mirror of
https://github.com/duckietm/Nitro-V3.git
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310 lines
7.9 KiB
Markdown
310 lines
7.9 KiB
Markdown
# Secure runtime modes
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This document summarizes all values you may need to configure for:
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- `dist` bundle obfuscation (`app.js` / `app.css` → `.dat`)
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- secure runtime assets (`configuration/renderer-config.json`, `configuration/ui-config.json`, `gamedata`)
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- secure runtime API (`/api/*`)
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- plain fallbacks when you want to disable the secure layer without removing the code
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## 1. `Nitro-V3/public/configuration/client-mode.json`
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This file controls everything at runtime.
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```json
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{
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"distObfuscationEnabled": true,
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"secureAssetsEnabled": true,
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"secureApiEnabled": true,
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"apiBaseUrl": "https://nitro.example.com:2096",
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"plainConfigBaseUrl": "https://hotel.example.com/configuration/",
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"plainGamedataBaseUrl": "https://hotel.example.com/client/nitro/gamedata/"
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}
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```
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### Fields
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- `distObfuscationEnabled`
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- `true`: `asset-loader.js` loads `app.css.dat` and `app.js.dat`
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- `false`: it loads plain `assets/app.css` and `assets/app.js`
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- `secureAssetsEnabled`
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- `true`: `bootstrap.ts` and `secure-assets.ts` use `/nitro-sec/file`
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- `false`: `configuration/renderer-config.json`, `configuration/ui-config.json`, and gamedata are loaded in plain mode
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- `secureApiEnabled`
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- `true`: the `fetch` wrapper encrypts `/api/*` requests
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- `false`: `/api/*` requests stay plain
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- `apiBaseUrl`
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- Nitro emulator / API base URL
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- example: `https://nitro.example.com:2096`
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- it is best to always set this explicitly, so you do not depend on the hardcoded fallback
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- `plainConfigBaseUrl`
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- base URL for plain config files
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- usually: `https://hotel.example.com/configuration/`
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- `plainGamedataBaseUrl`
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- base URL for plain gamedata files
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- usually: `https://hotel.example.com/client/nitro/gamedata/`
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## 2. `Nitro-V3/src/bootstrap.ts`
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`bootstrap.ts`:
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- installs the secure fetch wrapper
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- reads `window.__nitroClientMode`
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- builds `NitroConfig['config.urls']`
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### Current behavior
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- if `secureAssetsEnabled=true`
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- it uses `secureUrl('config', 'renderer-config.json', true)`
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- it uses `secureUrl('config', 'ui-config.json', true)`
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- if `secureAssetsEnabled=false`
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- it uses plain files with cache busting (`?v=...`)
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### Important note
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The current fallback is:
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```ts
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(window as any).NitroSecureApiUrl = clientMode.apiBaseUrl || 'https://nitro.example.com:2096/';
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```
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So in production it is better to always set `apiBaseUrl` inside `configuration/client-mode.json`.
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## 3. `Nitro-V3/src/secure-assets.ts`
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This file contains the runtime logic for:
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- ECDH bootstrap
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- asset decrypt/encrypt
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- secure `/api/*`
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- plain fallback when the toggles are disabled
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### In practice
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- it reads flags from `window.__nitroClientMode`
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- if `secureAssetsEnabled=false`
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- it automatically rewrites `/nitro-sec/file?...` into plain URLs
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- if `secureApiEnabled=false`
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- it does not encrypt `/api/*`
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Normally you should not need to touch it unless you want to change the secure protocol itself.
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## 4. `Nitro-V3/public/configuration/renderer-config.json`
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This file still defines the paths used by the renderer.
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### Things to check
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- `api.url`
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- `socket.url`
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- `gamedata.url`
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- `external.texts.url`
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- `external.texts.translation.url`
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- `furnidata.url`
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- `furnidata.translation.url`
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### With secure assets enabled
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You can use:
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```json
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"gamedata.url": "https://nitro.example.com:2096/nitro-sec/file?kind=gamedata&file="
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```
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and the equivalent secure URLs for the other gamedata resources.
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### With secure assets disabled
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You can use plain classic paths, for example:
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```json
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"gamedata.url": "https://hotel.example.com/client/nitro/gamedata"
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```
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or you can keep the renderer config as-is and let `secure-assets.ts` handle the fallback conversion.
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## 5. `Nitro-V3/public/configuration/ui-config.json`
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There is no secure logic here, but it is one of the files loaded through `config.urls`.
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If `secureAssetsEnabled=true`, it is served from `/nitro-sec/file`.
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If `secureAssetsEnabled=false`, it is loaded from the static file with `?v=...`.
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So you only need to maintain the content itself correctly.
