The prize editor could only update existing rows; savePrize was UPDATE-only,
so the admin panel had no way to add a new slice or remove an old one.
- WheelManager.savePrize now takes a sortOrder and inserts when id <= 0
(returning the generated id) or updates + re-enables when id > 0, so a
previously removed prize can be brought back. sort_order is persisted to
match the editor's display order.
- New WheelManager.disablePrizesNotIn(keptIds) soft-deletes (enabled = 0)
any prize absent from the saved authoritative list. Non-destructive: rows
stay in the table and loadPrizes already filters enabled = 1.
- WheelAdminSavePrizesEvent collects the saved ids and disables the rest
before reloading.
No schema change (wheel_prizes already has enabled + sort_order) and no
packet change (id = 0 / omission express insert / delete on the existing
wire). Pairs with the Nitro-V3 client editor add/remove buttons.
getBubble() fell back to NORMAL (bubble 0) for any id not in the registered
BUBBLES map, so custom client-side chat bubbles (e.g. ids 253+) rendered as
the default bubble for everyone. Now unknown positive ids (<=1000) pass
through as a transient bubble carrying that id, so the server relays it and
clients render their own .bubble-<id> style. No need to enumerate each one.
The Nitro client already sends a strong machine fingerprint (Thumbmark,
"IID-<hash>") via the UniqueID packet (header 2490 -> MachineIDEvent), but
the emulator only stored it on the GameClient and never copied it onto the
Habbo's HabboInfo, so it was never written to users.machine_id. As a result
machine/super bans (which read users.machine_id) matched nobody.
- MachineIDEvent: when the fingerprint arrives and the Habbo is already
loaded, copy it onto HabboInfo and persist (run the Habbo save).
- SecureLoginEvent: if the fingerprint arrived before login, copy it onto
HabboInfo right before the login save.
This makes machine/super bans effective without changing the client.
- RCON: add updatewheel/updatesoundboard (reload WheelManager/SoundboardManager live) so the CMS admin pages apply changes without an emulator restart.
- SSO ticket is no longer single-use: loadHabbo, session-resume and performFullDisconnect no longer clear auth_ticket. Behind Cloudflare the WS is dropped and the client retries with the same ticket; clearing it caused 'non-existing SSO token' and the 'refresh twice' / kicked-on-reconnect symptoms. The ticket now lives until its TTL (auth_ticket_expires_at), is overwritten by the CMS on the next /client load, or cleared on logout.
- SessionResume: restoreSsoTicket only restores when auth_ticket is empty (don't clobber a fresh CMS ticket); GameClient.dispose only parks/disconnects when the habbo is still attached to this client (a fast reconnect may have re-attached it to the new connection).
CatalogManager.loadFurnitureValues() (rare-values feature) iterates every catalog page during GameEnvironment.load(); for a RoomBundleLayout this calls getRoomManager().loadRoom(), but RoomManager is constructed after CatalogManager so getRoomManager() returns null -> NullPointerException -> boot aborts. Null-guard the room load so the bundle resolves lazily at runtime instead.
The wheel prize editor is gated on acc_wheeladmin (client Settings button +
server WheelAdmin{Get,Save}PrizesEvent). Upstream 008_soundboard_fortune_wheel
registers the key but only grants rank_7 (its 7-rank hotel). This portable,
idempotent migration grants it to the same ranks as acc_ads_background via
dynamic SQL over the per-rank columns — no hardcoded rank ids. Apply then
:update_permissions or restart.
InteractionRoomAds now carries a `scale` default value (100) alongside
imageUrl/clickUrl/offsetX/Y/Z, so the image zoom set in the client's
position editor is stored and broadcast like the other branding fields.
The :about / :info hotel-info title was hardcoded ("Arcturus Morningstar
4.1.0") and drifted from the real build. Now Emulator.version reads the
jar manifest's Implementation-Version (= ${project.version}, added via the
assembly plugin) and falls back to MAJOR.MINOR.BUILD only outside a jar.
Title becomes "Arcturus Morningstar Extended <version>" (e.g. 4.2.24).
-- VERY IMPORTANT !!!!
-- First check if the items_base ID and catalog_items ID is not in use !
-- After the SQL please go to the catalog_items table and change the page_id to where your BOTS are located
Server side of the soundboard feature:
- rooms.soundboard_enabled flag + soundboard_sounds table (self-bootstraps
at boot via SoundboardManager; migration 021 seeds up-front)
- SoundboardManager loads enabled sounds and persists the per-room flag
- SoundboardPlayEvent broadcasts the pressed pad to everyone in the room
- SoundboardSetEnabledEvent (owner/staff) toggles the room flag and
pushes refreshed settings
- settings (flag + sound list) sent on room enter, alongside YouTube