Commit Graph

593 Commits

Author SHA1 Message Date
duckietm b3ff46a771 🆙 Fix Toolbar & Pets layout 2026-05-22 16:00:59 +02:00
duckietm df4ec5201b 🆙 Fix text in the navigator 2026-05-22 15:25:05 +02:00
duckietm 20588533d3 🆙 Added translation to the Catalog Text 2026-05-22 11:47:26 +02:00
duckietm 5002b2fcdc 🆙 Fix Catalog Edit 2026-05-21 16:58:47 +02:00
duckietm 49917ed49b 🆕 Redesign of HC Club buy, now also give as gift 2026-05-21 14:00:03 +02:00
duckietm 690a196d42 🆙 Fix texts 2026-05-21 08:59:26 +02:00
DuckieTM e9591acc0e Merge pull request #146 from medievalshell/Dev
feat(loading): redesigned loader with progress bar, task labels, configurable assets + perf(build): granular code-split + preconnect hint for cold-load speed + docs: PERFORMANCE.md — client + server recipe for the 4s cold load
2026-05-21 07:39:32 +02:00
DuckieTM 1b2552dd11 Merge pull request #145 from simoleo89/feat/mod-tools-redesign
feat(mod-tools): complete redesign + i18n + correctness fixes
2026-05-21 07:39:10 +02:00
DuckieTM 6abc765680 Merge pull request #144 from simoleo89/fix/button-icon-alignment
fix(button): align icon + text via inline-flex, not inline-block
2026-05-21 07:38:55 +02:00
DuckieTM 207b06e77c Merge pull request #143 from simoleo89/fix/v35-followups
fix: V3.5.0 follow-ups (DraggableWindow useRef, catalog test contract)
2026-05-21 07:38:36 +02:00
medievalshell 35f16a6745 docs: PERFORMANCE.md — client + server recipe for the 4s cold load
Standalone performance guide for the Nitro V3 client, covering both
sides of the cold-load story so a deployer doesn't have to cross-
reference two repos to get from 60-90 s down to 4 s.

Sections:

1. Three Nitro-side changes that matter (code split, LoadingView with
   real progress, remember-token URL capture)
2. Vite manualChunks — why vendor-first ordering matters, why pixi
   stays inlined, expected chunk sizes after yarn build
3. LoadingView state model + the 12-stage progress table + the
   pre-React shell template in scripts/write-asset-loader.mjs
4. Remember-token capture from URL → SetRememberLogin, with DevTools
   verification of nitro.auth.remember localStorage entry
5. nginx gzip (the single biggest win at ~17x for JSON5) + 30-day
   cache headers on gamedata + try_files manifest fallback
6. Windows + IIS equivalent — URL Rewrite + ARR reverse proxy to
   Node, Dynamic Compression toggle, web.config snippets,
   trade-offs (CPU cost, JDBC quirks, shared hosting caveat)
7. End-to-end verification probes — chunks present, gzip on, dir
   fallback works, progress bar renders, remember-token persisted

Cross-references medievalshell/InertiaCMS:docs/PERFORMANCE.md for the
matching CMS-side application config (SSO TTL, /api/auth/remember
endpoint, migrations).
2026-05-21 02:49:51 +02:00
medievalshell 450b0fface security: don't dump the SSO ticket in the prepare() diagnostic log
The `[App] prepare() start` console.warn was including the full SSO
ticket from `window.location.search`. SSO tickets are one-shot bearer
credentials — any leak (copied logs in a bug report, screen share,
malicious browser extension reading console output) grants
single-use access to the user's session. Replace the actual ticket
with a boolean.
2026-05-21 02:23:56 +02:00
medievalshell 0c7814fe04 perf(build): granular code-split + preconnect hint for cold-load speed
The vendor chunk was a single ~1MB blob (react + tanstack-query +
framer-motion + jodit + emoji-mart + react-icons + howler + zustand +
json5 all merged), forcing every cold load to wait on the slowest of
those modules before the page could interactivate. Split it into
domain-specific chunks so HTTP/2 multiplexing can pull them in
parallel and CF can cache each independently:

- vendor-pixi  (pixi.js + pixi-filters — when rollup actually splits;
                currently inlined into the umbrella renderer chunk
                because nitro-renderer is its sole importer)
- vendor-audio (howler)
- vendor-emoji (@emoji-mart — heaviest at ~430KB, only used in chat
                so a longer-term win is making it lazy)
- vendor-editor (jodit + @react-page — admin-only news editor)
- vendor-react (react / react-dom / scheduler / error-boundary)
- vendor-motion / vendor-query / vendor-icons / vendor-state /
  vendor-json5
- nitro-renderer-{avatar,communication,room,assets} — heaviest
  renderer packages get their own chunks when imported directly
  (the umbrella @nitrots/nitro-renderer still hosts the rest)

Also add a `<link rel=preconnect>` for challenges.cloudflare.com so
the Turnstile JS handshake doesn't pay an extra TLS round-trip on
the first paint.

Net effect: roughly the same total bytes shipped on a cold load, but
they fetch in parallel instead of sequentially, and a warm second
visitor only re-downloads the chunks whose code actually changed.
2026-05-21 02:03:38 +02:00
medievalshell 9e38de6160 feat(auth): capture remember-token from URL and persist for reconnect
The CMS Inertia /client page now passes `&token=<uuid>&token_exp=<unix>`
on the iframe src so Nitro can persist the token to localStorage on first
boot. `App.tsx::prepare()` reads them from `window.location.search` and
calls `SetRememberLogin({ token, expiresAt })` when no remember-login is
already stored.

This wires up the existing reconnect flow: when the WS drops, the loop
in `tryRememberLogin()` (already in this file) POSTs the saved token to
`login.remember.endpoint` (defaults to `${api.url}/api/auth/remember`)
and uses the returned fresh SSO ticket to reconnect. Without this step
the localStorage stayed empty and the reconnect always fell through to
"Session expired" after a few retries because Arcturus clears
`auth_ticket` on first consume.

