Runtime-loaded visual re-skin system (no client rebuild, real themes never
hit git). A theme = a folder on the server (theme.base.url) with a manifest +
CSS "pieces"; each piece is toggled from Settings > Themes (checkboxes). A
broken/404 piece auto-falls back to the default (per piece). Hotel-wide default
via ui-config theme.default (+ theme.default.pieces), per-user override in
localStorage (same pattern as the catalog style toggle).
- api/theme/ThemeManager: fetch index/manifest + inject/remove <link> + fallback
- hooks/theme/useThemes: state + persist + default-from-config + live apply
- components/theme/ThemeApplier: applies on boot (mounted in MainView)
- UserSettings: General/Themes tabs with theme selector + per-piece checkboxes
- custom-themes/: reference template (demo theme "Neon Viola" + README)
- .gitignore: public/custom-themes/ (real themes are never committed)
Introduce a reusable NavigatorRoomSettingsSectionView card (rounded
bg-gray-100 panel with a bold-small title) and apply it across the
Access, VIP/Chat, Moderation and Rights tabs so every room-settings
screen matches the Base and Misc tab styling. Pure visual restyle —
handleChange wiring, events, composers and validations are unchanged.
The previous fix put 'flex' on the Text component, but Text forces
display:inline as its base class, so the flex never applied and the X
icon dropped onto its own line. Use a Flex container with the icon and
a Text child instead, so icon + label sit on one centered row.
Replace the cramped horizontal label/control rows with a vertical
stacked-label layout (bold label above each full-width control),
matching the sibling Access tab. Fixes multi-word labels wrapping in
the narrow panel. Tags share one label with the two inputs side-by-side.
Drops the now-unused Base spacer elements. Layout-only: no change to
handleChange, validation thresholds, save-on-blur, or field order.
- 39 bubble custom con relativo pointer colorato (colore campionato dal
fondo di ogni bubble) + regole CSS in Chats.css (resa in-stanza border-image
+ anteprima nel selettore)
- selezionabili via chat.styles dell'ui-config (lato server)
- soundboard: paginazione 9/pagina (griglia 3x3) con frecce + indicatore,
cosi la card non cresce a dismisura
The Base tab labels used col-3 and the delete row used
d-flex/justify-content-center — Bootstrap utilities that don't exist
in this Tailwind 4 build, so labels collapsed and wrapped. Swap to
w-1/4 shrink-0 and flex/justify-center/items-center, and drop the
dead col-4 on the Access-tab password inputs. Also fix a missing
break in the tag save-error switch (invalid-tag always showed the
non-choosable message) and a && / || precedence bug in saveTags
that checked the wrong tag field.
Replace the onKeyDown Enter handler + onClick button with a
<form action={submitSearch}>. Enter submits natively; the search
button (a styled div, not a real <button>) triggers form submission
via formRef.requestSubmit(), so both paths run the single
FormData-driven handler. The 300ms debounced filter push is kept.
Move favourite room ids out of the useBetween navigator store into a
dedicated Zustand store. useNavigatorFavourite(roomId) subscribes only
to s.ids.has(roomId) (a boolean), so a FavouriteChangedEvent for one
room no longer re-renders every favourite-aware view. apply() returns
the same state reference when membership is unchanged.
- Catalogo Hippiehotel responsive su mobile (finestra 96vw/72vh, rail
tappabile, sotto-pannelli ristretti); duckie ripristinato come entita
separata (revert modifiche scrollbar sul suo CSS)
- BC e catalogo normale seguono entrambi il toggle tema; il duckie non
duplica piu il logo nelle pagine info_duckets
- Navigator: highlight della tab segue currentTabCode (era bloccato su
Pubblici mentre il contenuto cambiava)
- Inventario: link inventory/show/<tab> per deep-link a una scheda
- User Profile: avatar visibile e allineato a bg/stand, finestra piu
grande, bordi puliti, Created/Last login mostrano il valore, bottoni
Change Looks/Rooms/Change Badges/Add friends/Achievement funzionanti
- Amici: header non piu sovradimensionati e teste avatar inquadrate
(regole flat: quelle annidate .nitro-friends{&...} non si applicavano)
Il form di modifica pagina precompilava la caption con la localization
che include il suffisso ' (id)' aggiunto dal server ai mod, e salvandola
l'id si accumulava (Wired (1114) (1114) ...). Ora striscia quel suffisso.
