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Arcturus-Morningstar-Extended/docs/superpowers/specs/2026-06-15-earnings-center-design.md
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2026-06-15 20:25:48 +02:00

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# Earnings Center Design
## Goal
Add an emulator-owned rewards hub for the "Guadagni" UI. The client and renderer may decide how it looks, but the emulator must own reward amounts, claim eligibility, cooldowns, and anti-abuse checks.
## Scope
The first emulator version exposes ten earnings categories:
- `daily_gift`
- `games`
- `achievements`
- `marketplace`
- `hc_payday`
- `level_progress`
- `donations`
- `bonus_bag`
- `mystery_boxes`
- `club_job`
Every category can be enabled, disabled, configured with one or more reward currencies, and claimed through a single-row claim or a claim-all request. Categories that are not yet backed by a native hotel subsystem still work through static configuration, so the UI contract is stable while deeper integrations are added later.
## Architecture
Add a focused `com.eu.habbo.habbohotel.earnings` package:
- `EarningsCenterManager` loads category definitions from emulator settings, builds per-user state, and performs claims.
- `EarningsCategory` is the allowlisted category enum and carries the client key.
- `EarningsReward` represents one configured reward.
- `EarningsEntry` is the serializable row state sent to the client.
- `EarningsClaimResult` reports single/all claim outcomes.
The packet layer only parses category keys and delegates to the manager. The client never sends amounts, cooldowns, or reward definitions.
## Persistence
Add a database update that creates `users_earnings_claims`:
- `id`
- `user_id`
- `category`
- `period_key`
- `claimed_at`
- unique key on `user_id`, `category`, `period_key`
The unique key is the main double-claim guard. `period_key` is calculated by the emulator from the category cooldown. Daily-style rewards use the UTC date key by default. One-time or long cooldown rows can use the cooldown bucket derived from `claimed_at`.
## Configuration
Add emulator settings with safe defaults:
- `earnings.enabled=0`
- `earnings.<category>.enabled=1`
- `earnings.<category>.cooldown.seconds=86400`
- `earnings.<category>.credits=0`
- `earnings.<category>.pixels=0`
- `earnings.<category>.points=0`
- `earnings.<category>.points.type=5`
The feature defaults off so existing hotels do not receive surprise economy changes after deploying the jar.
## Packet Contract
Add three incoming handlers:
- `RequestEarningsCenterEvent`
- `ClaimEarningsRewardEvent`
- `ClaimAllEarningsRewardsEvent`
Add two outgoing composers:
- `EarningsCenterComposer`
- `EarningsClaimResultComposer`
Composer format is intentionally simple and renderer-friendly: category key, enabled state, claimable state, next claim timestamp, rewards, and result code. Header IDs must be wired through `messages.ini`/packet registration in the same style as the rest of the emulator. If the renderer side chooses final IDs later, only the packet mapping should need adjustment.
## Security
- Reject unknown category keys.
- Reject all claims when `earnings.enabled=0`.
- Never trust reward amounts from the client.
- Clamp configured rewards to non-negative values.
- Use the database unique key to prevent concurrent double claims.
- `claim all` processes only claimable rows and returns per-category results.
## Tests
Add unit tests around the manager-level logic:
- disabled global feature returns disabled rows and rejects claims
- unknown category is rejected
- successful claim grants configured currency once
- duplicate claim in the same period is rejected
- claim-all grants all claimable rows and skips already claimed rows
Packet tests can remain light because renderer IDs may be finalized separately; the critical behavior is the server-side claim guard.