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Nitro_Render_V3/packages/room/src/object/logic/MovingObjectLogic.ts
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duckietm ca5e754b28 🆙 Small Fixes
2026-04-14 11:19:53 +02:00

337 lines
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TypeScript

import { IRoomObjectController, IRoomObjectUpdateMessage, IVector3D, RoomObjectVariable } from '@nitrots/api';
import { Vector3d } from '@nitrots/utils';
import { ObjectMoveUpdateMessage } from '../../messages';
import { RoomObjectLogicBase } from './RoomObjectLogicBase';
export class MovingObjectLogic extends RoomObjectLogicBase
{
public static DEFAULT_UPDATE_INTERVAL: number = 500;
private static LOCATION_EPSILON: number = 0.01;
private static TEMP_VECTOR: Vector3d = new Vector3d();
private _liftAmount: number;
private _location: Vector3d;
private _locationDelta: Vector3d;
private _followObject: IRoomObjectController;
private _followOffset: Vector3d;
private _lastUpdateTime: number;
private _changeTime: number;
private _updateInterval: number;
private _queuedMoveMessages: ObjectMoveUpdateMessage[];
constructor()
{
super();
this._liftAmount = 0;
this._location = new Vector3d();
this._locationDelta = new Vector3d();
this._followObject = null;
this._followOffset = new Vector3d();
this._lastUpdateTime = 0;
this._changeTime = 0;
this._updateInterval = MovingObjectLogic.DEFAULT_UPDATE_INTERVAL;
this._queuedMoveMessages = [];
}
public dispose(): void
{
this._liftAmount = 0;
this._queuedMoveMessages = [];
super.dispose();
}
public update(time: number): void
{
super.update(time);
const locationOffset = this.getLocationOffset();
const model = this.object && this.object.model;
let completedInterpolation = false;
if(model)
{
if(locationOffset)
{
if(this._liftAmount !== locationOffset.z)
{
this._liftAmount = locationOffset.z;
model.setValue(RoomObjectVariable.FURNITURE_LIFT_AMOUNT, this._liftAmount);
}
}
else
{
if(this._liftAmount !== 0)
{
this._liftAmount = 0;
model.setValue(RoomObjectVariable.FURNITURE_LIFT_AMOUNT, this._liftAmount);
}
}
}
if((this._locationDelta.length > 0) || locationOffset)
{
const vector = MovingObjectLogic.TEMP_VECTOR;
let difference = (this.time - this._changeTime);
if(difference === (this._updateInterval >> 1)) difference++;
if(difference > this._updateInterval) difference = this._updateInterval;
if(this._followObject)
{
vector.assign(this._followObject.getLocation());
vector.add(this._followOffset);
}
else if(this._locationDelta.length > 0)
{
vector.assign(this._locationDelta);
vector.multiply((difference / this._updateInterval));
vector.add(this._location);
}
else
{
vector.assign(this._location);
}
if(locationOffset) vector.add(locationOffset);
this.object.setLocation(vector);
if(difference === this._updateInterval)
{
if(this._followObject)
{
this._location.assign(this.object.getLocation());
this._followObject = null;
this._followOffset.assign(new Vector3d());
}
this._locationDelta.x = 0;
this._locationDelta.y = 0;
this._locationDelta.z = 0;
completedInterpolation = true;
}
}
this._lastUpdateTime = this.time;
if(completedInterpolation) this.processQueuedMoveMessage();
}
public setObject(object: IRoomObjectController): void
{
super.setObject(object);
if(object) this._location.assign(object.getLocation());
}
public processUpdateMessage(message: IRoomObjectUpdateMessage): void
{
if(!message) return;
if(message instanceof ObjectMoveUpdateMessage)
{
if(this.shouldApplyInstantMoveMessage(message))
{
super.processUpdateMessage(message);
if(message.location) this._location.assign(message.location);
this.resetInterpolationState();
return;
}
const requiresCustomMoveHandling = !!message.anchorObject || (message.elapsed > 0);
if(requiresCustomMoveHandling)
{
if(this.object && message.direction) this.object.setDirection(message.direction);
return this.processMoveMessage(message);
}
}
super.processUpdateMessage(message);
if(message.location) this._location.assign(message.location);
if(message instanceof ObjectMoveUpdateMessage) return this.processMoveMessage(message);
}
private shouldApplyInstantMoveMessage(message: ObjectMoveUpdateMessage): boolean
{