Server side: the CMS counterpart is in medievalshell/InertiaCMS
commit on djoohotel — adds the /api/auth/remember endpoint backed by
`users_remember_families` (UUID family + 30-day expiry + revoked flag).
2026-05-21 01:01:06 +02:00
medievalshell d762f00c44 test(catalog): add getNodesByOfferId to useCatalogActions contract
`useCatalogActions` filter (useCatalog.ts:1042-1043) destructures and
returns `getNodesByOfferId` from the store along with the other action
methods. The filter contract test was stale — it asserted 11 keys while
the actual filter returns 12.

Add `getNodesByOfferId` to the expected keys list and to the fakeStore
mock so the assertion matches the live hook output.
2026-05-21 00:35:03 +02:00
medievalshell c170eb0a5b fix(types): unblock CI typecheck on Dev
Two pre-existing tsgo failures surfaced by the loading-screen redesign PR:

1. AvatarEffectsView: import loadGamedata via the umbrella
   `@nitrots/nitro-renderer` instead of `@nitrots/utils`. The deep
   sub-package alias only exists in vite.config.mjs; tsgo resolves
   against node_modules, where only the umbrella is symlinked. Same
   symbol — index.ts re-exports `* from '@nitrots/utils'`.

2. DraggableWindow: `useRef<HTMLDivElement>()` -> `useRef<HTMLDivElement>(null)`.
   React 19 typings now require an initial value. Fixed once in
   a39aa37, re-introduced by the merge in 03bebe4.
2026-05-21 00:31:14 +02:00
medievalshell c685c997a3 feat(loading): redesigned loader with progress bar, task labels, configurable assets
Loading screen overhaul:
- LoadingView: Nitro V3 logo flush top-left, loading.gif at viewport
  centre, large progress bar (max 900px / 90vw, h-8, gradient + glow)
  anchored bottom-centre with the percentage rendered inside the bar in
  Poppins, plus a friendly stage label underneath. Logo + background +
  progress bar colour overridable via renderer-config keys
  (loading.logo.url, loading.background, loading.progress.color).
- App.tsx: wired a real loadingProgress (0->100) + loadingTask driven by
  the boot pipeline: config init (10), renderer (20), per-warmup-task
  bumps for AssetManager/Localization/AvatarRender/SoundManager (25->70),
  session managers (78/85/92), Communication (98), ready (100). Each bump
  carries a task label looked up via a new taskLabel(key, fallback)
  helper so the Italian baseline ("Sto caricando il guardaroba",
  "Connessione al server", ...) can be translated by editing
  renderer-config; fallback keeps current strings if the key is missing.
- AvatarEffectsView: replace raw fetch(url).json() with
  loadGamedata(url) so the effectmap root manifest (JSON5 with
  // comments) parses correctly and supports the core/custom/seasonal
  tier merge.
- fallbackToLogin: respect login.screen.enabled=false. When login is
  disabled (SSO-only deployments), init failures now route to
  showSessionExpired() (home + diagnostic) instead of rendering an empty
  LoginView placeholder.
- scripts/write-asset-loader.mjs: the pre-React shell rendered into
  #root before the JS bundle takes over was a light-blue login skeleton
  (linear gradient + two grey rectangles) producing a visible flash
  before the real loader appeared. Replaced with the same
  radial-gradient the LoadingView paints — the handoff is now invisible.
- renderer-config.example: document the 13 loader keys so operators can
  copy & translate.
2026-05-21 00:22:17 +02:00
simoleo89 18effe33eb feat(toolbar): show open-ticket count badge on ModTools button
When a new CFH ticket arrives the moderator currently only finds out
by opening the ModTools launcher and looking at the Report Tool
counter. If the launcher is closed they have no signal — same
treatment friend requests already get on the People button next door.

Match the existing pattern: read `tickets` from `useModTools()`
(useBetween-shared, no extra subscription cost), filter to
state===1 (OPEN), and render a <LayoutItemCountView> over the
ToolbarItemView in absolute-positioned relative wrapper. Same
positioning as the friend-requests badge (-right-1 -top-1 z-10
pointer-events-none).

Gated on `isMod` so non-mods don't compute the filter or render
the wrapper — and since useModTools is a useBetween singleton its
event listeners only register once across the whole app regardless
of consumer count.

Applied to both toolbar layouts (desktop and mobile, lines ~272 and
~382) so the badge follows the user across breakpoints.
2026-05-20 22:10:43 +02:00
simoleo89 c2d581225b fix(button): align icon + text by forcing inline-flex display
The Button base class string declared `inline-block`, even though the
component renders through <Flex center> which passes display="flex".
Both `inline-block` (from the Button base class) and `flex` (from
Flex) ended up as classes on the same element. Tailwind v4's emitted
stylesheet orders display utilities in source order — the
unfortunate result on this build was that the icon kept rendering at
the baseline (top-left of the line box) while the text settled
centered via text-center, i.e. inline-block layout was winning.

Resolve the ambiguity by passing display="inline-flex" to Flex
explicitly. Now there's only ONE display utility on the element
(inline-flex), and Flex's center=true still adds items-center +
justify-center. Strip the now-conflicting `inline-block` /
`align-middle` from the Button base class string — flex's
items-center already handles vertical alignment.

text-center is kept so multi-line label buttons that relied on it
still render centered (it's a no-op for flex-row layout otherwise).

No call-site changes needed — pure CSS-equivalence fix on a single
common component.
2026-05-20 22:07:36 +02:00
simoleo89 0ad284fa9c refactor(mod-tools): drop the launcher Context strip
The Context strip at the top of the launcher showed which room the
mod is currently observing — green pill + door icon when in a room,
zinc strip when not. In practice it's noise: the Room Tool / Chatlog
Tool buttons right under it already gate on the same in-room state
(disabled when not in a room) and carry their own tooltip explaining
that. The strip duplicated the signal without adding actionable info.

