simoleo89 05ff7df7d2 refactor(useChatWidget,useAvatarInfoWidget): reactive ownUserId + typed avatar-click-control
Two small modernization wins on the previously skip-motivated god-hooks.
Neither hook lends itself to the data/actions split, but both had
concrete imperative-style residue worth tidying:

== useChatWidget

Replace `const ownUserId = GetSessionDataManager()?.userId || -1;` with
`useUserDataSnapshot().userId`. The previous read happened at hook mount
and stayed pinned to whatever userId the manager held at that point —
a session change (re-login without page reload) would silently corrupt
the outgoing-translation owner check below. With the snapshot hook,
the value updates reactively via SESSION_DATA_UPDATED and the
useNitroEvent re-registration picks up the fresh ownUserId for every
incoming chat event.

== useAvatarInfoWidget

Two tidy points:

- CLICK_USER_DEBOUNCE_MS (the 120ms window during which a directional
  click suppresses the context menu) lifted from inside the hook body
  to a module-level const. It's never going to change at runtime and
  doesn't depend on hook state — keeping it inside meant it was
  redeclared on every render.

- The `(globalThis as any).__nitroAvatarClickControl` read replaced by
  a typed `getAvatarClickControl()` helper backed by a proper
  `NitroAvatarClickControl` interface. Same runtime behaviour; type
  channel no longer goes through `any`, and the symbol is documented
  in one place above the hook.

Public APIs of both hooks unchanged. Suite: 207/207.
2026-05-18 21:48:17 +02:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
2026-05-07 10:21:48 +02:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
2026-04-08 14:06:25 +02:00
2026-04-08 14:06:25 +02:00

v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!

Prerequisites

  • Git
  • NodeJS >= 18
    • If using NodeJS < 18 remove --openssl-legacy-provider from the package.json scripts
  • Yarn npm i yarn -g

Installation

  • First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
  • Clone Nitro (Expl. C:\Github)
    • git clone https://github.com/duckietm/Nitro-V3.git <== For now switch to Dev-RendererV2
    • git clone https://github.com/duckietm/Nitro_Render_V3.git
    • Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
      • yarn install
    • Now we will create a Link for the Nitro Renderer : yarn link This will give you a link address yarn link "@nitrots/nitro-renderer"
    • Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
    • yarn install
    • yarn link "@nitrots/nitro-renderer" <== This will link the renderer in the project
  • Rename a few files
    • Copy public/configuration/renderer-config.example to public/configuration/renderer-config.json
    • Copy public/configuration/ui-config.example to public/configuration/ui-config.json
    • Copy public/configuration/client-mode.example to public/configuration/client-mode.json
    • Set your links
    • Open public/configuration/renderer-config.json
      • Update socket.url, asset.url, image.library.url, & hof.furni.url
    • Open public/configuration/ui-config.json
      • Update camera.url, thumbnails.url, url.prefix, habbopages.url
    • yarn build <== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)
    • You can override any variable by passing it to NitroConfig in the index.html

Usage

Development

Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly

yarn start

Production

To build a production version of Nitro just run the following command

yarn build:prod
  • A dist folder will be generated, these are the files that must be uploaded to your webserver
  • Consult your CMS documentation for compatibility with Nitro and how to add the production files
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