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https://github.com/duckietm/Nitro-V3.git
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feat(badge-leaderboard): render avatar heads with the local renderer
The leaderboard rows pulled each avatar head from habbo.com's imaging service (`https://www.habbo.com/habbo-imaging/avatarimage?...headonly=1`) via a plain <img>. The avatar `figure` is already present in the leaderboard data (served by the CMS `/api/badges/leaderboard` endpoint), so there is no need for an external request - render it locally instead. Swap the <img> for the renderer-backed `LayoutAvatarImageView` (headOnly), which draws the head through `GetAvatarRenderManager().createAvatarImage(...)`. The head-only render is an absolutely-positioned background div rather than an <img>, so the avatar CSS is reworked to frame it (relative, overflow-hidden box with a head crop mirrored from the friends list), and the now-unused `getAvatarHeadUrl` helper is removed. Removes the last runtime dependency on habbo.com for this panel; avatars now come entirely from the local renderer.
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@@ -1,7 +1,7 @@
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import { AddLinkEventTracker, GetSessionDataManager, ILinkEventTracker, RemoveLinkEventTracker } from '@nitrots/nitro-renderer';
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import { CSSProperties, FC, useEffect, useMemo, useState } from 'react';
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import { BadgeLeaderboardBoard, BadgeLeaderboardEntry, BadgeRarityKey, fetchBadgeLeaderboard, getCachedBadgeLeaderboard, LocalizeText } from '../../api';
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import { Column, DraggableWindow, DraggableWindowPosition, Flex, Text } from '../../common';
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import { Column, DraggableWindow, DraggableWindowPosition, Flex, LayoutAvatarImageView, Text } from '../../common';
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import {
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badgeEmblemAchievement,
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badgeEmblemCommon,
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@@ -40,12 +40,6 @@ const RARITY_ASSETS: Record<BadgeRarityKey, { frame: string; emblem: string }> =
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const RARITY_ORDER: BadgeRarityKey[] = [ 'common', 'rare', 'epic', 'legendary', 'mythical', 'unique' ];
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const PAGE_SIZE = 10;
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const getAvatarHeadUrl = (figure: string): string =>
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{
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if(!figure) return '';
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return `https://www.habbo.com/habbo-imaging/avatarimage?figure=${ encodeURIComponent(figure) }&direction=2&head_direction=2&gesture=sml&size=m&headonly=1`;
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};
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export const BadgeLeaderboardView: FC<{}> = props =>
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{
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@@ -310,7 +304,7 @@ const LeaderboardRow: FC<LeaderboardRowProps> = props =>
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<div className={ `nitro-badge-leaderboard__row ${ isCurrentUser ? 'is-current-user' : '' } ${ ((rowIndex % 2) === 0) ? 'is-even' : 'is-odd' }` }>
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<div className={ `nitro-badge-leaderboard__rank ${ rankClassName }` }>{ entry.rank }</div>
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<div className="nitro-badge-leaderboard__avatar">
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<img className="nitro-badge-leaderboard__avatar-image" src={ getAvatarHeadUrl(entry.figure) } alt="" loading="lazy" />
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<LayoutAvatarImageView figure={ entry.figure } headOnly direction={ 2 } />
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</div>
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<Text className="nitro-badge-leaderboard__username" bold>{ entry.username }</Text>
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<Text className="nitro-badge-leaderboard__score" bold>{ entry.score }</Text>
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@@ -258,30 +258,28 @@
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}
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.nitro-badge-leaderboard__avatar {
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width: 54px;
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height: 36px;
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display: flex;
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align-items: center;
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justify-content: center;
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overflow: visible;
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position: relative;
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width: 40px;
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height: 40px;
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overflow: hidden;
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margin: 0 auto;
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align-self: center;
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}
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.nitro-badge-leaderboard__avatar .avatar-image,
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.nitro-badge-leaderboard__avatar-image {
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display: block;
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width: auto !important;
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height: auto !important;
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max-width: 54px;
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max-height: 62px;
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left: auto !important;
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right: auto !important;
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top: auto !important;
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bottom: auto !important;
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margin: 0 auto;
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/* The renderer-backed LayoutAvatarImageView (headOnly) draws the avatar head as
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an absolutely-positioned background div (`.avatar-image`), not an <img>. Frame
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it the same way the friends list does, scaled up for the larger row. */
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.nitro-badge-leaderboard__avatar .avatar-image {
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position: absolute !important;
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inset: 0 !important;
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width: 100% !important;
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height: 100% !important;
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margin: 0 !important;
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background-repeat: no-repeat;
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background-size: 82px auto !important;
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background-position: -20px -24px !important;
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transform: none !important;
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image-rendering: pixelated;
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object-fit: contain;
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}
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.nitro-badge-leaderboard__username {
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