mirror of
https://github.com/duckietm/Nitro-V3.git
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19b48513d8e7f2d620e0219b01ba19827c79ec4d
Two module-level `let` declarations (cachedServerCommands +
globalListenerRegistered) were tracking the AvailableCommandsEvent
listener state outside React. The pattern was a React Compiler
violation flagged elsewhere in the codebase (the navigatorRoomCreator
fix was the canonical precedent — see commit fd1835c).
Move both into a per-hook Zustand store
(`useChatCommandStore`) following the same convention as
`useWiredCreatorToolsUiStore` and `useRoomCreatorStore`. The store
keeps the cached server-pushed CommandDefinitions plus a
single-shot isListenerRegistered flag that prevents the in-hook
useMessageEvent and the module-level pre-mount listener from
double-registering.
`CLIENT_COMMANDS` stays at module scope — it's a const array,
React Compiler is fine with constant data.
Behavioural change: zero. The pre-mount registration still tries
once at module load (covering the case where the server's
AvailableCommands lands before any React widget mounts). The in-hook
useMessageEvent still covers later mounts and rank-change refreshes.
Every push goes through `setServerCommands`, so all consumers see
the same data.
Side benefit: a future test can now `useChatCommandStore.setState({
serverCommands: [...], isListenerRegistered: true })` to seed a
deterministic fixture without monkey-patching the module.
Public API of useChatCommandSelector unchanged; the one consumer
(ChatInputView) reads the same destructured fields. Verified via grep.
Suite: 207/207.
v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!
Prerequisites
- Git
- NodeJS >= 18
- If using NodeJS < 18 remove
--openssl-legacy-providerfrom the package.json scripts
- If using NodeJS < 18 remove
- Yarn
npm i yarn -g
Installation
- First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
- Clone Nitro (Expl. C:\Github)
git clone https://github.com/duckietm/Nitro-V3.git<== For now switch to Dev-RendererV2git clone https://github.com/duckietm/Nitro_Render_V3.git- Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
yarn install
- Now we will create a Link for the Nitro Renderer :
yarn linkThis will give you a link addressyarn link "@nitrots/nitro-renderer" - Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
yarn installyarn link "@nitrots/nitro-renderer"<== This will link the renderer in the project
- Rename a few files
- Copy
public/configuration/renderer-config.exampletopublic/configuration/renderer-config.json - Copy
public/configuration/ui-config.exampletopublic/configuration/ui-config.json - Copy
public/configuration/client-mode.exampletopublic/configuration/client-mode.json - Set your links
- Open
public/configuration/renderer-config.json- Update
socket.url, asset.url, image.library.url, & hof.furni.url
- Update
- Open
public/configuration/ui-config.json- Update
camera.url, thumbnails.url, url.prefix, habbopages.url
- Update
yarn build<== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)- You can override any variable by passing it to
NitroConfigin the index.html
- Copy
Usage
- To use Nitro you need
.nitroassets generated, see nitro-converter for instructions - See Morningstar Websockets for instructions on configuring websockets on your server
Development
Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly
yarn start
Production
To build a production version of Nitro just run the following command
yarn build:prod
- A
distfolder will be generated, these are the files that must be uploaded to your webserver - Consult your CMS documentation for compatibility with Nitro and how to add the production files
Description
Languages
TypeScript
88.8%
CSS
8.3%
JavaScript
2.4%
HTML
0.5%