Remove the section, the now-unused FaDoorOpen / FaDoorClosed imports,
and the matching `modtools.window.section.context` /
`modtools.window.context.room` locale keys (from both the runtime
UITexts.json and the versioned UITexts.example template).
2026-05-20 22:01:58 +02:00
simoleo89 46daa96100 fix(mod-tools): empty-value placeholder no longer renders as music note
User reported empty fields (Email, Last Purchase, Lock Expires, Banned
Accs, Abusive CFHs) showing what looks like a music-note glyph next to
the label. They aren't censored — they're genuinely empty (a rank-7
Administrator account has none of that data populated). The em-dash
"—" (U+2014) used as the placeholder doesn't have a glyph in the
Habbo pixel font (Volter / Volter-Goldfish), so the engine falls
through to a placeholder glyph that on some font stacks looks like a
music note.

Two-part fix in ModToolsUserView (Field), ModToolsIssueInfoView
(Field) and ModToolsRoomView (owner fallback):

1. Replace the U+2014 em-dash with a plain ASCII `-`. Hyphen-minus is
   safely in Volter, so the placeholder renders correctly across the
   whole client.

2. The `value || placeholder` guard is now `(value || value === 0)`.
   Stat fields whose value is the literal number 0 — a clean account
   with cfhCount=0, banCount=0, cautionCount=0 — were rendering the
   placeholder because 0 is falsy. Treat 0 as a real value.

Also dropped the `italic` class on the placeholder span — the
hyphen does the job on its own and italic on a single-character
glyph in a pixel font was making it look like a tilted line.
2026-05-20 21:41:52 +02:00
simoleo89 91938985a2 refactor(mod-tools): launcher box gets context strip + section grouping
The launcher panel was a flat stack of four buttons (Room Tool, Chatlog
Tool, selected-user + presence dot inline, Report Tool) with no visual
hierarchy. The selected-user row was particularly cramped — name, the
2px dot and the 4×4 close-X all crammed into a single button row, easy
to misclick.

Reorganize into four logical groups, each with a small uppercase
section label:

  Context  — gradient strip (emerald when in a room, zinc when not)
             showing "Room #<id>" or "Enter a room first" with a
             matching door icon. Source of truth for "what is the
             mod observing right now"; both Room Tool and Chatlog
             Tool feed from the same currentRoomId.

  Room     — Room Tool + Chatlog Tool stacked. Both still gate on
             isInRoom; the disabled state now reads from a single
             flag instead of repeating `currentRoomId <= 0`.

  User     — When a user is selected: a card with the presence dot
             (emerald = still in room, zinc = left), the username at
             a real legible size, a bigger close button, plus a
             dedicated "Open Info" button to toggle ModToolsUserView.
             Splitting the click target from the close action removes
             the misclick footgun.
             When no user is selected: a dashed-border empty state
             with a FaUserSlash icon and the "Select a user" hint —
             reads as a clear "no selection" instead of an active
             button you can't press.

  Reports  — Report Tool with the open-ticket badge. Badge gets a 2px
             rose halo box-shadow so a new ticket pulses into view
             instead of competing with the button background.

Locale keys added under modtools.window.section.* and
modtools.window.context.room / modtools.window.user.open_info, in both
the runtime UITexts.json and the versioned UITexts.example template.

The "Open Info" button label is a fix in flight — the old layout
overloaded the username row to also open user info, with no separate
label. The new explicit button gets its own key so the action is
unambiguous (the previous version mislabelled the button as "Mod
Action", which is actually a different sub-panel).

typecheck + vitest 214/214 + JSON validation all clean.
2026-05-20 21:41:52 +02:00
simoleo89 a9515cb1a0 fix(mod-tools): chatlog wrappers back to useMessageEvent + useEffect
ModToolsChatlogView and CfhChatlogView were on the useNitroQuery
pattern. Symptom: the card opens, the spinner spins, but the data
never arrives — even when the server is correctly answering with
ModToolRoomChatlogComposer (header 3434) and GetCfhChatlogComposer
(607). Both header IDs match the renderer's Incoming map, both server
handlers gate only on ACC_SUPPORTTOOL and reply unconditionally when
the room/issue lookup succeeds. So the request DOES go out and the
response DOES come back — but useNitroQuery's listener (registered
via `new (ParserCtor)(callback)` + `registerMessageEvent`) isn't
delivering the event to the React side here.

ModToolsUserChatlogView already uses the plain `useMessageEvent` +
`useEffect(sendComposer)` pattern and works on this same setup, so
align the two broken views with it. Keep the loading-spinner empty
state introduced yesterday so the user still gets visible feedback
while the response is in flight.

This sidesteps useNitroQuery for these two cases rather than fixing
it in place — the underlying createNitroQuery + listener registration
plumbing still works for OfferView, useUserGroups, useClubOffers,
useSellablePetPalette, useMarketplaceConfiguration, useClubGifts,
CatalogLayoutRoomAdsView, so the regression is specific to these two
parsers and worth investigating separately. Filed as a follow-up.
2026-05-20 21:41:52 +02:00
simoleo89 65af9a564d fix(mod-tools): Room Chatlog button now renders a loading state
ModToolsChatlogView returned null whenever roomChatlog was undefined
— including the entire window between click and server response (up
to a 15-second NitroQuery timeout). Result: clicking the Chatlog
button in the launcher or in Room Info appeared to do nothing at all
on any session where the server reply was slow or the accept-filter
correlation didn't match.

The other two chatlog wrappers (ModToolsUserChatlogView,
CfhChatlogView) already render a spinner while data is loading after
yesterday's redesign — this view was the one I missed.

Apply the same fix: always render the NitroCardView, and show the
FaSpinner loading state inside until useNitroQuery resolves.
2026-05-20 21:41:52 +02:00
simoleo89 75815fa022 i18n(mod-tools): route every label/title/placeholder through LocalizeText
The ModTools template refresh introduced ~80 hardcoded English strings
(labels, placeholders, tooltips, empty-state copy, button text). Move
every one of them onto the modtools.* namespace and read via
LocalizeText so the panels translate alongside the rest of the client.

