, item.itemId, item.stackHeight);
this._roomEngine.updateRoomObjectFloorExpiration(this._currentRoomId, item.itemId, item.expires);
this.applyConfInvisStateToFloorObjects([ item.itemId ]);
this.applyAreaHideStateToFloorObjects([ item.itemId ]);
}
private onConfInvisStateMessageEvent(event: ConfInvisStateMessageEvent): void
{
if(!(event instanceof ConfInvisStateMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser?.stateData) return;
if(parser.stateData.roomId !== this._currentRoomId) return;
this._isConfInvisControlActive = parser.stateData.active;
this._activeConfInvisHiddenItemIds = new Set<number>(parser.stateData.hiddenItemIds);
this.applyConfInvisStateToFloorObjects();
this.applyAreaHideStateToRoomObjects();
this.scheduleConfInvisReapply(parser.stateData.roomId);
this.scheduleAreaHideReapply(parser.stateData.roomId);
}
private applyConfInvisStateToFloorObjects(itemIds?: number[]): void
{
const floorObjects = ((this._roomEngine as any)?.getRoomObjects?.(this._currentRoomId, RoomObjectCategory.FLOOR) as IRoomObject[]) ?? [];
if(!floorObjects?.length) return;
const scopedIds = itemIds?.length ? new Set<number>(itemIds) : null;
for(const roomObject of floorObjects)
{
if(!roomObject?.model) continue;
if(scopedIds && !scopedIds.has(roomObject.id)) continue;
roomObject.model.setValue(RoomObjectVariable.FURNITURE_CONF_INVIS_HIDDEN, this._activeConfInvisHiddenItemIds.has(roomObject.id) ? 1 : 0);
}
}
private scheduleConfInvisReapply(roomId: number): void
{
this.clearConfInvisReapplyTimeouts();
const retryDelays = [ 0, 50, 150, 300, 600, 1000 ];
for(const delay of retryDelays)
{
const timeout = setTimeout(() =>
{
if(roomId !== this._currentRoomId) return;
this.applyConfInvisStateToFloorObjects();
}, delay);
this._confInvisReapplyTimeouts.push(timeout);
}
}
private clearConfInvisReapplyTimeouts(): void
{
if(!this._confInvisReapplyTimeouts.length) return;
for(const timeout of this._confInvisReapplyTimeouts)
{
clearTimeout(timeout);
}
this._confInvisReapplyTimeouts = [];
}
private onFurnitureWallAddEvent(event: FurnitureWallAddEvent): void
{
if(!(event instanceof FurnitureWallAddEvent) || !event.connection || !this._roomEngine) return;
const data = event.getParser().item;
if(!data) return;
this.addRoomObjectFurnitureWall(this._currentRoomId, data);
this.applyAreaHideStateToWallObjects([ data.itemId ]);
}
private onFurnitureWallEvent(event: FurnitureWallEvent): void
{
if(!(event instanceof FurnitureWallEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
const totalObjects = parser.items.length;
let iterator = 0;
while(iterator < totalObjects)
{
const data = parser.items[iterator];
if(data) this.addRoomObjectFurnitureWall(this._currentRoomId, data);
iterator++;
}
this.applyAreaHideStateToWallObjects();
this.scheduleAreaHideReapply(this._currentRoomId);
}
private onFurnitureWallRemoveEvent(event: FurnitureWallRemoveEvent): void
{
if(!(event instanceof FurnitureWallRemoveEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.removeRoomObjectWall(this._currentRoomId, parser.itemId, parser.userId);
this.applyAreaHideStateToWallObjects();
}
private onFurnitureWallUpdateEvent(event: FurnitureWallUpdateEvent): void
{
if(!(event instanceof FurnitureWallUpdateEvent) || !event.connection || !this._roomEngine) return;
const wallGeometry = this._roomEngine.getLegacyWallGeometry(this._currentRoomId);
if(!wallGeometry) return;
const item = event.getParser().item;
if(!item) return;
const location = wallGeometry.getLocation(item.width, item.height, item.localX, item.localY, item.direction);
const direction = new Vector3d(wallGeometry.getDirection(item.direction));
this._roomEngine.updateRoomObjectWall(this._currentRoomId, item.itemId, location, direction, item.state, item.stuffData);
