The online-friends bar is portaled into the right toolbar nav, which sits
inside `tb-nav-clip` (fixed, `max-w-[calc(50vw-242px)]`, `overflow-x: clip`).
Each online friend adds a fixed `w-[132px]` chip, so the bar grew with every
friend up to MAX_DISPLAY_COUNT (3). Once it exceeded the clip width the right
edge was silently cut off - the scroll arrow and part of the search button
disappeared. The portal slot is `shrink-0`, so the chips never compressed;
they just overflowed and got clipped. Net effect: "more friends online =
broken bar".
Measure the room actually available between the bar's left edge and the
viewport's right edge (re-measured on resize / ResizeObserver) and derive an
effective visible count clamped 1..3, always reserving space for both arrows
and the search chip so nothing clips at any width or friend count. The bar's
left edge is stable (it follows fixed-width toolbar icons), so changing the
chip count never moves it - no measurement feedback loop.
Scroll offset now derives a clamped safeOffset used by every read, so a
stale indexOffset after the list shrinks / the fit grows renders correctly
and self-corrects on the next arrow click (no write-back effect).
Show the furni's resolved furnidata JSON entry (the editable display
name's source of truth) in a collapsible read-only section under Basic
Info. Uses furniDataEntry already available client-side — no extra
packet. Supersedes the old read-only resolver-preview slice.
useFurniEditor gains importText(id) + importResult (10049 round-trip); the
edit view shows an 'Import from Habbo' button that fills Display Name/
Description with the official text for review before Save (nonce-guarded,
classname-matched), with an inline result note.
The search-bar magnifier had a too-short handle relative to the lens, so
at 16px it read like a musical note. Use a proportioned lens + longer
handle so it reads unmistakably as a magnifying glass.
- Restyle to match the editor: slate palette, rounded card, search bar
with icon + focus ring, teal filter chips, larger furni thumbnails,
loading skeleton + empty state.
- Live search (350ms debounce) with clear button; filters/sort apply
immediately.
- Pagination: first/prev/next/last + page-jump input + 'Showing X-Y of Z'
(was Prev/Next only across 3002 pages).
- Header sort now queries the server (sortField/sortDir) instead of
reordering only the 20 visible rows; useFurniEditor.searchItems passes
the sort through.
The Tip bubble was still clipped by the card's overflow-auto scroll
container when a section was scrolled near the viewport top. Render the
tooltip via createPortal to document.body with position:fixed computed
from the icon rect, so it escapes every overflow/transform ancestor.
Tip tooltips were whitespace-nowrap (one very wide line) and clipped by
the Section card's overflow-hidden. Bound the bubble width with wrapping
(w-44, whitespace-normal, centered) and drop overflow-hidden from Section
(keeping rounded corners via rounded-t/b-xl on the header) so long tips
like Custom Params render fully.
Saving an unchanged name made the server writer return false, which the
handler misreports as 'Classname not found in furnidata'. Gate the
'Save name/desc' button on a real diff (furnidataDirty) so an unchanged
save can no longer fire that misleading error.
- Merge the lone Inventory permission (allowInventoryStack) into the
Gameplay group, dropping the separate Inventory header+row to save
vertical space.
- Rework the header meta row: ID/Sprite as label+monospace-value pills,
'in use' tinted green with a dot when placed instances exist (grey at
0), 'Unsaved' as an amber pill with a dot.
~1.4k items_base rows (pets, custom items) have no matching furnidata
classname, so saving their name returned the cryptic server error
'Classname not found in furnidata'. Detect this client-side via the
resolved furniDataEntry (entry + classname match) and, when absent,
hide the Display Name/Description inputs + Save behind a clear
'NO FURNIDATA' notice instead of letting the save fail. In-furnidata
furni (~97.6%) are unchanged.
The server now mirrors the furnidata display name into
items_base.public_name, so on updateFurnidata patch selectedItem.publicName
immediately; the auto detail re-fetch that follows agrees with the DB
value (no flicker). Not applied to revertFurnidata (revert restores the
previous DB name).
Enabled chips now use a solid teal fill (bg-[#1E7295]) with white
text + a white status dot; disabled chips are muted grey with a grey
dot. The old bg-primary/10 + text-primary 'on' state was nearly
indistinguishable from 'off'. Adds aria-pressed + title for a11y.
- Chat input @ autocomplete: typing @ shows online users (room users +
online friends + room aliases) with avatars; arrows/Tab/Enter to pick.
- Any valid @nick token is highlighted blue in chat bubbles (like @all),
giving visual feedback that it is a recognised mention.
- Side notification toast on a received mention: sender avatar (from the
new senderFigure wire field) + message + dismiss; dismiss marks it read
so the toolbar unread badge updates. Auto-hides after 8s.
- IMentionEntry/parsers carry senderFigure end to end.
On catalog open, re-fetch the custom furnidata chunk (custom/imported.json5) via
SessionDataManager.mergeFurnitureDataFromUrl() and feed the new entries to
RoomContentLoader.processFurnitureData(), so furniture imported from the admin
panel appears without a full client reload.