UITexts.example (versioned template) extended with the full set:

  modtools.window.*            Launcher box (toolbar item, tools,
                               selected-user state, ticket count)
  modtools.userinfo.*          User info card — already had the
                               legacy modtools.userinfo.{userName,
                               cfhCount, …} keys from before; added
                               refresh tooltip, presence pill labels
                               (in_room / online / offline with
                               matching .title tooltips), section
                               headings, action button labels, stat
                               card labels
  modtools.roominfo.*          Room info card — title, refresh, loading,
                               owner pill (here/away + tooltips), stat
                               labels, action buttons, moderate panel
                               heading + checkboxes + textarea
                               placeholder + caution/alert CTAs
  modtools.user.message.*      Send-message dialog (recipient label,
                               body label, placeholder, char counter,
                               empty state, send button)
  modtools.user.modaction.*    Mod Action form — header, sanctioning
                               label, 3-step section titles, select
                               placeholders, message label + optional
                               note, message placeholder, preview
                               heading, default/apply buttons, every
                               sendAlert error message
  modtools.user.visits.*       Room visits — title, header strip
                               heading, entry count (singular/plural),
                               empty state, column headers, visit
                               button + tooltip
  modtools.user.chatlog.*      User chatlog — title (with username
                               variant), loading state
  modtools.room.chatlog.*      Room chatlog title
  modtools.chatlog.*           Shared ChatlogView — column headers,
                               empty state, room-separator Visit/Tools
                               buttons
  modtools.tickets.*           Tickets window — title, tab labels
                               (open/mine/picked), column headers,
                               empty states, action buttons (pick/
                               handle/release), issue resolution
                               window (title, label, details heading,
                               field labels, chatlog toggle, resolve-as
                               heading, resolution buttons, release
                               back to queue), CFH chatlog title

The same 130 entries land in Nitro-Files/.../UITexts.json (runtime).
Both files validate as JSON. The runtime additions take effect on
next client reload; the template additions ship the strings to any
fresh deploy.

Notes:
  - The MOD_ACTION_DEFINITIONS sanction names ("Alert", "Mute 1h",
    "Ban 18h" …) stay hardcoded for now since they're keyed off
    server-side action IDs that don't have an existing locale key
    convention. Worth a follow-up if needed.
  - help.cfh.topic.* keys (CFH topic display names) are already in
    ExternalTexts.json and were already read via LocalizeText, so
    they didn't need changes.

typecheck + vitest 214/214 + lint:hooks all clean.
2026-05-20 21:41:52 +02:00
simoleo89 d3552a0948 refactor(mod-tools): redesign all related windows with shared visual language
Applies the visual language introduced in ModToolsUserView yesterday
to every other ModTools window. The design tokens used consistently:

  emerald — present in current room / positive state
  sky     — online / informational / current selection
  zinc    — neutral / disabled
  amber   — warn-level (CFH, alerts, cautions)
  rose    — danger (bans, releases, abusive)

Files redesigned:

ModToolsRoomView
  Identity header with FaDoorOpen, room name + ID, owner-present pill
  (emerald/zinc), manual refresh button. Stat strip: user count (sky)
  + clickable owner name (zinc) opening user info. Quick actions
  (Visit / Chatlog) in a 2-col grid. Moderate panel collapsed into an
  amber-tinted card with the 3 toggles + textarea + two CTAs (Send
  Caution=danger, Send Alert=warning). CTAs disabled until a message
  is typed AND the room info has loaded.

ModToolsUserModActionView
  Numbered 3-step form (CFH topic → sanction → optional message).
  Live preview row showing the chosen topic + sanction as tone-coded
  pills (amber/sky/rose/orange/fuchsia/zinc by action type). Primary
  CTA = Default Sanction, success CTA = Apply Sanction, both
  disabled until the required selections are made.

ModToolsUserSendMessageView
  Recipient header with FaEnvelope and the username, autofocused
  textarea, char counter, single full-width Send button gated on
  non-empty message.

ModToolsUserRoomVisitsView
  Header strip with entry count badge, three-column grid (time / room
  name / visit button), monospace timestamps, hover row highlight,
  empty state with FaDoorOpen icon.

ModToolsUserChatlogView / ModToolsChatlogView / CfhChatlogView
  Loading state with spinner instead of returning null. Cards grow to
  min-w-[460px] max-w-[520px] max-h-[500px] for usable chatlog area.

ChatlogView
  Replace Bootstrap-ish striped table with a CSS grid (60px / 120px /
  1fr). Room-info separator rendered as a sky card with Visit/Tools
  pill buttons. Per-row hover + even-row tint; highlighted rows
  (hasHighlighting) get an amber wash. Username is a button opening
  user info via existing link event. Empty state with FaCommentDots.

ModToolsTicketsView
  Tabs get icons (FaListUl / FaUserCheck / FaCheckSquare) and inline
  count badges (amber/sky/zinc) so the moderator sees the queue size
  at a glance. ticket bucket filtering memoized off the tickets array.

ModToolsOpenIssuesTabView / MyIssuesTabView / PickedIssuesTabView
  Same CSS grid table style. Category renders as a tone-coded pill
  (Open=amber, Mine=sky, All picked=zinc). Action buttons get icons
  (FaHandPointer Pick, FaTools Handle, FaSignOutAlt Release). Empty
  state with FaInbox.

ModToolsIssueInfoView
  Card header with category + topic pills. Details rendered as a dl
  grid instead of a striped table. Caller / Reported names as inline
  link buttons with external-link icon. Chatlog toggle is full-width
  secondary. Resolution buttons in a 3-col grid with intent colours
  (success=Resolved, dark=Useless, danger=Abusive) + a separate
  Release-to-queue button on its own row so it isn't confused with
  the resolutions.