if(!message || !message.location || message.isSlide || !!message.anchorObject || (message.elapsed > 0)) return false;
return this.matchesLocation(message.location, message.targetLocation);
}
private processMoveMessage(message: ObjectMoveUpdateMessage): void
{
if(!message || !this.object || !message.location) return;
if(this.shouldQueueMoveMessage(message))
{
this.queueMoveMessage(message);
return;
}
const hadActiveInterpolation = this.isInterpolating();
const duration = ((message.duration > 0) ? message.duration : ObjectMoveUpdateMessage.DEFAULT_DURATION);
const startLocation = hadActiveInterpolation
? this.object.getLocation()
: message.location;
const elapsed = Math.max(0, Math.min(duration, message.elapsed));
this._location.assign(startLocation);
this.object.setLocation(this._location);
this._followObject = message.anchorObject;
if(message.anchorOffset) this._followOffset.assign(message.anchorOffset);
else this._followOffset.assign(new Vector3d());
this._changeTime = (this._lastUpdateTime - elapsed);
this.updateInterval = duration;
this._locationDelta.assign(message.targetLocation);
this._locationDelta.subtract(this._location);
if(this._followObject)
{
const vector = MovingObjectLogic.TEMP_VECTOR;
vector.assign(this._followObject.getLocation());
vector.add(this._followOffset);
const locationOffset = this.getLocationOffset();
if(locationOffset) vector.add(locationOffset);
this.object.setLocation(vector);
}
else if(elapsed > 0)
{
const vector = MovingObjectLogic.TEMP_VECTOR;
vector.assign(this._locationDelta);
vector.multiply((elapsed / this._updateInterval));
vector.add(this._location);
const locationOffset = this.getLocationOffset();
if(locationOffset) vector.add(locationOffset);
this.object.setLocation(vector);
}
else if(hadActiveInterpolation && message.isSlide)
{
this.object.setLocation(this._location);
}
}
private resetInterpolationState(): void
{
this._locationDelta.x = 0;
this._locationDelta.y = 0;
this._locationDelta.z = 0;
this._followObject = null;
this._followOffset.assign(new Vector3d());
this._queuedMoveMessages = [];
this._changeTime = this._lastUpdateTime;
}
private isInterpolating(): boolean
{
return (this._locationDelta.length > 0) && ((this.time - this._changeTime) < this._updateInterval);
}
private shouldQueueMoveMessage(message: ObjectMoveUpdateMessage): boolean
{
if(!message.isSlide || !!message.anchorObject || !this.isInterpolating() || !message.location || !message.targetLocation) return false;
const expectedStartLocation = this.getQueuedMovementTailLocation();
if(!expectedStartLocation) return false;
return this.matchesLocation(message.location, expectedStartLocation)
&& !this.matchesLocation(message.targetLocation, expectedStartLocation);
}
private queueMoveMessage(message: ObjectMoveUpdateMessage): void
{
this._queuedMoveMessages.push(new ObjectMoveUpdateMessage(
message.location,
message.targetLocation,
message.direction,
message.isSlide,
message.duration,
message.elapsed,
message.anchorObject,
message.anchorOffset));
}
private processQueuedMoveMessage(): void
{
if(!this._queuedMoveMessages.length) return;
const nextMoveMessage = this._queuedMoveMessages.shift();
if(!nextMoveMessage) return;
this.processMoveMessage(nextMoveMessage);
}
private getQueuedMovementTailLocation(): IVector3D
{
if(this._queuedMoveMessages.length)
{
const queuedMoveMessage = this._queuedMoveMessages[this._queuedMoveMessages.length - 1];
if(queuedMoveMessage?.targetLocation) return queuedMoveMessage.targetLocation;
}
if(this._locationDelta.length <= 0) return null;
const targetLocation = new Vector3d();
targetLocation.assign(this._location);
targetLocation.add(this._locationDelta);
return targetLocation;
}
private matchesLocation(first: IVector3D, second: IVector3D): boolean
{
if(!first || !second) return false;
return (Math.abs(first.x - second.x) <= MovingObjectLogic.LOCATION_EPSILON)
&& (Math.abs(first.y - second.y) <= MovingObjectLogic.LOCATION_EPSILON)
&& (Math.abs(first.z - second.z) <= MovingObjectLogic.LOCATION_EPSILON);
}
protected getLocationOffset(): IVector3D
{
return null;
}
protected get lastUpdateTime(): number
{
return this._lastUpdateTime;
}
protected set updateInterval(interval: number)
{
if(interval <= 0) interval = 1;
this._updateInterval = interval;
}
}