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## 6. `Nitro-V3/scripts/write-asset-loader.mjs`
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This script generates `public/configuration/asset-loader.js`.
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### What it does now
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- renders the initial shell
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- reads `configuration/client-mode.json`
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- decides whether to load:
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- `app.css.dat` / `app.js.dat`
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- or `assets/app.css` / `assets/app.js`
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### Important
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If you modify this script, the updated loader is regenerated on the next:
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```bash
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yarn build
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```
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because `package.json` already contains:
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```json
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"prebuild": "node scripts/write-asset-loader.mjs"
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```
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## 7. `Nitro-V3/scripts/minify-dist.mjs`
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This script now:
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- generates the `.dat` files
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- keeps the original `app.css` and `app.js` files too
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This is required, otherwise `distObfuscationEnabled=false` would not have a working fallback.
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## 8. `Arcturus-Morningstar-Extended/Latest_Compiled_Version/config.ini.example`
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The current backend flags are:
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```ini
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nitro.secure.assets.enabled=true
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nitro.secure.api.enabled=true
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nitro.secure.config.root=
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nitro.secure.gamedata.root=
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nitro.secure.master_key=change-me-to-a-long-random-secret
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```
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### Meaning
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- `nitro.secure.assets.enabled`
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- enables `/nitro-sec/bootstrap` and `/nitro-sec/file`
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- `nitro.secure.api.enabled`
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- enables the secure layer for `/api/*`
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- `nitro.secure.config.root`
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- folder used to read `configuration/renderer-config.json` and `configuration/ui-config.json`
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- `nitro.secure.gamedata.root`
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- folder used to read live gamedata
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- `nitro.secure.master_key`
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- persistent server-side secret
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- especially important when running behind Cloudflare / multiple backend requests
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## 9. Example setups
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### Everything enabled
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`configuration/client-mode.json`
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```json
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{
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"distObfuscationEnabled": true,
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"secureAssetsEnabled": true,
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"secureApiEnabled": true,
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"apiBaseUrl": "https://nitro.example.com:2096",
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"plainConfigBaseUrl": "https://hotel.example.com/configuration/",
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"plainGamedataBaseUrl": "https://hotel.example.com/client/nitro/gamedata/"
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}
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```
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`config.ini`
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```ini
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nitro.secure.assets.enabled=true
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nitro.secure.api.enabled=true
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nitro.secure.config.root=C:/inetpub/wwwroot/paxxo/nitro
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nitro.secure.gamedata.root=C:/inetpub/wwwroot/paxxo/nitro/client/nitro/gamedata
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nitro.secure.master_key=a-long-random-secret
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```
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### `.dat` only, no secure assets/API
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`configuration/client-mode.json`
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```json
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{
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"distObfuscationEnabled": true,
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"secureAssetsEnabled": false,
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"secureApiEnabled": false,
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"apiBaseUrl": "https://nitro.example.com:2096",
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"plainConfigBaseUrl": "https://hotel.example.com/configuration/",
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"plainGamedataBaseUrl": "https://hotel.example.com/client/nitro/gamedata/"
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}
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```
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`config.ini`
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```ini
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nitro.secure.assets.enabled=false
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nitro.secure.api.enabled=false
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```
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### Everything plain
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`configuration/client-mode.json`
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```json
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{
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"distObfuscationEnabled": false,
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"secureAssetsEnabled": false,
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"secureApiEnabled": false,
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"apiBaseUrl": "https://nitro.example.com:2096",
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"plainConfigBaseUrl": "https://hotel.example.com/configuration/",
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"plainGamedataBaseUrl": "https://hotel.example.com/client/nitro/gamedata/"
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}
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```
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## 10. When rebuild is required
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### No rebuild required
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For changes to:
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- `configuration/client-mode.json`
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- `configuration/renderer-config.json`
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- `configuration/ui-config.json`
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- live gamedata
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- `config.ini`
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### Rebuild required
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For changes to:
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- `src/bootstrap.ts`
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- `src/secure-assets.ts`
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- `scripts/write-asset-loader.mjs`
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- `scripts/minify-dist.mjs`
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## 11. Deployment note
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To make the toggles work properly:
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- always deploy both plain files and `.dat` files
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- make sure IIS / your host serves the `.dat` MIME type
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- if you disable secure mode on the client, disable it on the backend too for consistency
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## 12. Quick checklist
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- `configuration/client-mode.json` configured
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- `apiBaseUrl` correct
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- `nitro.secure.master_key` set
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- `nitro.secure.config.root` correct
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- `nitro.secure.gamedata.root` correct
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- both `.dat` and plain files deployed
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- `.dat` MIME type configured on the web server
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