mirror of
https://github.com/duckietm/Nitro-V3.git
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622d73c2f0148a301be93bd88d410ab34aa3223c
CLAUDE.md - TL;DR mentions the duckietm PR #126 cherry-pick (UserAccountSettings, wear-badge popup fix) and the sirv-based dev asset serving so a fresh session knows what's living on top of upstream main. - New patterns section for the bootstrap.ts configuration pre-init and the nitroAssetsServer Vite plugin, with a pointer to the .gitignore note explaining why public/{nitro-assets,swf} symlinks are a trap. - "What's wired up" table gets two rows: Form Actions, and the PR #126 pickup. - "Where everything lives" gets entries for UserAccountSettingsView, the persistAccessTokenFromPayload helper, the asset middleware, and the bootstrap pre-init call. docs/ARCHITECTURE.md - Recently fixed: adds the useAvatarEditor PETS/MISC paletteID null-pointer that surfaced when the editor was opened. - New Bonus subsections describing the boot-time orchestration in bootstrap.ts, the dev asset serving via sirv (and why symlinking under public/ is the wrong move on Windows), and the upstream feature catch-up via PR #126. No code changes in this commit — pure documentation refresh. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!
Prerequisites
- Git
- NodeJS >= 18
- If using NodeJS < 18 remove
--openssl-legacy-providerfrom the package.json scripts
- If using NodeJS < 18 remove
- Yarn
npm i yarn -g
Installation
- First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
- Clone Nitro (Expl. C:\Github)
git clone https://github.com/duckietm/Nitro-V3.git<== For now switch to Dev-RendererV2git clone https://github.com/duckietm/Nitro_Render_V3.git- Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
yarn install
- Now we will create a Link for the Nitro Renderer :
yarn linkThis will give you a link addressyarn link "@nitrots/nitro-renderer" - Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
yarn installyarn link "@nitrots/nitro-renderer"<== This will link the renderer in the project
- Rename a few files
- Copy
public/configuration/renderer-config.exampletopublic/configuration/renderer-config.json - Copy
public/configuration/ui-config.exampletopublic/configuration/ui-config.json - Copy
public/configuration/client-mode.exampletopublic/configuration/client-mode.json - Set your links
- Open
public/configuration/renderer-config.json- Update
socket.url, asset.url, image.library.url, & hof.furni.url
- Update
- Open
public/configuration/ui-config.json- Update
camera.url, thumbnails.url, url.prefix, habbopages.url
- Update
yarn build<== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)- You can override any variable by passing it to
NitroConfigin the index.html
- Copy
Usage
- To use Nitro you need
.nitroassets generated, see nitro-converter for instructions - See Morningstar Websockets for instructions on configuring websockets on your server
Development
Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly
yarn start
Production
To build a production version of Nitro just run the following command
yarn build:prod
- A
distfolder will be generated, these are the files that must be uploaded to your webserver - Consult your CMS documentation for compatibility with Nitro and how to add the production files
Description
Languages
TypeScript
88.8%
CSS
8.3%
JavaScript
2.4%
HTML
0.5%