DuckieTM
c8787209ff
Merge pull request #35 from Lorenzune/feature/wired-movement-source-fixes
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Feature/wired movement source fixes
2026-03-22 21:28:36 +01:00
Lorenzune
0b12c7d856
feat: improve wired movement and selector behavior
2026-03-22 16:48:51 +01:00
DuckieTM
dc930c086e
🆙 Small fix
2026-03-21 15:28:03 +01:00
DuckieTM
eca64329cb
Merge pull request #33 from Lorenzune/work/wired-sync-20260321
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Work/wired sync 20260321
2026-03-21 15:09:47 +01:00
Lorenzune
b82820c67b
Merge remote-tracking branch 'upstream/main'
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# Conflicts:
# Emulator/src/main/java/com/eu/habbo/habbohotel/commands/CommandHandler.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/ItemManager.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/conditions/WiredConditionNotHabboHasHandItem.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/effects/WiredEffectFurniToFurni.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/effects/WiredEffectFurniToUser.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/effects/WiredEffectUserToFurni.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/triggers/WiredTriggerFurniStateToggled.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/triggers/WiredTriggerHabboClicksFurni.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/triggers/WiredTriggerHabboClicksTile.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/triggers/WiredTriggerHabboClicksUser.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/rooms/RoomUnitManager.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/wired/WiredConditionType.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/wired/WiredEffectType.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/wired/WiredTriggerType.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/wired/core/WiredManager.java
# Emulator/src/main/java/com/eu/habbo/habbohotel/wired/migrate/WiredEvents.java
# Emulator/src/main/java/com/eu/habbo/messages/incoming/rooms/items/ClickFurniEvent.java
# Emulator/src/main/java/com/eu/habbo/messages/incoming/rooms/users/ClickUserEvent.java
2026-03-21 14:46:11 +01:00
Lorenzune
3a5d1e21e3
feat(wired): expand advanced wired gameplay tools
2026-03-21 14:27:57 +01:00
DuckieTM
876150264f
:basecampy: Added SQL for user_prefixes
2026-03-21 12:42:16 +01:00
DuckieTM
d184808218
🆙 Added AvailableCommands
2026-03-21 12:27:43 +01:00
DuckieTM
0162327678
🆙 Latest compiled version
2026-03-21 09:13:52 +01:00
DuckieTM
55ac0205fa
Merge pull request #32 from duckietm/dev
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Dev
2026-03-21 09:08:04 +01:00
DuckieTM
ca25740cdb
Merge branch 'main' into dev
2026-03-21 09:06:27 +01:00
DuckieTM
533b4d1aa2
Merge pull request #30 from simoleo89/feature/custom-prefix-system-clean
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feat: Custom Prefix System (Emulator)
2026-03-21 08:45:53 +01:00
simoleo89
6b4e6a8759
feat: custom prefix system with effects and admin commands
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Backend implementation:
- UserPrefix model with effect field, DB CRUD operations
- PrefixesComponent inventory management
- PurchasePrefixEvent with settings, blacklist and currency validation
- Composers: UserPrefixes, PrefixReceived, ActivePrefixUpdated
- RoomChatMessage serializes active prefix (text, color, icon, effect)
- Admin commands: giveprefix, listprefixes, removeprefix, prefixblacklist
- CustomPrefixLayout catalog page
- SQL setup: user_prefixes, custom_prefix_settings, custom_prefix_blacklist tables
2026-03-20 17:14:15 +01:00
duckietm
aefc1e787b
🆙 Stage 2 reconnect
2026-03-20 17:11:09 +01:00
duckietm
5807303807
🆙 Stage 1 reconnect
