Commit Graph

5 Commits

Author SHA1 Message Date
simoleo89 cd8951e536 dev: serve game assets via sirv plugin and pre-init configuration
Restoring `yarn start` from "takes forever" back to seconds.

A previous session had symlinked `public/nitro-assets` and `public/swf`
to a sibling `Nitro-Files/` tree (~177k files) so Vite could serve them
through `publicDir`. The cost was massive: chokidar tried to install a
watcher on every file at startup and the dev server hung for minutes
on Windows. Upstream `duckietm/Nitro-V3` never does this — assets live
on a separate HTTP server referenced by URL in the JSON configs.

Changes:

- Remove the two symlinks under `public/` and add a .gitignore entry
  with a note explaining why they must not come back.
- Add a small Vite plugin (`nitroAssetsServer`) that mounts `sirv` on
  `/nitro-assets/*` and `/swf/*`, reading from
  `../Nitro-Files/{nitro-assets,swf}`. sirv is a connect-style
  middleware that bypasses chokidar entirely, so 177k files no longer
  cost anything at startup. The plugin also wires the same handler
  into `configurePreviewServer` so `yarn preview` keeps working.
- Drop the matching `/nitro-assets` and `/swf` entries from
  `server.proxy` — they had been pointed at the auth proxy on :2096
  which does not expose those paths.
- Disable `login.turnstile.enabled` in `renderer-config.json`. The
  configured sitekey is Cloudflare's "always-passes" test key but the
  widget still requires user interaction and blocks the login flow
  in local dev.

Login flow fixes that fell out of debugging:

- `prepare()` in App.tsx ran twice under React Strict Mode (mount →
  cleanup → mount). The first pass set `setShowLogin(true)`, the
  second raced ahead and fell through to `onSessionExpired()`,
  clobbering the login UI. Guard the effect with
  `lastPrepareTriggerRef` so duplicate runs at the same trigger value
  are skipped while intentional re-runs (after a successful login,
  which bumps `prepareTrigger`) still go through.
- Call `GetConfiguration().init()` from `bootstrap.ts` before
  importing `./index`. The renderer's ConfigurationManager logs
  "Missing configuration key" the first time any key is read against
  an uninitialised store, and components mounted in the first paint
  (login screen, hooks, the renderer warmup) were all hitting that
  path before prepare()'s deferred init landed. Pre-loading the
  config means the store is already populated when React mounts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 20:57:01 +02:00
Lorenzune 237c523f9a checkpoint: secure assets and login flow baseline 2026-04-23 07:01:09 +02:00
simoleo89 a11987e1e0 Add FurniEditor tool with Next.js API integration
- FurniEditor component with Search/Edit tabs (NitroCard UI)
- useFurniEditor hook connecting to Next.js API routes via Vite proxy
- Edit Furni button in room infostand (godMode) with sprite ID lookup
- Toolbar: 3-column flex layout (icons | chat | friends)
- Heroicons SVG for ID/Sprite display in infostand and edit view
- Vite config: proxy /api to Next.js, aliases for renderer3 packages
2026-03-15 00:27:09 +01:00
DuckieTM a38a52fa5d 🆙 Release RC-1 2026-02-27 22:49:33 +01:00
DuckieTM 7feb10ab15 🆙 Init V3 2026-01-31 09:10:52 +01:00