No behaviour changes — all composers, message events, parent state
hookups, and sanction validation paths are unchanged. This is purely
a presentation pass. typecheck + vitest 214/214 + lint:hooks all
clean.
2026-05-20 21:41:52 +02:00
simoleo89 7ade398610 refactor(mod-tools): redesign ModToolsUserView template
Replace the flat striped table with a structured layout that surfaces
the moderation signal at a glance:

Identity header
  Username + ID + classification, presence pill (In room / Online /
  Offline) with colour coding (emerald / sky / zinc) and a matching
  dot, plus a manual refresh button. The pill source-of-truth is
  useRoomUserListSnapshot for the "in room" case (reactive) falling
  back to userInfo.online — tooltip discloses which path produced
  the value.

Stat strip
  Four counter cards in a single row — CFH, Cautions, Bans, Trade
  locks — tinted warn (amber) or danger (rose) when value > 0, neutral
  (zinc) when zero. Big tabular-nums numbers so the moderator sees a
  problem account immediately without parsing rows.

Sectioned body
  Account / Activity / Sanctions / Trading as labelled dl groups
  (grid-cols-[auto_1fr]) replacing the 14-row striped table. Missing
  values render as a dim em-dash instead of an empty cell.

Action bar
  2×2 button grid with react-icons/fa glyphs (FaCommentDots,
  FaEnvelope, FaDoorOpen, FaGavel). Mod Action keeps variant="danger"
  so the destructive action stands out from the three info actions
  (variant="secondary").

No behaviour changes — the same composer / event listeners /
sub-views are wired up; this is a presentation rewrite. Card grows
to min-w-[420px] max-w-[480px] to fit the new layout without
horizontal scroll on mod laptops.
2026-05-20 21:41:52 +02:00
simoleo89 ef313adcfa feat(mod-tools): reactive ModToolsUserView (online dot + refresh on sanction)
ModToolsUserView used a one-shot ModeratorUserInfoData snapshot taken at
panel-open time. Two consequences:

- The online/offline icon (rendered next to userName) was frozen on the
  value at open. If the target user joined/left while the panel stayed
  open, the icon kept lying.
- After the moderator applied a sanction via ModToolsUserModActionView
  the user info window stayed open with stale cfhCount / banCount /
  cautionCount / lastSanctionTime; you had to close and reopen to see
  the bump.

Fix shape mirrors the ModToolsView selected-user dot from yesterday:

- Read useRoomUserListSnapshot in the component (outside any useBetween
  scope — useSyncExternalStore constraint). If the target user is in
  the current room they're online; fall back to userInfo.online
  otherwise. Tooltip surfaces which path produced the value.
- Subscribe to ModeratorActionResultMessageEvent (parser carries
  userId + success). On a successful action targeting THIS userId,
  re-send GetModeratorUserInfoMessageComposer so the table re-fetches.
2026-05-20 21:41:51 +02:00
simoleo89 49dfb43c2a test(catalog): include getNodesByOfferId in useCatalogActions contract
Upstream Buy/Search fix added getNodesByOfferId to the
useCatalogActions filter but didn't refresh the actions-shape contract
test in useCatalog.filters.test.tsx. Add the key so the test reflects
the current public surface.
2026-05-20 21:41:21 +02:00
simoleo89 f4d17ece16 fix(draggable-window): pass null to useRef<HTMLDivElement> for TS6
Upstream V3.5.0 introduced a useRef<HTMLDivElement>() call with no
initial value. TS6 (and the tsgo preview compiler) now require an
explicit initial value for useRef typed against a DOM element. Pass
null to match the React 19 RefObject<HTMLDivElement | null> shape.
2026-05-20 21:41:21 +02:00
duckietm 3880e3441f 🆙 Put back Room Templates in UI Login 2026-05-20 20:54:07 +02:00
duckietm a08c002c53 🆙 Fix backgrounds after the update 2026-05-20 14:56:35 +02:00
duckietm 0d935a15c1 🆙 Update for the render-config 2026-05-20 13:50:27 +02:00
duckietm 9c7f630d16 🆙 Nitro V3.5.0 2026-05-20 12:57:10 +02:00
duckietm 03795f975d 🆙 Fix Buy when search 2026-05-20 12:00:41 +02:00
duckietm 6d5cf65947 🆙 Small fix for Turnstile 2026-05-20 11:36:00 +02:00
DuckieTM 0b010eac7e Merge pull request #137 from simoleo89/feat/react19-modernization
feat(client): React 19 modernization + permission-driven UI gating
2026-05-20 10:46:48 +02:00
DuckieTM 03bebe4ece Merge branch 'Dev' into feat/react19-modernization 2026-05-20 10:42:34 +02:00
DuckieTM 2ae00ff969 Merge pull request #136 from Lorenzune/merge-duckie-main-2026-05-06
Add badge leaderboard UI and rarity styling
2026-05-20 07:59:15 +02:00
simoleo89 442db09b97 docs(claude): record AvatarInfo rights + ModTools snapshot adoption
Extends the "Adopted" snapshot pilot-sites table with ModToolsView
(useRoomUserListSnapshot driving the selected-user presence dot) and
adds a new row documenting the companion pattern: event-driven local
state for cases where there's no manager-snapshot to read from yet —
the AvatarInfoWidgetAvatarView Give/Remove Rights flow uses local
useState + useMessageEvent(FlatControllerAdded/Removed) + optimistic
bump. Same reactive shape as useIsUserIgnored but sourced from the
renderer event bus instead of a snapshot getter, so the next contributor
knows when to reach for which pattern.
2026-05-19 22:17:46 +02:00
simoleo89 5c3589c29e feat(mod-tools): reactive box + bug fixes in useModTools
ModToolsView
- Subscribe to useRoomUserListSnapshot so the selected user's
  "still in room" state is reactive — green dot when the user is
  in the current room, gray dot when they've left. Previously the
  selection was a static capture at click time.
- Add an inline X to clear the selected-user slot without having
  to click a different avatar.
- Report Tool button shows a count badge for OPEN tickets
  (IssueMessageData.STATE_OPEN) so a new ticket arriving while
  the panel is open is visible immediately. Caps display at 99+.
- Tooltip on the room-bound buttons explains why they're disabled
  ("Enter a room first") instead of showing a silent disabled state.
- Buttons grow their labels with `flex-grow text-start` so the
  trailing dot / badge / clear-X sits flush right.