this._roomEngine.updateRoomObjectWallExpiration(this._currentRoomId, item.itemId, item.secondsToExpiration);
this.applyAreaHideStateToWallObjects([ item.itemId ]);
}
private onFurnitureDataEvent(event: FurnitureDataEvent): void
{
if(!(event instanceof FurnitureDataEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.furnitureId, null, null, parser.objectData.state, parser.objectData);
this.applyConfInvisStateToFloorObjects([ parser.furnitureId ]);
this.applyAreaHideStateToFloorObjects([ parser.furnitureId ]);
}
private onItemDataUpdateMessageEvent(event: ItemDataUpdateMessageEvent): void
{
if(!(event instanceof ItemDataUpdateMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectWallItemData(this._currentRoomId, parser.furnitureId, parser.data);
this.applyAreaHideStateToWallObjects([ parser.furnitureId ]);
}
private onOneWayDoorStatusMessageEvent(event: OneWayDoorStatusMessageEvent): void
{
if(!(event instanceof OneWayDoorStatusMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.itemId, null, null, parser.state, new LegacyDataType());
this.applyConfInvisStateToFloorObjects([ parser.itemId ]);
this.applyAreaHideStateToFloorObjects([ parser.itemId ]);
}
private onAreaHideMessageEvent(event: AreaHideMessageEvent): void
{
if(!(event instanceof AreaHideMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
const areaData = parser.areaData;
this._roomEngine.updateAreaHide(this._currentRoomId, areaData.furniId, areaData.on, areaData.rootX, areaData.rootY, areaData.width, areaData.length, areaData.invert);
if(areaData.on)
{
this._activeAreaHideControllers.set(areaData.furniId, {
rootX: areaData.rootX,
rootY: areaData.rootY,
width: areaData.width,
length: areaData.length,
invert: areaData.invert,
wallItems: areaData.wallItems,
invisibility: areaData.invisibility
});
}
else
{
this._activeAreaHideControllers.delete(areaData.furniId);
}
this.applyAreaHideStateToRoomObjects();
this.scheduleAreaHideReapply(this._currentRoomId);
}
private onDiceValueMessageEvent(event: DiceValueMessageEvent): void
{
if(!(event instanceof DiceValueMessageEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
this._roomEngine.updateRoomObjectFloor(this._currentRoomId, parser.itemId, null, null, parser.value, new LegacyDataType());
this.applyConfInvisStateToFloorObjects([ parser.itemId ]);
this.applyAreaHideStateToFloorObjects([ parser.itemId ]);
}
private applyAreaHideStateToRoomObjects(floorItemIds?: number[], wallItemIds?: number[]): void
{
this.applyAreaHideStateToFloorObjects(floorItemIds);
this.applyAreaHideStateToWallObjects(wallItemIds);
}
private applyAreaHideStateToFloorObjects(itemIds?: number[]): void
{
const floorObjects = ((this._roomEngine as any)?.getRoomObjects?.(this._currentRoomId, RoomObjectCategory.FLOOR) as IRoomObject[]) ?? [];
if(!floorObjects?.length) return;
const scopedIds = itemIds?.length ? new Set<number>(itemIds) : null;
for(const roomObject of floorObjects)
{
if(!roomObject?.model) continue;
if(scopedIds && !scopedIds.has(roomObject.id)) continue;
roomObject.model.setValue(RoomObjectVariable.FURNITURE_AREA_HIDE_HIDDEN, this.shouldHideRoomObjectByAreaHide(roomObject, RoomObjectCategory.FLOOR) ? 1 : 0);
}
}
private applyAreaHideStateToWallObjects(itemIds?: number[]): void
{
const wallObjects = ((this._roomEngine as any)?.getRoomObjects?.(this._currentRoomId, RoomObjectCategory.WALL) as IRoomObject[]) ?? [];
if(!wallObjects?.length) return;
const scopedIds = itemIds?.length ? new Set<number>(itemIds) : null;
for(const roomObject of wallObjects)
{
if(!roomObject?.model) continue;
if(scopedIds && !scopedIds.has(roomObject.id)) continue;
roomObject.model.setValue(RoomObjectVariable.FURNITURE_AREA_HIDE_HIDDEN, this.shouldHideRoomObjectByAreaHide(roomObject, RoomObjectCategory.WALL) ? 1 : 0);
}
}
