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https://github.com/duckietm/Arcturus-Morningstar-Extended.git
synced 2026-06-19 15:06:19 +00:00
🌑 Rebug football now 100%
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+8
-6
@@ -8,6 +8,7 @@ import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.rooms.RoomLayout;
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import com.eu.habbo.habbohotel.rooms.RoomTile;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
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import com.eu.habbo.messages.outgoing.rooms.items.ItemStateComposer;
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import com.eu.habbo.threading.runnables.RebugKickBallAction;
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import com.eu.habbo.util.pathfinding.Direction8;
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@@ -46,12 +47,10 @@ public class InteractionRebugFootball extends InteractionDefault {
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Direction8 userDir = Direction8.getDirection(roomUnit.getBodyRotation().getValue());
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this.lastDribbleDirection = userDir;
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// If this tile is the user's final destination, they'll stop here → long shot
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RoomTile goal = roomUnit.getGoal();
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if (goal != null && goal.x == this.getX() && goal.y == this.getY()) {
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this.kick(room, roomUnit, 55);
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} else {
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// Dribble: ball moves 1 tile ahead of the user
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this.kick(room, roomUnit, 0);
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}
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}
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@@ -68,18 +67,18 @@ public class InteractionRebugFootball extends InteractionDefault {
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int dy = nextTile.y - fromTile.y;
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Direction8 walkDir = Direction8.fromDelta(dx, dy);
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// User is walking in the same direction as the ball was dribbled → long shot
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if (this.lastDribbleDirection != null && walkDir.getRot() == this.lastDribbleDirection.getRot()) {
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this.kick(room, roomUnit, 55);
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return;
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}
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}
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// Walking sideways or away → just stop the ball
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if (this.currentThread != null) {
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this.currentThread.dead = true;
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this.currentThread = null;
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}
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this.setExtradata("0");
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room.sendComposer(new ItemStateComposer(this).compose());
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}
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@Override
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@@ -89,18 +88,21 @@ public class InteractionRebugFootball extends InteractionDefault {
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if (client == null) return;
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RoomUnit unit = client.getHabbo().getRoomUnit();
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if (RoomLayout.tilesAdjecent(unit.getCurrentLocation(), room.getLayout().getTile(this.getX(), this.getY()))) {
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// Long shot when clicking the ball
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this.kick(room, unit, 55);
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}
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}
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private void kick(Room room, RoomUnit kicker, int momentum) {
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boolean wasMoving = this.currentThread != null && !this.currentThread.dead && !this.currentThread.isDribble();
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if (this.currentThread != null) {
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this.currentThread.dead = true;
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}
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Direction8 direction = Direction8.getDirection(kicker.getBodyRotation().getValue());
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this.currentThread = new RebugKickBallAction(this, room, direction, momentum);
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boolean zigzag = wasMoving && momentum > 0;
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this.currentThread = new RebugKickBallAction(this, room, direction, momentum, zigzag);
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Emulator.getThreading().run(this.currentThread, 50);
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}
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}
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@@ -7,13 +7,10 @@ import com.eu.habbo.habbohotel.rooms.RoomTileState;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer;
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import com.eu.habbo.messages.outgoing.rooms.items.ItemStateComposer;
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import com.eu.habbo.util.pathfinding.Direction8;
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import gnu.trove.set.hash.THashSet;
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/**
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* Alternative football physics based on the Rebug plugin.
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* Uses momentum decay (ball slows down over time) and simple 180-degree bounce.
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*/
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public class RebugKickBallAction implements Runnable {
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private final HabboItem ball;
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@@ -23,21 +20,40 @@ public class RebugKickBallAction implements Runnable {
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private boolean isDribble;
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public boolean dead = false;
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// Track tiles traveled since last wall bounce for user-bounce logic
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private int tilesSinceBounce = -1; // -1 = no bounce has happened yet
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private final boolean zigzag;
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private Direction8 zigzagA;
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private Direction8 zigzagB;
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private boolean zigzagSide = false;
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private int tilesSinceBounce = -1;
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public RebugKickBallAction(HabboItem ball, Room room, Direction8 direction, int momentum) {
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this(ball, room, direction, momentum, false);
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}
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public RebugKickBallAction(HabboItem ball, Room room, Direction8 direction, int momentum, boolean zigzag) {
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this.ball = ball;
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this.room = room;
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this.direction = direction;
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this.momentum = momentum;
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this.isDribble = (momentum == 0);
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this.zigzag = zigzag && !this.isDribble;
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if (this.zigzag) {
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this.zigzagA = direction.rotateDirection45Degrees(false);
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this.zigzagB = direction.rotateDirection45Degrees(true);
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}
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}
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public boolean isDribble() {
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return this.isDribble;
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}
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private boolean isTileBlocked(int x, int y) {
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RoomTile tile = this.room.getLayout().getTile((short) x, (short) y);
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if (tile == null) return true;
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return tile.getState() != RoomTileState.OPEN;
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if (tile.getState() != RoomTileState.OPEN) return true;
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return x == this.room.getLayout().getDoorX() && y == this.room.getLayout().getDoorY();
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}
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@Override
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@@ -45,35 +61,87 @@ public class RebugKickBallAction implements Runnable {
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if (this.dead || !this.room.isLoaded()) return;
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try {
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int nextX = this.ball.getX() + this.direction.getDiffX();
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int nextY = this.ball.getY() + this.direction.getDiffY();