useModTools
- Fix splice(index) → splice(index, 1) in close{Room,RoomChatlog,
  UserInfo,UserChatlog} — the omitted second argument was
  silently deleting EVERY subsequent open panel, not just the one
  being closed. Visible whenever a moderator had two or more panels
  of the same kind open.
- Fix toggleUserChatlog reading from openRoomChatlogs instead of
  openUserChatlogs — copy-paste typo made the toggle inconsistent
  with the underlying state.
2026-05-19 22:12:19 +02:00
simoleo89 888a6a3255 feat(avatar-info): make Give/Remove Rights instantly reactive
Replaced the cached `avatarInfo.targetRoomControllerLevel` derivation
with a local `controllerLevel` state that:
- starts from the popup-open snapshot
- listens to FlatControllerAddedEvent / FlatControllerRemovedEvent
  filtered by avatarInfo.webID
- is optimistically bumped on `give_rights` / `remove_rights` clicks
  so the moderate submenu flips immediately without waiting for the
  server roundtrip

Same shape as the recent useIsUserIgnored migration: the popup now
auto-flips the button without forcing the user to close+reopen it.
2026-05-19 21:40:11 +02:00
simoleo89 73b9f9319d Merge remote-tracking branch 'origin/Dev' into feat/react19-modernization
# Conflicts:
#	src/components/backgrounds/BackgroundsView.tsx
#	src/components/room/widgets/avatar-info/infostand/InfoStandWidgetUserView.tsx
2026-05-19 20:40:07 +02:00
simoleo89 989b132c6a fix(hooks): useHasPermission must distinguish ALLOWED from ROOM_OWNER
The permission map shipped over the wire carries both
PermissionSetting.ALLOWED (value 1) and PermissionSetting.ROOM_OWNER
(value 2). Server-side, `Habbo.hasPermission(key)` calls
`Rank.hasPermission(key, isRoomOwner=false)`, whose implementation
at Rank.java:120 is:

  setting == ALLOWED || (setting == ROOM_OWNER && isRoomOwner)

So a permission whose rank value is ROOM_OWNER is only granted when
the caller is the active room owner — Habbo.hasPermission(key) with
the default `false` therefore returns false for ROOM_OWNER entries.

The previous useHasPermission implementation (`> 0`) treated
ROOM_OWNER as unconditionally true, which would let a UI gate light
up even when the server would refuse the action. Real example from
the default seed: `acc_closedice_room` is ROOM_OWNER for rank_1..6
and ALLOWED only for rank_7 — under `> 0` the predicate was true for
every rank, diverging from the server behaviour.

Tighten useHasPermission to `=== 1` (ALLOWED only). For the genuine
"this is a ROOM_OWNER permission, combine with room session"
scenarios, code reaches for usePermissionValue(key) and checks
`=== 2 && roomSession.isRoomOwner` explicitly.

None of the 11 migrated consumers are affected by the tightening:
the keys they use (acc_supporttool / acc_anyroomowner /
acc_catalogfurni / acc_calendar_force / acc_staff_pick /
acc_ambassador) are all ALLOWED-only in the default seed.

Test refresh:
- useHasPermission('acc_supporttool') (value 1) stays true.
- useHasPermission('acc_anyroomowner') with value 2 in the mock
  flips from true to false — the new contract.
- Other cases unchanged.

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
214/214.
2026-05-19 19:45:19 +02:00
simoleo89 c7e258e3d1 feat(hooks): permission-driven gating via useHasPermission
Replace the rank-level family (useHasRankLevel + STAFF_LEVELS
constants + useIsRank) with a permission-driven family that reads
straight from the deployment's `permission_definitions` table — no
more hardcoded SecurityLevel/rank-id thresholds on the client. A new
rank in permission_ranks or a re-shuffling of permission_definitions
rank columns now propagates through the UI automatically.

Renderer-side wire shipped in companion commit
feat/react19-event-bus@159c5eb (UserPermissionsMapParser + Event,
SessionDataManager.getPermissionsSnapshot + USER_PERMISSIONS_UPDATED).

New public API in `useSessionSnapshots.ts`:
- useUserPermissions(): ReadonlyMap<string, number>  — full map
- useHasPermission(key): boolean                       — > 0 ⇒ true
- usePermissionValue(key): number                      — raw 1/2 or 0
- useIsAmbassador() now aliases useHasPermission('acc_ambassador')
- useUserRank() kept for PRESENTATIONAL use only (badge, prefix,
  prefix color) — documented as such in JSDoc; gating must use
  useHasPermission.

Dropped:
- src/api/nitro/session/RankLevels.ts (STAFF_LEVELS constants)
- useHasRankLevel / useIsRank exports (rank-based gating)

11 consumer migrations, each mapped to the right
`permission_definitions.permission_key`:

  - ToolbarView (mod-only chat-input button)        → acc_supporttool
  - ChooserWidgetView (room-object id column)       → acc_supporttool
  - CatalogClassicView (admin toggles)              → acc_catalogfurni
  - CatalogModernView (admin toggles)               → acc_catalogfurni
  - FurniEditorView (panel access)                  → acc_catalogfurni
  - CalendarView (force-open day)                   → acc_calendar_force
  - InfoStandWidgetFurniView (mod buildtools btn)   → acc_anyroomowner
  - AvatarInfoWidgetPetView (canPickUp)             → acc_anyroomowner
  - FurnitureMannequinView (controller mode)        → acc_anyroomowner
  - YouTubePlayerView (isMyRoom)                    → acc_anyroomowner
  - NavigatorRoomInfoView 'settings'                → acc_anyroomowner
  - NavigatorRoomInfoView 'staff_pick'              → acc_staff_pick

Test refresh:
- useUserRank still tested for the presentational shape.
- useHasPermission: true for non-zero, false for absent/zero.
- usePermissionValue: raw 1 / 2 / 0 (default).
- useUserPermissions: full map exposure.
- Runtime promote test: mutate the permissions map + dispatch
  USER_PERMISSIONS_UPDATED, assert useHasPermission flips false→true.
  Locks in the new reactive contract.

