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193 lines
6.1 KiB
TypeScript
193 lines
6.1 KiB
TypeScript
import { IGraphicAsset } from '@nitrots/api';
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import { TextureUtils } from '@nitrots/utils';
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import { Container, Matrix, Sprite, Texture } from 'pixi.js';
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import { FurnitureAnimatedVisualization } from './FurnitureAnimatedVisualization';
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export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualization {
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protected static THUMBNAIL: string = 'THUMBNAIL';
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private _thumbnailAssetNameNormal: string;
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private _thumbnailImageNormal: Texture;
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private _thumbnailDirection: number;
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private _thumbnailChanged: boolean;
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protected _hasOutline: boolean;
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constructor() {
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super();
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this._thumbnailAssetNameNormal = null;
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this._thumbnailImageNormal = null;
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this._thumbnailDirection = -1;
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this._thumbnailChanged = false;
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this._hasOutline = false;
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}
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public get hasThumbnailImage(): boolean {
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return !!this._thumbnailImageNormal;
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}
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public setThumbnailImages(k: Texture): void {
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this._thumbnailImageNormal = k;
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this._thumbnailChanged = true;
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}
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protected updateModel(scale: number): boolean {
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const flag = super.updateModel(scale);
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// Example: apply color tint for testing.
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if (this.object && this.object.model) {
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if (this.direction === 2) this.object.model.setValue('furniture_color', 0xFF0000);
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else if (this.direction === 4) this.object.model.setValue('furniture_color', 0x0000FF);
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}
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// Only refresh thumbnail if something changed or the direction changed.
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if (!this._thumbnailChanged && (this._thumbnailDirection === this.direction))
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return flag;
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this.refreshThumbnail();
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return true;
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}
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private refreshThumbnail(): void {
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if (!this.asset) return;
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if (this._thumbnailImageNormal) {
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this.addThumbnailAsset(this._thumbnailImageNormal, 64);
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} else {
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this.asset.disposeAsset(this.getThumbnailAssetName(64));
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}
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this._thumbnailChanged = false;
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this._thumbnailDirection = this.direction;
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}
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private addThumbnailAsset(k: Texture, scale: number): void {
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if (!k) {
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console.warn('addThumbnailAsset called with null/undefined texture. Skipping.');
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return;
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}
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let layerId = 0;
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while (layerId < this.totalSprites) {
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if (
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this.getLayerTag(scale, this.direction, layerId) ===
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IsometricImageFurniVisualization.THUMBNAIL
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) {
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const assetName =
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this.cacheSpriteAssetName(scale, layerId, false) + this.getFrameNumber(scale, layerId);
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const asset = this.getAsset(assetName, layerId);
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if (asset) {
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const transformed = this.generateTransformedThumbnail(k, asset);
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if (!transformed) return;
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const thumbAssetName = this.getThumbnailAssetName(scale);
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this.asset.disposeAsset(thumbAssetName);
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this.asset.addAsset(
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thumbAssetName,
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transformed,
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true,
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asset.offsetX,
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asset.offsetY,
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false,
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false
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);
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}
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return;
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}
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layerId++;
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}
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}
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protected generateTransformedThumbnail(texture: Texture, asset: IGraphicAsset): Texture {
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// 1) If an outline is needed, generate it.
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if (this._hasOutline) {
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const outlineContainer = new Container();
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const background = new Sprite(Texture.WHITE);
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background.tint = 0x000000;
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background.width = texture.width + 40;
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background.height = texture.height + 40;
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const sprite = new Sprite(texture);
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sprite.x = (background.width - sprite.width) / 2;
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sprite.y = (background.height - sprite.height) / 2;
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outlineContainer.addChild(background, sprite);
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// Generate a new texture that includes the outline.
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texture = TextureUtils.generateTexture(outlineContainer);
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}
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// 2) Set the texture's intended dimensions.
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texture.orig.width = asset.width;
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texture.orig.height = asset.height;
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// 3) Build the matrix (same as your original logic).
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// Default matrix: (a=1, b=0, c=0, d=1, tx=0, ty=0)
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const matrix = new Matrix();
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switch (this.direction) {
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case 2:
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matrix.b = -0.5; // negative skew
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matrix.d /= 1.6; // flatten vertically
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matrix.ty = 0.5 * texture.width; // shift downward
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break;
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case 0:
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case 4:
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matrix.b = 0.5; // positive skew
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matrix.d /= 1.6;
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matrix.tx = -0.5; // shift left
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break;
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}
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// 4) Decompose the matrix.
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const rotation = Math.atan2(matrix.b, matrix.a);
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const scaleX = Math.sqrt(matrix.a * matrix.a + matrix.b * matrix.b);
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const scaleY = matrix.d;
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const tx = matrix.tx;
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const ty = matrix.ty;
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// 5) Create a sprite from the texture.
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const finalSprite = new Sprite(texture);
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// Set the anchor to center to ease flipping.
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finalSprite.anchor.set(0.5, 0.5);
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// 6) Apply the decomposed transform.
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// Since our anchor is center, add half of the texture's width/height.
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finalSprite.x = tx + texture.width / 2;
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finalSprite.y = ty + texture.height / 2;
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finalSprite.rotation = rotation;
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finalSprite.scale.set(scaleX, scaleY);
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console.log(
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'Manual override: direction', this.direction,
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'rotation =', finalSprite.rotation,
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'scale =', finalSprite.scale.x, finalSprite.scale.y,
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'position =', finalSprite.x, finalSprite.y
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);
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// 8) Wrap the sprite in a container and generate the final texture.
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const container = new Container();
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container.addChild(finalSprite);
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return TextureUtils.generateTexture(container);
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}
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protected getSpriteAssetName(scale: number, layerId: number): string {
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if (
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this._thumbnailImageNormal &&
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this.getLayerTag(scale, this.direction, layerId) === IsometricImageFurniVisualization.THUMBNAIL
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) {
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return this.getThumbnailAssetName(scale);
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}
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return super.getSpriteAssetName(scale, layerId);
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}
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protected getThumbnailAssetName(scale: number): string {
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this._thumbnailAssetNameNormal = [this._type, this.object.id, 'thumb', 64, this.direction].join('_');
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return this._thumbnailAssetNameNormal;
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}
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protected getFullThumbnailAssetName(k: number, _arg_2: number): string {
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return [this._type, k, 'thumb', _arg_2, this.direction].join('_');
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}
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} |