Files
Nitro_Render_V3/packages/room/src/object/visualization/furniture/FurnitureBadgeDisplayVisualization.ts
T
2026-03-31 16:03:21 +02:00

363 lines
14 KiB
TypeScript

import { IGraphicAsset, IRoomObjectSprite, RoomObjectVariable } from '@nitrots/api';
import { GetConfiguration } from '@nitrots/configuration';
import { GetSessionDataManager } from '@nitrots/session';
import { AnimatedSprite, Texture } from 'pixi.js';
import { parseGIF, decompressFrames } from 'gifuct-js';
import { FurnitureAnimatedVisualization } from './FurnitureAnimatedVisualization';
export class FurnitureBadgeDisplayVisualization extends FurnitureAnimatedVisualization
{
private static readonly BADGE_TAG = 'BADGE';
private static readonly BADGE_LAYER_ID = 1;
private _badgeId = '';
private _badgeAssetNameNormalScale = '';
private _badgeAssetNameSmallScale = '';
private _badgeVisibleInState = -1;
private _frameTextures: Texture[] = null;
private _animatedSprite: AnimatedSprite = null;
private _lastFrameIndex = -1;
public dispose(): void
{
this.disposeAnimatedSprite();
super.dispose();
}
private disposeAnimatedSprite(): void
{
if(this._animatedSprite)
{
this._animatedSprite.stop();
this._animatedSprite.destroy();
this._animatedSprite = null;
}
if(this._frameTextures)
{
for(const texture of this._frameTextures)
{
texture.destroy(true);
}
this._frameTextures = null;
}
this._lastFrameIndex = -1;
}
public getTexture(scale: number, layerId: number, asset: IGraphicAsset): Texture
{
return super.getTexture(scale, layerId, asset);
}
public update(geometry: any, time: number, update: boolean, skipUpdate: boolean): void
{
super.update(geometry, time, update, skipUpdate);
// Update animated GIF using AnimatedSprite's current frame
if(this._animatedSprite && this._frameTextures && this._frameTextures.length > 1)
{
const currentFrameIndex = this._animatedSprite.currentFrame;
// Only update if frame has changed
if(currentFrameIndex !== this._lastFrameIndex)
{
this._lastFrameIndex = currentFrameIndex;
const sessionDataManager = GetSessionDataManager();
let tex = sessionDataManager.getBadgeImage(this._badgeId);
if(!tex) tex = sessionDataManager.getGroupBadgeImage(this._badgeId);
if(!tex) return;
const currentFrameTexture = this._frameTextures[currentFrameIndex];
if(!currentFrameTexture) return;
// Update the badge canvas with the current frame
const badgeCanvas = (tex.source as any).resource as HTMLCanvasElement;
const ctx = badgeCanvas.getContext('2d', { willReadFrequently: true });
// Create a temporary canvas to extract the frame texture data
const frameCanvas = document.createElement('canvas');
frameCanvas.width = currentFrameTexture.width;
frameCanvas.height = currentFrameTexture.height;
const frameCtx = frameCanvas.getContext('2d');
// Get the source from the texture
const frameSource = (currentFrameTexture.source as any).resource;
if(frameSource instanceof HTMLCanvasElement || frameSource instanceof HTMLImageElement)
{
ctx.clearRect(0, 0, badgeCanvas.width, badgeCanvas.height);
ctx.drawImage(frameSource, 0, 0);
tex.source.update();
const assetName = this._badgeAssetNameNormalScale;
if(this.asset && assetName)
{
const asset = this.getAsset(assetName, FurnitureBadgeDisplayVisualization.BADGE_LAYER_ID);
if(asset && asset.texture)
{
asset.texture.source.update();
}
}
}
}
}
}
protected updateModel(scale: number): boolean
{
let needsUpdate = super.updateModel(scale);
const badgeStatus = this.object.model.getValue<number>(RoomObjectVariable.FURNITURE_BADGE_IMAGE_STATUS);