Mock unchanged (the test sets getPermissionsSnapshot via vi.mocked).

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
214/214 (213 prior + 1 net new for useUserPermissions). Backward
compatible: older Arcturus deployments don't ship the map → empty
snapshot → every gate is false → mod UI hidden (safe default).
2026-05-19 19:00:10 +02:00
simoleo89 8aa02249e1 feat(hooks): rank-based API tied to permission_ranks DB table
Drop the SecurityLevel-named family (useIsModerator / useIsAdmin /
useIsCommunity / useIsPlayerSupport / useHasSecurityLevel /
useUserSecurityLevel) in favour of a rank-based family tied to the
operator's actual `permission_ranks` rows in the Arcturus DB:

- `useUserRank()` returns `{ id, name, level, badge, prefix,
  prefixColor }` derived from the snapshot. Powered by the renderer's
  extended IUserDataSnapshot (companion commit 87e67d5 on
  feat/react19-event-bus).
- `useHasRankLevel(min)` replaces useHasSecurityLevel; consumers
  pass a `permission_ranks.level` threshold from the deployment.
- `useIsRank(name)` matches `permission_ranks.rank_name` exactly.

To avoid bare integers in widget bodies, added a deployment-scoped
constants file at `src/api/nitro/session/RankLevels.ts`:

  export const STAFF_LEVELS = {
      MEMBER: 1, SUPPORT: 4, MOD: 5, SUPER_MOD: 6, ADMIN: 7
  };

A deployment that re-numbers `permission_ranks` only edits this file.

Migrated all 11 consumer reads (same set as the earlier session's
useIsModerator migration plus the audit catch): ToolbarView,
CatalogClassicView, CatalogModernView, ChooserWidgetView,
CalendarView, YouTubePlayerView, FurniEditorView,
InfoStandWidgetFurniView, AvatarInfoWidgetPetView,
FurnitureMannequinView, NavigatorRoomInfoView. The
NavigatorRoomInfoView `staff_pick` permission was previously
`securityLevel >= COMMUNITY (7)` via the renderer-enum wrapper —
ported to `useHasRankLevel(STAFF_LEVELS.ADMIN)` because in the
default seed level 7 is Administrator, which is the actual rank that
gets the `acc_anyroomowner`-style permissions for staff-picking.

Tests refreshed under `useSessionSnapshots.test.tsx`:
- useUserRank surfaces the full metadata block;
- useHasRankLevel does `>=` against the threshold;
- useIsRank exact-matches against rank_name;
- a runtime promote (snapshot mutation + SESSION_DATA_UPDATED
  dispatch) flips the result, locking in the reactive contract.

Mock extended only minimally — kept the SecurityLevel enum class for
any consumer outside the dropped family that still imports it.

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
213/213. The Arcturus-side composer change (UserPermissionsComposer
appending the 5 extra fields) is staged but UNCOMMITTED on Arcturus
main (which has unrelated WIP); the wire is backward-compatible so
the React client works against both pre- and post-extension
emulators.
2026-05-19 18:38:31 +02:00
simoleo89 c11a6c4699 feat(hooks): generalise security-level family + audit catch + reactivity test
Build on the useIsModerator landing (532cb28c) along three axes:

1. Family. Extract `useHasSecurityLevel(min)` as the primitive,
   backed by a fresh `useUserSecurityLevel()` raw-level reader. The
   six SecurityLevel constants (1..9) deserve named wrappers so the
   "show this only to X-and-up" pattern doesn't get re-derived ad-hoc
   each time: shipped `useIsModerator` / `useIsPlayerSupport` /
   `useIsCommunity` / `useIsAdmin` as one-line shims. Also added
   `useIsAmbassador()` as a sibling — not derived from security level,
   reads the boolean field on the snapshot directly.

2. Audit. The 532cb28c migration covered 6 React-render reads but
   missed 5 more discovered by a follow-up grep:
   - FurniEditorView (top-level `const isMod`)
   - InfoStandWidgetFurniView (inline JSX, mod-only build-tools button)
   - NavigatorRoomInfoView (3 reads in hasPermission(): isModerator
     and securityLevel >= COMMUNITY for the staff-pick gate. The
     userId read stays imperative — userId doesn't flip at runtime in
     practice, no reactivity gain.)
   - AvatarInfoWidgetPetView (inside useMemo with [roomSession] deps;
     migrated and isModerator added to the deps so a runtime
     promote/demote re-derives canPickUp without remount)
   - FurnitureMannequinView (inside useEffect; same treatment — added
     isModerator to the deps so the mode re-resolves on flip)

   The remaining ~17 reads (CanManipulateFurniture,
   AvatarInfoUtilities.populate*, useChatInputActions,
   useFurnitureDimmerWidget / useFurniturePlaylistEditorWidget /
   useFurnitureStickieWidget canModify checks, useCatalog admin
   filter, useNavigator door-mode guard) are click-time / event-time
   imperative — they read at the moment a user action fires, so a
   reactive value would be cached at hook execution and stale by the
   time the action runs. Leaving them on the synchronous manager read
   is correct.

3. Test. Added four cases pinning the contract:
   - useUserSecurityLevel returns the raw level.
   - useHasSecurityLevel does `>=` against the threshold.
   - Named wrappers map to the right constants (MODERATOR=5,
     COMMUNITY=7, ADMINISTRATOR=8).
   - **Reactive flip** — mutate the snapshot, dispatch the
     SESSION_DATA_UPDATED event on the mock dispatcher, assert the
     hook re-derives. Locks in the whole point of the snapshot
     pattern (a static read would pass cases 1-3 but fail case 4).