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int nextX;
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int nextY;
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Direction8 moveDir;
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if (isTileBlocked(nextX, nextY)) {
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this.direction = this.direction.rotateDirection180Degrees();
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this.tilesSinceBounce = 0;
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if (this.zigzag) {
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Direction8 preferred = this.zigzagSide ? this.zigzagB : this.zigzagA;
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Direction8 fallback = this.zigzagSide ? this.zigzagA : this.zigzagB;
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nextX = this.ball.getX() + preferred.getDiffX();
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nextY = this.ball.getY() + preferred.getDiffY();
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if (isTileBlocked(nextX, nextY)) {
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nextX = this.ball.getX() + fallback.getDiffX();
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nextY = this.ball.getY() + fallback.getDiffY();
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if (isTileBlocked(nextX, nextY)) {
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nextX = this.ball.getX() + this.direction.getDiffX();
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nextY = this.ball.getY() + this.direction.getDiffY();
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if (isTileBlocked(nextX, nextY)) {
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this.stopBall();
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return;
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}
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moveDir = this.direction;
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} else {
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moveDir = fallback;
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}
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} else {
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moveDir = preferred;
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this.zigzagSide = !this.zigzagSide;
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}
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} else {
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nextX = this.ball.getX() + this.direction.getDiffX();
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nextY = this.ball.getY() + this.direction.getDiffY();
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if (isTileBlocked(nextX, nextY)) {
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int dx = this.direction.getDiffX();
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int dy = this.direction.getDiffY();
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if (dx != 0 && dy != 0) {
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boolean xBlocked = isTileBlocked(this.ball.getX() + dx, this.ball.getY());
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boolean yBlocked = isTileBlocked(this.ball.getX(), this.ball.getY() + dy);
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if (xBlocked && !yBlocked) {
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this.direction = Direction8.fromDelta(-dx, dy);
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} else if (!xBlocked && yBlocked) {
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this.direction = Direction8.fromDelta(dx, -dy);
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} else {
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this.direction = this.direction.rotateDirection180Degrees();
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}
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} else {
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this.direction = this.direction.rotateDirection180Degrees();
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}
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this.tilesSinceBounce = 0;
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nextX = this.ball.getX() + this.direction.getDiffX();
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nextY = this.ball.getY() + this.direction.getDiffY();
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}
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moveDir = this.direction;
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}
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RoomTile nextTile = this.room.getLayout().getTile((short) nextX, (short) nextY);
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if (nextTile == null) return;
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if (nextTile == null) {
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this.stopBall();
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return;
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}
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RoomTile oldTile = this.room.getLayout().getTile(this.ball.getX(), this.ball.getY());
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double oldZ = this.ball.getZ();
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this.ball.setRotation(this.direction.getRot());
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this.ball.setRotation(moveDir.getRot());
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this.ball.setX(nextTile.x);
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this.ball.setY(nextTile.y);
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this.ball.setZ(nextTile.getStackHeight());
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this.ball.needsUpdate(true);
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// Count tiles since bounce
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if (this.tilesSinceBounce >= 0) {
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if (!this.zigzag && this.tilesSinceBounce >= 0) {
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this.tilesSinceBounce++;
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}
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// After bouncing, if ball has traveled more than 1 tile from the wall, bounce off users
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if (this.tilesSinceBounce > 1 && !this.isDribble) {
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if (!this.zigzag && this.tilesSinceBounce > 1 && !this.isDribble) {
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THashSet<Habbo> habbos = this.room.getHabbosAt(nextTile.x, nextTile.y);
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if (!habbos.isEmpty()) {
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this.direction = this.direction.rotateDirection180Degrees();
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@@ -81,19 +149,22 @@ public class RebugKickBallAction implements Runnable {
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}
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}
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// Schedule next movement
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this.ball.setExtradata(this.isDribble ? "2" : "5");
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this.room.sendComposer(new ItemStateComposer(this.ball).compose());
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this.momentum -= 11;
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if (!this.isDribble) {
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long delay = getDelayForMomentum(this.momentum);
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if (delay > 0) {
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Emulator.getThreading().run(this, delay);
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} else {
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this.dead = true;
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this.stopBall();
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}
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} else {
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this.dead = true;
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}
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// Update tiles
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this.room.updateTile(oldTile);
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this.room.updateTile(nextTile);
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@@ -103,18 +174,20 @@ public class RebugKickBallAction implements Runnable {
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}
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this.room.getItemsAt(nextTile).add(this.ball);
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// Send rolling animation
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this.room.sendComposer(new FloorItemOnRollerComposer(
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this.ball, null, oldTile, oldZ, nextTile, this.ball.getZ(), 0.0D, this.room
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).compose());
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// Decay momentum
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this.momentum -= 11;
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} catch (Exception e) {
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this.dead = true;
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this.stopBall();
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}
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}
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private void stopBall() {
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this.dead = true;
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this.ball.setExtradata("0");
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this.room.sendComposer(new ItemStateComposer(this.ball).compose());
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}
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private long getDelayForMomentum(int momentum) {
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switch (momentum) {
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case 55: return 100L;
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