const badgeId = this.object.model.getValue<string>(RoomObjectVariable.FURNITURE_BADGE_ASSET_NAME);
if(badgeStatus === -1)
{
this._badgeId = '';
this._badgeAssetNameNormalScale = '';
this._badgeAssetNameSmallScale = '';
this._badgeVisibleInState = -1;
this.disposeAnimatedSprite();
return needsUpdate;
}
if((badgeStatus === 1) && badgeId && (badgeId !== this._badgeId))
{
this._badgeId = badgeId;
this._badgeAssetNameNormalScale = badgeId;
this._badgeAssetNameSmallScale = `${badgeId}_32`;
const visibleInState = this.object.model.getValue<number>(RoomObjectVariable.FURNITURE_BADGE_VISIBLE_IN_STATE);
this._badgeVisibleInState = isNaN(visibleInState) ? -1 : visibleInState;
this.disposeAnimatedSprite();
this.addBadgeToAssetCollection(badgeId);
const layerId = FurnitureBadgeDisplayVisualization.BADGE_LAYER_ID;
this._assetNames[layerId] = undefined;
this._updatedLayers[layerId] = undefined;
this._spriteTags[layerId] = undefined;
this.updateObjectCounter = -1;
needsUpdate = true;
}
return needsUpdate;
}
protected getSpriteAssetName(scale: number, layerId: number): string
{
const tag = this.getLayerTag(scale, this.direction, layerId);
if(tag !== FurnitureBadgeDisplayVisualization.BADGE_TAG)
{
return super.getSpriteAssetName(scale, layerId);
}
if((this._badgeVisibleInState !== -1) && (this.object.getState(0) !== this._badgeVisibleInState))
{
return super.getSpriteAssetName(scale, layerId);
}
const assetName = (scale === 32) ? this._badgeAssetNameSmallScale : this._badgeAssetNameNormalScale;
if(!assetName) return super.getSpriteAssetName(scale, layerId);
const a = this.getAsset(assetName, layerId);
if(!a || !a.texture) return super.getSpriteAssetName(scale, layerId);
return assetName;
}
protected updateSprite(sprite: IRoomObjectSprite, asset: IGraphicAsset, scale: number, layerId: number): void
{
super.updateSprite(sprite, asset, scale, layerId);
const tag = this.getLayerTag(scale, this.direction, layerId);
if(tag === FurnitureBadgeDisplayVisualization.BADGE_TAG)
{
sprite.visible = true;
sprite.alpha = 255;
sprite.color = 0xFFFFFF;
}
}
protected getLayerXOffset(scale: number, direction: number, layerId: number): number
{
let offset = super.getLayerXOffset(scale, direction, layerId);
if(this.getLayerTag(scale, direction, layerId) === FurnitureBadgeDisplayVisualization.BADGE_TAG)
{
const assetName = (scale === 32) ? this._badgeAssetNameSmallScale : this._badgeAssetNameNormalScale;
if(!assetName) return offset;
const a = this.getAsset(assetName, layerId);
if(!a) return offset;
const targetW = (scale === 64) ? 40 : 20;
offset += ((targetW - a.width) / 2);
}
return offset;
}
protected getLayerYOffset(scale: number, direction: number, layerId: number): number
{
let offset = super.getLayerYOffset(scale, direction, layerId);
if(this.getLayerTag(scale, direction, layerId) === FurnitureBadgeDisplayVisualization.BADGE_TAG)
{
const assetName = (scale === 32) ? this._badgeAssetNameSmallScale : this._badgeAssetNameNormalScale;
if(!assetName) return offset;
const a = this.getAsset(assetName, layerId);
if(!a) return offset;
const targetH = (scale === 64) ? 40 : 20;
offset += ((targetH - a.height) / 2);
}
return offset;
}
private async addBadgeToAssetCollection(badgeId: string): Promise<void>
{
const sessionDataManager = GetSessionDataManager();
let tex = sessionDataManager.getBadgeImage(badgeId);
if(!tex) tex = sessionDataManager.getGroupBadgeImage(badgeId);
if(!tex || !this.asset) return;
const badgeCanvas = (tex.source as any).resource as HTMLCanvasElement;
