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docs(CLAUDE): add Runtime verification section (Claude-in-Chrome, not headless)
Captures the session learning: the client can't be verified headless (WebGL hangs + SSO login); use the Claude-in-Chrome extension on the real logged-in localhost:5173 session (shared SSO cookie auto-logs-in, real GPU). Toolbar buttons are canvas → locate by screenshot + click by coordinate.
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@@ -86,6 +86,17 @@ link to a sibling working tree — `../Nitro_Render_V3` (preferred) or
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the codebase — that's expected on a sandbox without the renderer, not a
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regression.
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## Runtime verification
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This client can't be driven **headless** — the room renders via PixiJS/WebGL,
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which hangs in a headless browser, and login needs an SSO session. To verify a
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change at runtime, use the **Claude-in-Chrome extension** against the user's
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real, logged-in `localhost:5173` session: it shares the browser's SSO cookie
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(auto-login) and uses the real GPU. Toolbar buttons are canvas (not in the
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accessibility tree) — locate them by screenshot/zoom, then click by coordinate.
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The `preview_*` (headless) tools can't bind 5173 here and won't get past
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login/WebGL, so they're not usable for in-game verification.
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## Stack snapshot
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- React 19.2.5, `react-dom` 19.2.5, `@types/react` 19.2.x.
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