private shouldHideRoomObjectByAreaHide(roomObject: IRoomObject, category: number): boolean
{
if(!roomObject?.model) return false;
const controllerState = this.getAreaHideControllerStateFromObject(roomObject, category);
if(controllerState)
{
return (controllerState.invisibility && this._isConfInvisControlActive);
}
if(!this._activeAreaHideControllers.size) return false;
for(const activeState of this._activeAreaHideControllers.values())
{
if((activeState.width <= 0) || (activeState.length <= 0)) continue;
if((category === RoomObjectCategory.WALL) && !activeState.wallItems) continue;
const intersectsArea = (category === RoomObjectCategory.WALL)
? this.isWallObjectInsideArea(roomObject, activeState)
: this.doesFloorObjectIntersectArea(roomObject, activeState);
const shouldHide = (activeState.invert ? !intersectsArea : intersectsArea);
if(shouldHide) return true;
}
return false;
}
private doesFloorObjectIntersectArea(roomObject: IRoomObject, areaState: AreaHideControllerState): boolean
{
if(!roomObject?.model) return false;
const location = roomObject.getLocation();
if(!location) return false;
let sizeX = roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_SIZE_X);
let sizeY = roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_SIZE_Y);
if(!sizeX || (sizeX < 1)) sizeX = 1;
if(!sizeY || (sizeY < 1)) sizeY = 1;
const direction = roomObject.getDirection();
const directionQuarterTurns = (((Math.trunc(((direction?.x ?? 0) + 45)) % 360) + 360) % 360) / 90;
if((directionQuarterTurns === 1) || (directionQuarterTurns === 3))
{
[ sizeX, sizeY ] = [ sizeY, sizeX ];
}
const objectMinX = location.x;
const objectMinY = location.y;
const objectMaxX = objectMinX + sizeX;
const objectMaxY = objectMinY + sizeY;
const areaMinX = areaState.rootX;
const areaMinY = areaState.rootY;
const areaMaxX = areaMinX + areaState.width;
const areaMaxY = areaMinY + areaState.length;
return (objectMinX < areaMaxX)
&& (objectMaxX > areaMinX)
&& (objectMinY < areaMaxY)
&& (objectMaxY > areaMinY);
}
private isWallObjectInsideArea(roomObject: IRoomObject, areaState: AreaHideControllerState): boolean
{
const location = roomObject?.getLocation();
if(!location) return false;
const xCandidates = Array.from(new Set([ Math.floor(location.x), Math.ceil(location.x), Math.round(location.x) ]));
const yCandidates = Array.from(new Set([ Math.floor(location.y), Math.ceil(location.y), Math.round(location.y) ]));
for(const x of xCandidates)
{
for(const y of yCandidates)
{
if((x >= areaState.rootX)
&& (x < (areaState.rootX + areaState.width))
&& (y >= areaState.rootY)
&& (y < (areaState.rootY + areaState.length)))
{
return true;
}
}
}
return false;
}
private getAreaHideControllerStateFromObject(roomObject: IRoomObject, category: number): AreaHideControllerState
{
if(!roomObject?.model || (category !== RoomObjectCategory.FLOOR)) return null;
if(this._activeAreaHideControllers.has(roomObject.id))
{
return this._activeAreaHideControllers.get(roomObject.id);
}
if(!this.isAreaHideControllerObject(roomObject)) return null;
return {
rootX: (roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_AREA_HIDE_ROOT_X) ?? 0),
rootY: (roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_AREA_HIDE_ROOT_Y) ?? 0),
width: (roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_AREA_HIDE_WIDTH) ?? 0),
length: (roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_AREA_HIDE_LENGTH) ?? 0),
invert: (roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_AREA_HIDE_INVERT) === 1),
wallItems: (roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_AREA_HIDE_WALL_ITEMS) === 1),
invisibility: (roomObject.model.getValue<number>(RoomObjectVariable.FURNITURE_AREA_HIDE_INVISIBILITY) === 1)
};
}
private isAreaHideControllerObject(roomObject: IRoomObject): boolean
{