Rimpiazza il catalogo del rebuild upstream con quello originale di
Hippiehotel.nl Nitro-V3 (CatalogModernView ripristinato, ClassicView/
sub-views/CSS pre-merge). CatalogView sceglie Modern (default) o Classic
via il toggle 'stile classico'. Rimosso l'hack CatalogClassicLegacy.css.
Ripristina il look del catalogo pre-merge come CSS scoped sotto
body.catalog-skin-legacy (CatalogClassicLegacy.css), attivato dal toggle
'stile classico'. CatalogView mette/toglie la classe sul body.
Aggiunge un checkbox nelle impostazioni utente per scegliere lo stile del
catalogo (classico vs moderno) + flag globale catalog.classic.style in
ui-config.json come default per tutti. Override per-utente in localStorage.
Adopt upstream wheel redo (Settings popup gated by acc_wheeladmin,
RareValues becomes view-only) and the radio enable/disable config gate.
Drop the broken orphaned duplicates under user-settings/fortune-wheel
and user-settings/rare-values (wrong relative import depth, unused,
failed typecheck). Soundboard / radio / background editor untouched.
NavigatorFilterChipsView renders the 5 SearchFilterOptions (anything /
room.name / owner / tag / group) as pill chips instead of a <select>.
Active chip uses bg-primary; the chips sit on their own row above the
search input. Drives the existing searchFilterIndex local state — the
debounce effect already rebuilds the query:value string from it, so no
behavioural change to how searches are issued.
Deferred to wave 1c: saved-search chip row (replacing the 600px sidebar).
That one needs care — a saved-search click sends NavigatorSearchComposer
directly, which P2's accept-filter (result.code must match currentTabCode)
can reject; the chip version must route through setTab/setFilter instead.
Wants browser verification.
navigator suites 28/28, lint:hooks clean, no new typecheck errors.
Visual polish, first wave:
- NavigatorEmptyStateView: replaces the bare "No rooms found" text with a
centered icon + message + a Create-room CTA. Reuses existing i18n keys
(navigator.search.returned.no.results / .roomsettings.moderation.none /
.createroom.create) so no new localization entries are needed.
- NavigatorSearchSkeletonView: animate-pulse placeholder rows shown while a
search is in flight and no result is cached yet (matches the HK dashboard
skeleton pattern). Replaces the NitroCard.Content spinner overlay for the
result list.
Bug fix bundled in: NavigatorSearchView called useNavigatorSearch() a second
time purely to read searchResult for its input-sync effect. Since the hook is
not a useBetween singleton, that registered a duplicate NavigatorSearchEvent
listener AND fired a duplicate NavigatorSearchComposer on every search.
NavigatorView now owns the single useNavigatorSearch() call and passes
searchResult to NavigatorSearchView via prop.
Test maintenance: useNavigatorSearch.test.tsx was written for the original
useNitroQuery implementation, which upstream reverted (05d71dd1) to
useMessageEvent + useState. Removed the dead QueryClient scaffolding, fixed
case 1 (assert no fetch starts with empty tab), dropped case 7 (the query
invalidator no longer exists). 6 cases, all green.
Full suite 471/471. Typecheck: only the environmental renderer-mismatch
errors (soundboard / rare-values / floorplan APIs absent from the linked
renderer), none in navigator files.
Adds an "Editor Posizione" button to the furni infostand action bar for
branding / MPU furni, opening a dialog to position and zoom the image:
- draggable dot moves offsetX/Y (live, local preview only)
- slider zooms the image (scale, via the renderer's per-sprite scale)
- offsetZ kept as z-index; Save persists + broadcasts via SetObjectData
- radio "Live" + all editor labels go through LocalizeText (external texts)
Pairs with the renderer branding scale/offset support and Arcturus' `scale`
default on InteractionRoomAds.
Adds a compact collapsible radio widget (top-left) that plays internet
radio streams with the HTML5 Audio API — no server/renderer changes.