2026-03-20 16:08:51 +01:00
DuckieTM
349b2c4dcd
Merge pull request #26 from Lorenzune/pr/wired-tools-command-20260319
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feat(commands): add wired tools launcher
2026-03-19 21:05:50 +01:00
duckietm
c2f3311344
🆙 Duplicate packet fix
2026-03-19 16:17:47 +01:00
duckietm
85ade76142
🆙 Latest comopiled version
2026-03-19 15:48:02 +01:00
Lorenzune
2a9f1c1c32
feat(commands): add wired tools launcher
2026-03-19 15:24:17 +01:00
Lorenzune
12079a43f8
feat(commands): add wired tools launcher
2026-03-19 15:22:49 +01:00
DuckieTM
1398f4e430
Merge pull request #25 from Lorenzune/pr/wired-advanced-conditions-timezone-20260319
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feat(wired): add advanced match conditions and hotel timezone
2026-03-19 15:07:32 +01:00
Lorenzune
00782cbde9
feat(wired): add advanced match conditions and hotel timezone
2026-03-19 14:30:32 +01:00
Lorenzune
e234debfbd
feat(wired): add advanced match conditions and hotel timezone
2026-03-19 14:27:26 +01:00
duckietm
5743341220
🆙 Fix conflict import
2026-03-19 10:20:35 +01:00
DuckieTM
727f0a9242
Merge pull request #23 from Lorenzune/pr/wired-altitude-relative-move-clean-20260318
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feat(wired): add altitude and relative move effects
2026-03-19 10:05:39 +01:00
DuckieTM
ee95e6e266
Merge pull request #24 from Lorenzune/pr/wired-triggers-clean-20260318
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feat(wired): add leave/click/action/short-period triggers
2026-03-19 10:05:21 +01:00
DuckieTM
db5f09f81a
Merge branch 'main' into pr/wired-triggers-clean-20260318
2026-03-19 10:05:04 +01:00
DuckieTM
67d0639bee
Merge branch 'main' into pr/wired-altitude-relative-move-clean-20260318
2026-03-19 10:04:39 +01:00
DuckieTM
5a8c17b97e
Merge pull request #22 from Lorenzune/pr/wired-freeze-furni-movement-clean-20260318
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feat(wired): add freeze and furni movement effects
2026-03-19 09:55:14 +01:00
DuckieTM
5b76dd25cd
Merge pull request #19 from Lorenzune/pr/wired-reward-mute-fixes-20260318
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fix(wired): improve rewards and room mute feedback
2026-03-19 09:54:45 +01:00
duckietm
77fea6b9fd
🆙 Added more rate limiting to the emu
2026-03-19 08:12:05 +01:00
Lorenzune
75151accb5
feat(wired): add upcounter clock controls and checks
2026-03-19 00:01:59 +01:00
Lorenzune
8a9670759a
feat(wired): add altitude and relative move effects
2026-03-18 17:40:43 +01:00
Lorenzune
d8a68ad8d3
feat(wired): add freeze and furni movement effects
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- register interaction types wf_act_freeze, wf_act_unfreeze, wf_act_furni_to_user, wf_act_user_to_furni and wf_act_furni_to_furni
- add effect types FREEZE, UNFREEZE, FURNI_TO_USER, USER_TO_FURNI and FURNI_TO_FURNI
- add freeze handling with cancel-on-teleport and cleanup on teleport or room leave
- support furni-to-furni secondary target selection and immediate furni position persistence
- prevent frozen users from walking until they are unfrozen or moved out of the frozen state
2026-03-18 17:40:43 +01:00
Lorenzune
13669ba8ce
feat(wired): add leave/click/action/short-period triggers
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- add wf_trg_leave_room, wf_trg_stuff_state, wf_trg_period_short, wf_trg_click_furni, wf_trg_click_tile, wf_trg_click_user and wf_trg_user_performs_action\n- add interaction type room_invisible_click_tile\n- persist selector-driven MatchFurni and ToggleRandom state changes\n- use configured duration in WiredEffectMuteHabbo
2026-03-18 17:38:42 +01:00
Lorenzune
d70841d61e
Merge upstream/main into main
2026-03-18 17:32:16 +01:00
Lorenzune
fb280c0912
fix(wired): improve rewards and room mute feedback
