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The three reducers that drive the InfoStand pilot (applyUserBadgesUpdate / applyUserFigureUpdate / applyFavouriteGroupUpdate, in src/hooks/rooms/widgets/avatarInfo.reducers.ts) have been live for ~10 commits without coverage. They encode non-trivial branches: 'state not AvatarInfoUser' bail-out, 'event for different user / roomIndex' bail-out, dedup-equality bail-out, and the clearGroup logic (status === -1 || habboGroupId <= 0). Add tests pinning every branch. Two import-tightening tweaks made the reducer module itself testable in jsdom without dragging the renderer SDK in: - Renderer event types are now type-only imports — they're erased at compile time, so the runtime module load of @nitrots/nitro-renderer is skipped. The reducer body only reads plain event fields (no ) so this is safe. - AvatarInfoUser / dedupeBadges / IAvatarInfo come from concrete file paths instead of '../../../api' (the barrel pulls in Pixi-bound modules via the renderer side-imports). Tests cover each branch by constructing AvatarInfoUser via the actual class (so the instanceof guard hits) and casting plain event objects through for the typed parameter. Net Vitest count: 99 -> 113 (8 test files).
v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!
Prerequisites
- Git
- NodeJS >= 18
- If using NodeJS < 18 remove
--openssl-legacy-providerfrom the package.json scripts
- If using NodeJS < 18 remove
- Yarn
npm i yarn -g
Installation
- First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
- Clone Nitro (Expl. C:\Github)
git clone https://github.com/duckietm/Nitro-V3.git<== For now switch to Dev-RendererV2git clone https://github.com/duckietm/Nitro_Render_V3.git- Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
yarn install
- Now we will create a Link for the Nitro Renderer :
yarn linkThis will give you a link addressyarn link "@nitrots/nitro-renderer" - Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
yarn installyarn link "@nitrots/nitro-renderer"<== This will link the renderer in the project
- Rename a few files
- Copy
public/configuration/renderer-config.exampletopublic/configuration/renderer-config.json - Copy
public/configuration/ui-config.exampletopublic/configuration/ui-config.json - Copy
public/configuration/client-mode.exampletopublic/configuration/client-mode.json - Set your links
- Open
public/configuration/renderer-config.json- Update
socket.url, asset.url, image.library.url, & hof.furni.url
- Update
- Open
public/configuration/ui-config.json- Update
camera.url, thumbnails.url, url.prefix, habbopages.url
- Update
yarn build<== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)- You can override any variable by passing it to
NitroConfigin the index.html
- Copy
Usage
- To use Nitro you need
.nitroassets generated, see nitro-converter for instructions - See Morningstar Websockets for instructions on configuring websockets on your server
Development
Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly
yarn start
Production
To build a production version of Nitro just run the following command
yarn build:prod
- A
distfolder will be generated, these are the files that must be uploaded to your webserver - Consult your CMS documentation for compatibility with Nitro and how to add the production files
Description
Languages
TypeScript
88.8%
CSS
8.3%
JavaScript
2.4%
HTML
0.5%