if(!roomObject?.model) return false;
const furniData = GetSessionDataManager().getFloorItemDataByName(roomObject.type);
const customParams = (furniData?.customParams || '').toLowerCase();
if(customParams.includes('area_hide_control') || customParams.includes('wf_conf_area_hide') || customParams.includes('conf_area_hide'))
{
return true;
}
const stuffData = roomObject.model.getValue<number[]>(RoomObjectVariable.FURNITURE_DATA);
return Array.isArray(stuffData) && (stuffData.length >= 8);
}
private scheduleAreaHideReapply(roomId: number): void
{
this.clearAreaHideReapplyTimeouts();
const retryDelays = [ 0, 50, 150, 300, 600, 1000 ];
for(const delay of retryDelays)
{
const timeout = setTimeout(() =>
{
if(roomId !== this._currentRoomId) return;
this.applyAreaHideStateToRoomObjects();
}, delay);
this._areaHideReapplyTimeouts.push(timeout);
}
}
private clearAreaHideReapplyTimeouts(): void
{
if(!this._areaHideReapplyTimeouts.length) return;
for(const timeout of this._areaHideReapplyTimeouts)
{
clearTimeout(timeout);
}
this._areaHideReapplyTimeouts = [];
}
private onRoomUnitDanceEvent(event: RoomUnitDanceEvent): void
{
if(!(event instanceof RoomUnitDanceEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_DANCE, event.getParser().danceId);
}
private onRoomUnitEffectEvent(event: RoomUnitEffectEvent): void
{
if(!(event instanceof RoomUnitEffectEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserEffect(this._currentRoomId, event.getParser().unitId, event.getParser().effectId, event.getParser().delay);
}
private onRoomUnitEvent(event: RoomUnitEvent): void
{
if(!(event instanceof RoomUnitEvent) || !event.connection || !this._roomEngine) return;
const users = event.getParser().users;
if(!users || !users.length) return;
for(const user of users)
{
if(!user) continue;
const location = new Vector3d(user.x, user.y, user.z);
const direction = new Vector3d(user.dir);
this._roomEngine.addRoomObjectUser(this._currentRoomId, user.roomIndex, location, direction, user.dir, user.userType, user.figure);
if(user.webID === this._ownUserId)
{
this._ownRoomIndex = user.roomIndex;
this._roomEngine.setRoomSessionOwnUser(this._currentRoomId, user.roomIndex);
this._roomEngine.updateRoomObjectUserOwn(this._currentRoomId, user.roomIndex);
}
this._roomEngine.updateRoomObjectUserFigure(this._currentRoomId, user.roomIndex, user.figure, user.sex, user.subType, user.isRiding);
if(RoomObjectUserType.getTypeString(user.userType) === RoomObjectUserType.PET)
{
if(this._roomEngine.getPetTypeId(user.figure) === PetType.MONSTERPLANT)
{
this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, user.roomIndex, user.petPosture);
}
}
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, user.roomIndex, RoomObjectVariable.FIGURE_IS_MUTED, (GetSessionDataManager().isUserIgnored(user.name) ? 1 : 0));
}
this.updateGuideMarker();
}
private onRoomUnitExpressionEvent(event: RoomUnitExpressionEvent): void
{
if(!(event instanceof RoomUnitExpressionEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_EXPRESSION, event.getParser().expression);
}
private onRoomUnitHandItemEvent(event: RoomUnitHandItemEvent): void
{
if(!(event instanceof RoomUnitHandItemEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_CARRY_OBJECT, event.getParser().handId);
}
private onRoomUnitIdleEvent(event: RoomUnitIdleEvent): void
{
if(!(event instanceof RoomUnitIdleEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_SLEEP, (event.getParser().isIdle ? 1 : 0));
}
private onRoomUnitInfoEvent(event: RoomUnitInfoEvent): void
{
if(!(event instanceof RoomUnitInfoEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserFigure(this._currentRoomId, event.getParser().unitId, event.getParser().figure, event.getParser().gender);
}
private onRoomUnitNumberEvent(event: RoomUnitNumberEvent): void