2026-03-18 17:03:25 +01:00
Lorenzune
c9f5c62c7f
fix(wired): improve rewards and room mute feedback
2026-03-18 17:01:10 +01:00
Lorenzune
ce522eb3b3
feat(wired): add altitude and relative move effects
2026-03-18 14:38:21 +01:00
DuckieTM
1a8fe52a14
Merge pull request #15 from duckietm/Dev
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🆙 Added the SQL for the camera & latest build
2026-03-18 07:45:26 +01:00
duckietm
438936df1d
🆙 Added the SQL for the camera & latest build
2026-03-18 07:44:15 +01:00
DuckieTM
0a9a723b77
Merge pull request #14 from duckietm/Dev
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Dev
2026-03-18 07:35:22 +01:00
duckietm
2b95f446dd
🆙 Security update Camera
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- Add file size limits (2MB photos, 1MB thumbnails) with pre-read rejection
- Add PNG dimension validation via IHDR header before full decode (prevents decompression bombs)
- Double-check decoded dimensions against max 1024x1024 (photos) / 640x640 (thumbnails)
- Increase render cooldown from 5s to 15s
- Add daily render quota (50/day per user) with 24h rolling window
- Fix cooldown message to show remaining seconds correctly
- Add structured logging for all rejected uploads
- Replace e.printStackTrace() with proper SLF4J logging
2026-03-18 07:34:18 +01:00
duckietm
a056bc4b79
🆕 Camera Now in the Emu - remove all camera stuff from 2002 😄
2026-03-17 17:03:59 +01:00
DuckieTM
c28c94516c
Merge pull request #12 from simoleo89/pr/underpass-room-setting
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feat(pathfinder): underpass walk-under-furniture with per-room setting
2026-03-17 14:23:22 +01:00
DuckieTM
0a2fb55143
Merge pull request #13 from duckietm/Dev
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Dev
2026-03-17 14:21:41 +01:00
duckietm
5749fea175
🆙 latest build
2026-03-17 14:21:03 +01:00
duckietm
70cc69b22a
🆙 Small fix for the update tile
2026-03-17 14:08:33 +01:00
simoleo89
b0f3f1488d
feat(pathfinder): add per-room underpass setting via room settings UI
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Add allow_underpass as a per-room boolean setting that controls whether
avatars can walk under elevated furniture. When disabled (default), the
room behaves normally with blocking items. When enabled, items elevated
above the UNDERPASS_HEIGHT threshold allow walking underneath.
Changes:
- Room: add allowUnderpass field with DB load/save
- RoomTileManager: make all 3 underpass checks conditional on room setting
- RoomItemManager: getWalkableItemAt() falls back when underpass disabled
- RoomSettingsComposer/SaveEvent: send/receive the flag in room settings packet
- SQL migration: add allow_underpass column to rooms table
Co-Authored-By: medievalshell <medievalshell@users.noreply.github.com >
2026-03-17 13:38:43 +01:00
simoleo89
e75fe83c80
feat(pathfinder): add configurable underpass walk-under-furniture support
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Allow avatars to walk under furniture items placed at a configurable height threshold (default 1.5). When a blocking item is elevated enough above the walk surface, the tile is treated as walkable.
Changes:
- RoomLayout: add UNDERPASS_HEIGHT static field (default 1.5)
- PluginManager: load pathfinder.underpass.height from emulator config
- RoomTileManager: add getUnderpassWalkHeight() method and underpass checks in tile state calculation, stack height, and canWalkAt()
- RoomItemManager: add getWalkableItemAt() method that returns the correct walkable item considering underpass clearance
- RoomUnit: use getWalkableItemAt() in movement cycle for accurate item resolution when walking under elevated furniture
Co-Authored-By: medievalshell <medievalshell@users.noreply.github.com >
2026-03-17 13:37:30 +01:00