mirror of
https://github.com/duckietm/Nitro-V3.git
synced 2026-06-19 15:06:20 +00:00
🆙 Fix screen offset being stale after resize
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@@ -85,6 +85,7 @@ export const MainView: FC<{}> = props =>
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<AnimatePresence>
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{ landingViewVisible &&
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<motion.div
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className="w-full h-full"
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initial={ { opacity: 0 }}
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animate={ { opacity: 1 }}
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exit={ { opacity: 0 }}>
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@@ -83,27 +83,36 @@ export const HotelView: FC<{}> = props =>
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if(!container) return;
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const viewportWidth = window.innerWidth;
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const viewportHeight = window.innerHeight - 55;
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const lobbyEl = container.querySelector<HTMLElement>('.nitro-hotel-view-lobby');
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if(lobbyEl)
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const centerView = () =>
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{
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const containerRect = container.getBoundingClientRect();
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const lobbyRect = lobbyEl.getBoundingClientRect();
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const viewportWidth = window.innerWidth;
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const viewportHeight = window.innerHeight - 55;
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const lobbyCenterX = (lobbyRect.left - containerRect.left) + container.scrollLeft + lobbyRect.width / 2;
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const lobbyCenterY = (lobbyRect.top - containerRect.top) + container.scrollTop + lobbyRect.height / 2;
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const lobbyEl = container.querySelector<HTMLElement>('.nitro-hotel-view-lobby');
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container.scrollLeft = Math.max(0, lobbyCenterX - viewportWidth / 2);
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container.scrollTop = Math.max(0, lobbyCenterY - viewportHeight / 2);
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}
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else
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{
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container.scrollLeft = Math.max(0, (2600 - viewportWidth) / 2);
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container.scrollTop = Math.max(0, (1425 - viewportHeight) / 2);
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}
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if(lobbyEl)
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{
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const containerRect = container.getBoundingClientRect();
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const lobbyRect = lobbyEl.getBoundingClientRect();
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const lobbyCenterX = (lobbyRect.left - containerRect.left) + container.scrollLeft + lobbyRect.width / 2;
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const lobbyCenterY = (lobbyRect.top - containerRect.top) + container.scrollTop + lobbyRect.height / 2;
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container.scrollLeft = Math.max(0, lobbyCenterX - viewportWidth / 2);
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container.scrollTop = Math.max(0, lobbyCenterY - viewportHeight / 2);
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}
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else
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{
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container.scrollLeft = Math.max(0, (2600 - viewportWidth) / 2);
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container.scrollTop = Math.max(0, (1425 - viewportHeight) / 2);
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}
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};
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centerView();
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window.addEventListener('resize', centerView);
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return () => window.removeEventListener('resize', centerView);
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}, []);
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const handleMouseDown = (e: React.MouseEvent<HTMLDivElement>) =>
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@@ -43,10 +43,11 @@ export const RoomView: FC<{}> = (props) =>
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<AnimatePresence>
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{
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<motion.div
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className="w-full h-full"
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initial={ { opacity: 0 }}
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animate={ { opacity: 1 }}
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exit={ { opacity: 0 }}>
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<div ref={ elementRef } className="w-100 h-100">
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<div ref={ elementRef } className="w-full h-full">
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{ roomSession instanceof RoomSession &&
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<>
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<RoomWidgetsView />
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@@ -1,7 +1,7 @@
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import { ColorConverter, GetRenderer, GetRoomEngine, GetStage, IRoomSession, NitroAdjustmentFilter, NitroSprite, NitroTexture, RoomBackgroundColorEvent, RoomEngineEvent, RoomEngineObjectEvent, RoomGeometry, RoomId, RoomObjectCategory, RoomObjectHSLColorEnabledEvent, RoomObjectOperationType, RoomSessionEvent, RoomVariableEnum, Vector3d } from '@nitrots/nitro-renderer';
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import { useEffect, useState } from 'react';
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import { useBetween } from 'use-between';
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import { CanManipulateFurniture, DispatchUiEvent, GetRoomSession, InitializeRoomInstanceRenderingCanvas, IsFurnitureSelectionDisabled, ProcessRoomObjectOperation, RoomWidgetUpdateBackgroundColorPreviewEvent, RoomWidgetUpdateRoomObjectEvent, SetActiveRoomId, StartRoomSession } from '../../api';
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import { CanManipulateFurniture, DispatchUiEvent, GetRoomSession, IsFurnitureSelectionDisabled, ProcessRoomObjectOperation, RoomWidgetUpdateBackgroundColorPreviewEvent, RoomWidgetUpdateRoomObjectEvent, SetActiveRoomId, StartRoomSession } from '../../api';
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import { useNitroEvent, useUiEvent } from '../events';
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const useRoomState = () =>
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@@ -253,15 +253,20 @@ const useRoomState = () =>
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const resize = (event: UIEvent) =>
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{
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const width = Math.floor(window.innerWidth);
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const height = Math.floor(window.innerHeight);
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const newWidth = Math.floor(window.innerWidth);
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const newHeight = Math.floor(window.innerHeight);
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renderer.resize(width, height, window.devicePixelRatio);
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const offsetX = canvas.screenOffsetX - (newWidth - canvas.width) / 2;
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const offsetY = canvas.screenOffsetY - (newHeight - canvas.height) / 2;
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background.width = width;
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background.height = height;
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renderer.resize(newWidth, newHeight, window.devicePixelRatio);
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InitializeRoomInstanceRenderingCanvas(width, height, 1);
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background.width = newWidth;
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background.height = newHeight;
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canvas.initialize(newWidth, newHeight);
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canvas.screenOffsetX = ~~offsetX;
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canvas.screenOffsetY = ~~offsetY;
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};
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window.addEventListener('resize', resize);
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