const ctx = badgeCanvas.getContext('2d', { willReadFrequently: true });
const imageData = ctx.getImageData(0, 0, 1, 1);
const isEmpty = imageData.data[3] === 0;
if(isEmpty || !this._frameTextures)
{
const badgeUrl = GetConfiguration().getValue<string>('badge.asset.url', '').replace('%badgename%', badgeId);
try
{
const response = await fetch(badgeUrl);
const arrayBuffer = await response.arrayBuffer();
const gif = parseGIF(arrayBuffer);
const frames = decompressFrames(gif, true);
if(frames && frames.length > 0)
{
this._frameTextures = [];
const frameDelays: number[] = [];
const accCanvas = document.createElement('canvas');
accCanvas.width = gif.lsd.width;
accCanvas.height = gif.lsd.height;
const accCtx = accCanvas.getContext('2d', { willReadFrequently: true });
for(let i = 0; i < frames.length; i++)
{
const frame = frames[i];
if(i > 0)
{
const prevDisposal = frames[i - 1].disposalType;
if(prevDisposal === 2)
{
accCtx.clearRect(0, 0, gif.lsd.width, gif.lsd.height);
}
}
const tempCanvas = document.createElement('canvas');
tempCanvas.width = frame.dims.width;
tempCanvas.height = frame.dims.height;
const tempCtx = tempCanvas.getContext('2d');
const patchData = new ImageData(
new Uint8ClampedArray(frame.patch),
frame.dims.width,
frame.dims.height
);
tempCtx.putImageData(patchData, 0, 0);
accCtx.drawImage(tempCanvas, frame.dims.left, frame.dims.top);
tempCanvas.width = 0;
tempCanvas.height = 0;
// Create a new canvas for this frame and create a texture from it
const frameCanvas = document.createElement('canvas');
frameCanvas.width = gif.lsd.width;
frameCanvas.height = gif.lsd.height;
const frameCtx = frameCanvas.getContext('2d');
frameCtx.drawImage(accCanvas, 0, 0);
// Create texture from canvas
const frameTexture = Texture.from(frameCanvas);
this._frameTextures.push(frameTexture);
// GIF delays are in centiseconds (1/100th of a second)
frameDelays.push(frame.delay || 10);
}
accCanvas.width = 0;
accCanvas.height = 0;
// Create AnimatedSprite with frame textures
if(this._frameTextures.length > 1)
{
this._animatedSprite = new AnimatedSprite(this._frameTextures);
// Calculate average delay and set animation speed
const avgDelay = frameDelays.reduce((a, b) => a + b, 0) / frameDelays.length;
// Convert centiseconds to seconds, then to animation speed
// AnimatedSprite.animationSpeed is frames per ticker update (60fps default)
// delay in centiseconds * 10 = milliseconds, / 1000 = seconds
// At 60fps, 1 frame = ~16.67ms
const delayMs = (avgDelay > 50 ? 10 : avgDelay) * 10;
const framesPerTick = 16.67 / delayMs;
this._animatedSprite.animationSpeed = framesPerTick;
this._animatedSprite.loop = true;
this._animatedSprite.play();
this._lastFrameIndex = -1;
}
// Draw first frame to the badge canvas
const firstFrameSource = (this._frameTextures[0].source as any).resource;
if(firstFrameSource instanceof HTMLCanvasElement)
{
ctx.clearRect(0, 0, badgeCanvas.width, badgeCanvas.height);
ctx.drawImage(firstFrameSource, 0, 0);
tex.source.update();
}
}
}
catch(err)
{
console.error('Failed to parse GIF, using static image:', err);
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () =>
{
ctx.clearRect(0, 0, badgeCanvas.width, badgeCanvas.height);
ctx.drawImage(img, 0, 0, badgeCanvas.width, badgeCanvas.height);
tex.source.update();
img.onload = null;
img.onerror = null;
};
img.onerror = () =>
{
img.onload = null;
img.onerror = null;
};
img.src = badgeUrl;
}
}
this.asset.addAsset(badgeId, tex, true, 0, 0, false, false);
}
}