{
if(!(event instanceof RoomUnitNumberEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, parser.unitId, RoomObjectVariable.FIGURE_NUMBER_VALUE, parser.value);
}
private onRoomUnitRemoveEvent(event: RoomUnitRemoveEvent): void
{
if(!(event instanceof RoomUnitRemoveEvent) || !event.connection || !this._roomEngine) return;
this._activeRoomUserWalks.delete(event.getParser().unitId);
this._roomEngine.removeRoomObjectUser(this._currentRoomId, event.getParser().unitId);
this.updateGuideMarker();
}
private onRoomUnitStatusEvent(event: RoomUnitStatusEvent): void
{
if(!(event instanceof RoomUnitStatusEvent) || !event.connection || !this._roomEngine) return;
const statuses = event.getParser().statuses;
if(!statuses || !statuses.length) return;
const roomInstance = this._roomEngine.getRoomInstance(this._currentRoomId);
if(!roomInstance) return;
const zScale = (roomInstance.model.getValue<number>(RoomVariableEnum.ROOM_Z_SCALE) || 1);
for(const status of statuses)
{
if(!status) continue;
let height = status.height;
if(height) height = (height / zScale);
const releasedWiredLocation = this.getReleasedWiredStatusLocation(status);
const location = (releasedWiredLocation || new Vector3d(status.x, status.y, (status.z + height)));
const direction = new Vector3d(status.direction);
let goal: IVector3D = null;
if(status.didMove) goal = new Vector3d(status.targetX, status.targetY, status.targetZ);
this.trackRoomUserWalkStatus(status);
if(!this.shouldSuppressWiredStatusLocation(status))
{
this._roomEngine.updateRoomObjectUserLocation(this._currentRoomId, status.id, location, goal, status.canStandUp, height, direction, status.headDirection);
}
this._roomEngine.updateRoomObjectUserFlatControl(this._currentRoomId, status.id, null);
// Save own user's position for reconnection
if(status.id === this._ownRoomIndex)
{
try
{
sessionStorage.setItem('nitro.session.lastPosX', status.x.toString());
sessionStorage.setItem('nitro.session.lastPosY', status.y.toString());
}
catch(e) { /* ignore */ }
}
let isPosture = true;
let postureUpdate = false;
let postureType = RoomObjectVariable.STD;
let parameter = '';
let moveUpdate = false;
let swimUpdate = false;
if(status.actions && status.actions.length)
{
for(const action of status.actions)
{
if(!action) continue;
switch(action.action)
{
case 'flatctrl':
this._roomEngine.updateRoomObjectUserFlatControl(this._currentRoomId, status.id, action.value);
break;
case 'sign':
if(status.actions.length === 1) isPosture = false;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, status.id, RoomObjectVariable.FIGURE_SIGN, parseInt(action.value));
break;
case 'gst':
if(status.actions.length === 1) isPosture = false;
this._roomEngine.updateRoomObjectUserPetGesture(this._currentRoomId, status.id, action.value);
break;
case 'wav':
case 'mv':
moveUpdate = true;
postureUpdate = true;
postureType = action.action;
parameter = action.value;
break;
case 'swim':
swimUpdate = true;
postureUpdate = true;
postureType = action.action;
parameter = action.value;
break;
case 'trd': break;
default:
postureUpdate = true;
postureType = action.action;
parameter = action.value;
break;
}
}
}
if(!moveUpdate && swimUpdate)
{
postureUpdate = true;
postureType = 'float';
}
if(postureUpdate) this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, status.id, postureType, parameter);
else if(isPosture) this._roomEngine.updateRoomObjectUserPosture(this._currentRoomId, status.id, RoomObjectVariable.STD, '');
}
this.updateGuideMarker();
}
private trackRoomUserWalkStatus(status: RoomUnitStatusMessage): void
{
if(!status) return;
if(status.didMove)
{
this._activeRoomUserWalks.set(status.id, {
startedAt: Date.now(),
targetX: status.targetX,
targetY: status.targetY,
targetZ: status.targetZ,
duration: RoomMessageHandler.ROOM_USER_WALK_DURATION