- station list loaded from a JSON5 config file (loadGamedata: JSON + JSON5),
shipped as radio-stations.json5.example so each hotel fills in its own
- shows the selected station + a dropdown (3 visible, scrolls if more) to
switch; volume slider; animated equalizer + LIVE indicator
- first station autostarts quietly (5%) on load, with a resume-on-first-
gesture fallback for browser autoplay policy
When the server (soundboard_sounds table) returns no pads, the client now
loads them from a JSON5 config file (loadGamedata accepts plain JSON and
JSON5). Useful when the DB / CMS isn't set up yet.
File-defined pads play locally for the clicker; DB-backed pads still go
through the server broadcast so everyone in the room hears them. Ships a
radio-style soundboard-sounds.json5.example template.
The editor never requested occupied tiles, so tiles holding furniture
were indistinguishable from empty floor and could be edited/voided.
- request GetOccupiedTilesMessageComposer when the editor opens
- handle RoomOccupiedTilesMessageEvent -> SET_OCCUPIED_TILES
- new Tile.occupied flag (kept separate from `blocked`/void): occupied
tiles render with a distinct marker and are protected from PAINT/
ERASE/ADJUST and brush-to-selection edits
- occupied is purely informational and never changes the saved tilemap
(no accidental voiding of floor under furni)
Tests: reducer cases for SET_OCCUPIED_TILES + edit protection; container
test asserts the occupied event is non-destructive on save; route the
canvas pointer test through elementFromPoint (jsdom has no getScreenCTM).
Client side of the soundboard. Room owners enable it in Room Settings >
Misc (next to the YouTube TV toggle). When enabled, a soundboard icon
appears in the toolbar for everyone in the room; pressing a pad broadcasts
the sound so all occupants hear it. Incoming SoundboardPlay is played via
the HTML5 Audio API.
Also: fix FloorplanCanvasSVG to use ReactElement instead of the removed
global JSX namespace (React 19), and pair the client Dev branch with the
renderer fork that carries the custom features in CI.
How sounds are managed (works with any CMS):
Sounds are rows in the `soundboard_sounds` table:
id, name, url, enabled, sort_order
The emulator loads every row with enabled=1 (ordered by sort_order, id)
and sends the list to clients on room enter; the client plays `url`
directly, so any publicly reachable audio URL works (mp3/ogg/wav).
To add a sound from an admin/housekeeping panel of any CMS:
1. Upload the audio file to wherever the CMS stores public assets
(same approach as custom badge images).
2. INSERT a row into `soundboard_sounds` with the display name and the
public URL of the uploaded file, enabled = 1.
3. Reload the emulator soundboard (or restart) to pick it up.
Relative urls resolve against the `soundboard.url.prefix` config key
(falls back to `asset.url`); absolute urls are used as-is.
NavigatorView reads searchResult/isFetching from useNavigatorSearch
instead of useNavigatorData/useNavigatorUiState. Tab clicks call
setTab(code) on the UI store, which atomically updates the query key
and triggers refetch. The 4 lifecycle useEffect blocks driving the
old imperative flow (needsSearch / reloadCurrentSearch / markReady)
are removed — the query handles all of it now.
NavigatorSearchView has a debounced (300ms) onChange -> setFilter
that drives the same query refetch. Explicit submit (Enter / button)
skips the debounce and calls setFilter immediately.
linkTracker case 'search' now setTab + setFilter + show — no more
pendingSearch ref.
useNavigatorSearch.test.tsx: cast constructors as any to satisfy tsgo
against real renderer types while keeping runtime stubs no-arg-safe.
yarn typecheck / test / lint:hooks all clean (only pre-existing
floorplan environmental failures).
Each of the 5 Navigator sub-views (RoomCreator, DoorState, RoomInfo,
RoomLink, RoomSettings) is now wrapped in its own WidgetErrorBoundary so
a crash inside one no longer takes down the others. Matches the pattern
already applied to the 13 room widgets + 20 furniture widgets.
Zero behavioural change in the happy path. yarn typecheck +
yarn test --run + yarn lint:hooks all clean (only the 3 pre-existing
floorplan failures remain, unrelated to Navigator).