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The existing manualChunks rule had a bug: every renderer-related check
sat INSIDE `if(id.includes('node_modules'))`, but the renderer source
is consumed via filesystem alias to ../Nitro_Render_V3/packages/*/src
— it is not under node_modules. So the `Nitro_Render_V3` branch never
fired, and the entire renderer (~1MB+) ended up merged into the main
app chunk instead of its own nitro-renderer-*.js.
Move the renderer-path check BEFORE the node_modules guard and base
it on either the literal "Nitro_Render_V3" segment or the resolved
rendererRoot (whichever is in use). The node_modules branch still
handles the unlikely case that someone publishes the renderer as a
real npm package later.
Result expected on yarn build:
- one nitro-renderer-*.js chunk for renderer + pixi (pixi is aliased
to rendererRoot/node_modules/pixi.js, so its id will include
rendererRoot too)
- one vendor-*.js chunk for third-party deps from node_modules
- one src-*.js (or similar) chunk for the app
This makes the first paint of the app faster (browser can parallel-
download chunks) and lets the CDN cache the renderer between deploys
where only the client code changed.
No behavior change at runtime — just a different on-disk layout.
v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!
Prerequisites
- Git
- NodeJS >= 18
- If using NodeJS < 18 remove
--openssl-legacy-providerfrom the package.json scripts
- If using NodeJS < 18 remove
- Yarn
npm i yarn -g
Installation
- First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
- Clone Nitro (Expl. C:\Github)
git clone https://github.com/duckietm/Nitro-V3.git<== For now switch to Dev-RendererV2git clone https://github.com/duckietm/Nitro_Render_V3.git- Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
yarn install
- Now we will create a Link for the Nitro Renderer :
yarn linkThis will give you a link addressyarn link "@nitrots/nitro-renderer" - Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
yarn installyarn link "@nitrots/nitro-renderer"<== This will link the renderer in the project
- Rename a few files
- Copy
public/configuration/renderer-config.exampletopublic/configuration/renderer-config.json - Copy
public/configuration/ui-config.exampletopublic/configuration/ui-config.json - Copy
public/configuration/client-mode.exampletopublic/configuration/client-mode.json - Set your links
- Open
public/configuration/renderer-config.json- Update
socket.url, asset.url, image.library.url, & hof.furni.url
- Update
- Open
public/configuration/ui-config.json- Update
camera.url, thumbnails.url, url.prefix, habbopages.url
- Update
yarn build<== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)- You can override any variable by passing it to
NitroConfigin the index.html
- Copy
Usage
- To use Nitro you need
.nitroassets generated, see nitro-converter for instructions - See Morningstar Websockets for instructions on configuring websockets on your server
Development
Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly
yarn start
Production
To build a production version of Nitro just run the following command
yarn build:prod
- A
distfolder will be generated, these are the files that must be uploaded to your webserver - Consult your CMS documentation for compatibility with Nitro and how to add the production files
Description
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8.3%
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