});
return;
}
const activeWalk = this._activeRoomUserWalks.get(status.id);
if(activeWalk)
{
const walkExpiresAt = (activeWalk.startedAt + activeWalk.duration + RoomMessageHandler.WIRED_MOVEMENT_STATUS_GRACE);
const reachedTrackedTarget = ((status.x === activeWalk.targetX)
&& (status.y === activeWalk.targetY)
&& (Math.abs(status.z - activeWalk.targetZ) <= RoomMessageHandler.WIRED_MOVEMENT_Z_EPSILON));
if(reachedTrackedTarget && (Date.now() < walkExpiresAt)) return;
}
this._activeRoomUserWalks.delete(status.id);
}
private getActiveRoomUserWalk(id: number): { startedAt: number, targetX: number, targetY: number, targetZ: number, duration: number }
{
const activeWalk = this._activeRoomUserWalks.get(id);
if(!activeWalk) return null;
const walkExpiresAt = (activeWalk.startedAt + activeWalk.duration + RoomMessageHandler.WIRED_MOVEMENT_STATUS_GRACE);
if(Date.now() >= walkExpiresAt)
{
this._activeRoomUserWalks.delete(id);
return null;
}
return activeWalk;
}
private onRoomUnitChatEvent(event: RoomUnitChatEvent): void
{
if(!event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.updateRoomObjectUserGesture(this._currentRoomId, parser.roomIndex, parser.gesture);
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, parser.roomIndex, RoomObjectVariable.FIGURE_TALK, (parser.message.length / 10));
}
private onRoomUnitTypingEvent(event: RoomUnitTypingEvent): void
{
if(!(event instanceof RoomUnitTypingEvent) || !event.connection || !this._roomEngine) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, event.getParser().unitId, RoomObjectVariable.FIGURE_IS_TYPING, event.getParser().isTyping ? 1 : 0);
}
private onPetFigureUpdateEvent(event: PetFigureUpdateEvent): void
{
if(!(event instanceof PetFigureUpdateEvent) || !event.connection || !this._roomEngine) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.updateRoomObjectUserFigure(this._currentRoomId, parser.roomIndex, parser.figureData.figuredata, '', '', parser.isRiding);
}
private onPetExperienceEvent(event: PetExperienceEvent): void
{
const parser = event.getParser();
if(!parser) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, parser.roomIndex, RoomObjectVariable.FIGURE_GAINED_EXPERIENCE, parser.gainedExperience);
}
private onYouArePlayingGameEvent(event: YouArePlayingGameEvent): void
{
if(!event) return;
const parser = event.getParser();
if(!parser) return;
this._roomEngine.setRoomEngineGameMode(this._currentRoomId, parser.isPlaying);
}
private addRoomObjectFurnitureFloor(roomId: number, data: FurnitureFloorDataParser): void
{
if(!data || !this._roomEngine) return;
const location = new Vector3d(data.x, data.y, data.z);
const direction = new Vector3d(data.direction);
if(data.spriteName)
{
this._roomEngine.addFurnitureFloorByTypeName(roomId, data.itemId, data.spriteName, location, direction, data.state, data.data, data.extra, data.expires, data.usagePolicy, data.userId, data.username, true, true, data.stackHeight, data.allowStack, data.allowSit, data.allowLay, data.allowWalk, data.dimensionsX, data.dimensionsY, data.teleportTargetId);
}
else
{
this._roomEngine.addFurnitureFloor(roomId, data.itemId, data.spriteId, location, direction, data.state, data.data, data.extra, data.expires, data.usagePolicy, data.userId, data.username, true, true, data.stackHeight, data.allowStack, data.allowSit, data.allowLay, data.allowWalk, data.dimensionsX, data.dimensionsY, data.teleportTargetId);
}
}
private addRoomObjectFurnitureWall(roomId: number, data: FurnitureWallDataParser): void
{
if(!data || !this._roomEngine) return;
const wallGeometry = this._roomEngine.getLegacyWallGeometry(roomId);
if(!wallGeometry) return;
let location: IVector3D = null;
if(!data.isOldFormat)
{
location = wallGeometry.getLocation(data.width, data.height, data.localX, data.localY, data.direction);