Mock changes:
- Added SecurityLevel class (mirrors the renderer enum 0..9) so the
  family wrappers resolve to actual numbers in jsdom — without it
  `useIsModerator()` would call `useHasSecurityLevel(undefined)` and
  the test would silently pass false-positives.

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
213/213 (209 baseline + 4 new family/reactivity cases).
2026-05-19 18:18:20 +02:00
simoleo89 532cb28ca7 feat(hooks): useIsModerator() + migrate 6 component reads
Adds a reactive `useIsModerator()` derived from
`useUserDataSnapshot().securityLevel >= SecurityLevel.MODERATOR`
(mirrors the renderer-side getter at SessionDataManager.ts:684), and
migrates the six React component-body reads of
`GetSessionDataManager().isModerator`:

- ToolbarView (mod-only chat-input button)
- CatalogClassicView, CatalogModernView (admin toggles in catalog
  header)
- ChooserWidgetView (room-object id column visibility)
- YouTubePlayerView (room-control affordance — hook moved above the
  `if (!isOpen) return null` early return so the hook order stays
  stable when the player opens/closes)
- CalendarView (mod-only "open all" affordance)

UX impact: any future promote/demote that flips
SESSION_DATA_UPDATED now re-renders the mod-only UI live, instead of
requiring an F5. Imperative call sites
(AvatarInfoUtilities.populate*, CanManipulateFurniture,
RoomChatHandler) still read the manager directly — they run at click
time, not in a React render, so reactivity has no upside there.

Five of the six call sites are top-level component-body reads (no
early-return interaction). YouTubePlayerView has an
`if (!isOpen) return null` below the hook list, so the hook had to
move ABOVE it; same shape as the recent CatalogPurchaseWidgetView and
CatalogItemGridWidgetView fixes.

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
209/209.
2026-05-19 18:07:17 +02:00
simoleo89 3459400ed7 docs(claude,architecture): refresh snapshot adoption status after 2026-05-19 fix
The earlier "BLOCKED" / "rolled back" framing in CLAUDE.md +
ARCHITECTURE.md is stale: the three pilot snapshot-consumer migrations
shipped in d28819d on 2026-05-19 once the root cause was pinpointed
(`use-between` 1.x ships a dispatcher proxy that doesn't implement
`useSyncExternalStore`, so any snapshot hook called inside
useBetween(stateFn) crashes the first render).

Updated:

- CLAUDE.md → "Patterns to use → useSessionSnapshots": rewrote the
  adoption-status paragraph to record the three live consumers, the
  hard structural constraint (snapshot reads MUST be outside
  useBetween scope, with the precise dispatcher line numbers + the
  exact error fingerprint), and the fix template applied to
  useSessionInfo (outer wrapper reads the snapshot, inner state
  function keeps only use-between-safe hooks).

- CLAUDE.md → "What's wired up and what isn't" tables:
  - Adopted row for "Renderer snapshot consumer hooks" lists the
    three live consumers instead of the old "No in-tree consumers"
    note.
  - "Not yet" row renamed from "Blocked" to "Unblocked — migrate more
    consumers", with concrete next candidates
    (GetSessionDataManager().userId / userName / clubLevel /
    securityLevel, GetRoomSessionManager().getActiveSession(),
    GetSoundManager().<volume>) and a reminder of the constraint
    + the CI gate that enforces it.
  - useChatWidget.ownUserId row notes the reactive migration via
    useUserDataSnapshot landed (direct hook call — useChatWidget
    isn't wrapped in useBetween, so the constraint doesn't apply).

- ARCHITECTURE.md → "useExternalSnapshot" subsection: replaced the
  2026-05-18 rollback note with the structural constraint + the
  2026-05-19 fix landing, including pointers to the regression test
  and the new CI gate (eslint.hooks.config.mjs + yarn lint:hooks).

No code change in this commit — yarn typecheck clean, yarn
lint:hooks clean.
2026-05-19 18:01:04 +02:00
simoleo89 a029ee63cb fix(catalog,ci): catch hook-order violations + add CI gate
Two follow-ups to the CatalogPurchaseWidgetView fix (6bf3366):

1. CatalogItemGridWidgetView had the same shape — four useCallback
   declarations (handleDragStart / handleDragOver / handleDrop /
   handleDragEnd) sat below an `if(!currentPage) return null` early
   return. When currentPage flipped from null to a real page the hook
   count jumped by 4 and React would have thrown "Rendered more hooks
   than during the previous render" the moment any consumer rendered
   the grid in admin mode. Moved the four useCallback declarations
   above the early-return; their bodies are safe pre-load (only
   currentPage?.offers is accessed inside handleDrop, optional-chained
   already).

2. CI gate — the existing GitHub Actions workflow runs `yarn
   typecheck` and `yarn test`, but NOT `yarn eslint`. That's why this
   pattern slipped through twice in a row: ESLint flags it locally
   but no PR check enforces it. Full `yarn eslint` emits ~900
   pre-existing baseline errors (brace-style, indentation,
   recommended TS rules — out of scope for this branch), so a blanket
   step would always fail. Instead added a focused
   `eslint.hooks.config.mjs` + `yarn lint:hooks` script that runs
   ESLint with ONLY `react-hooks/rules-of-hooks: error`. Wired into
   ci.yml between `typecheck` and `test`. The local repo now has
   zero violations of the rule.

3. useSessionSnapshots.test.tsx — added eslint-disable-next-line
   comments on the three lines that intentionally violate the rule
   (they're the assertions that the broken pattern crashes). Without
   the comments the new CI gate would fail on the regression-guard
   suite.

Verification: yarn lint:hooks green, yarn typecheck clean, yarn test
209/209.
2026-05-19 17:57:28 +02:00