}
else
{
//location = wallGeometry.getLocationOldFormat(data.y, data.z, data.direction);
}
const direction = new Vector3d(wallGeometry.getDirection(data.direction));
this._roomEngine.addFurnitureWall(roomId, data.itemId, data.spriteId, location, direction, data.state, data.stuffData, data.secondsToExpiration, data.usagePolicy, data.userId, data.username, true, data.allowStack, data.allowSit, data.allowLay, data.allowWalk, data.dimensionsX, data.dimensionsY, data.teleportTargetId);
}
private onIgnoreResultEvent(event: IgnoreResultEvent): void
{
if(!event) return;
const parser = event.getParser();
if(!parser) return;
const roomSession = GetRoomSessionManager().getSession(this._currentRoomId);
if(!roomSession) return;
const userData = roomSession.userDataManager.getUserDataByName(parser.name);
if(!userData) return;
switch(parser.result)
{
case 1:
case 2:
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, userData.roomIndex, RoomObjectVariable.FIGURE_IS_MUTED, 1);
return;
case 3:
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, userData.roomIndex, RoomObjectVariable.FIGURE_IS_MUTED, 0);
return;
}
}
private onGuideSessionStartedMessageEvent(event: GuideSessionStartedMessageEvent): void
{
const parser = event.getParser();
this._guideId = parser.guideUserId;
this._requesterId = parser.requesterUserId;
this.updateGuideMarker();
}
private onGuideSessionEndedMessageEvent(k: GuideSessionEndedMessageEvent): void
{
this.removeGuideMarker();
}
private onGuideSessionErrorMessageEvent(k: GuideSessionErrorMessageEvent): void
{
this.removeGuideMarker();
}
private updateGuideMarker(): void
{
const userId = GetSessionDataManager().userId;
this.setUserGuideStatus(this._guideId, ((this._requesterId === userId) ? AvatarGuideStatus.GUIDE : AvatarGuideStatus.NONE));
this.setUserGuideStatus(this._requesterId, ((this._guideId === userId) ? AvatarGuideStatus.REQUESTER : AvatarGuideStatus.NONE));
}
private removeGuideMarker(): void
{
this.setUserGuideStatus(this._guideId, AvatarGuideStatus.NONE);
this.setUserGuideStatus(this._requesterId, AvatarGuideStatus.NONE);
this._guideId = -1;
this._requesterId = -1;
}
private setUserGuideStatus(userId: number, status: number): void
{
const roomSession = GetRoomSessionManager().getSession(this._currentRoomId);
if(!roomSession) return;
const userData = roomSession.userDataManager.getDataByType(userId, RoomObjectType.USER);
if(!userData) return;
this._roomEngine.updateRoomObjectUserAction(this._currentRoomId, userData.roomIndex, RoomObjectVariable.FIGURE_GUIDE_STATUS, status);
}
// public _SafeStr_10580(event:_SafeStr_2242): void
// {
// var arrayIndex: number;
// var discoColours:Array;
// var discoTimer:Timer;
// var eventParser:_SafeStr_4576 = (event.parser as _SafeStr_4576);
// switch (eventParser._SafeStr_7025)
// {
// case 0:
// _SafeStr_4588.init(250, 5000);
// _SafeStr_4588._SafeStr_6766();
// return;
// case 1:
// _SafeStr_4231.init(250, 5000);
// _SafeStr_4231._SafeStr_6766();
// return;
// case 2:
// NitroEventDispatcher.dispatchEvent(new _SafeStr_2821(this._SafeStr_10593, -1, true));
// return;
// case 3:
// arrayIndex = 0;
// discoColours = [29371, 16731195, 16764980, 0x99FF00, 29371, 16731195, 16764980, 0x99FF00, 0];
// discoTimer = new Timer(1000, (discoColours.length + 1));
// discoTimer.addEventListener(TimerEvent.TIMER, function (k:TimerEvent): void
// {
// if (arrayIndex == discoColours.length)
// {
// _SafeStr_10592._SafeStr_21164(_SafeStr_10593, discoColours[arrayIndex++], 176, true);
// } else
// {
// _SafeStr_10592._SafeStr_21164(_SafeStr_10593, discoColours[arrayIndex++], 176, false);
// };
// });
// discoTimer.start();
// return;
// };
// }
public get currentRoomId(): number
{
return this._currentRoomId;
}
}