Files
Nitro-V3/src/components/wired/views/triggers/WiredTriggerLayoutView.tsx
T
Lorenzune dbfcae5231 feat(wired): add leave/click/action/short-period trigger views
- add UI for wf_trg_leave_room, wf_trg_stuff_state, wf_trg_period_short, wf_trg_click_furni, wf_trg_click_tile, wf_trg_click_user and wf_trg_user_performs_action\n- add state snapshot mode options for wf_trg_stuff_state\n- add sign and dance filters for wf_trg_user_performs_action
2026-03-18 17:38:48 +01:00

74 lines
4.0 KiB
TypeScript

import { WiredTriggerLayout } from '../../../../api';
import { WiredTriggerAvatarEnterRoomView } from './WiredTriggerAvatarEnterRoomView';
import { WiredTriggerAvatarLeaveRoomView } from './WiredTriggerAvatarLeaveRoomView';
import { WiredTriggerAvatarSaysSomethingView } from './WiredTriggerAvatarSaysSomethingView';
import { WiredTriggerAvatarWalksOffFurniView } from './WiredTriggerAvatarWalksOffFurniView';
import { WiredTriggerAvatarWalksOnFurniView } from './WiredTriggerAvatarWalksOnFurni';
import { WiredTriggerBotReachedAvatarView } from './WiredTriggerBotReachedAvatarView';
import { WiredTriggerBotReachedStuffView } from './WiredTriggerBotReachedStuffView';
import { WiredTriggerClickFurniView } from './WiredTriggerClickFurniView';
import { WiredTriggerClickTileView } from './WiredTriggerClickTileView';
import { WiredTriggerClickUserView } from './WiredTriggerClickUserView';
import { WiredTriggerCollisionView } from './WiredTriggerCollisionView';
import { WiredTriggerUserPerformsActionView } from './WiredTriggerUserPerformsActionView';
import { WiredTriggeExecuteOnceView } from './WiredTriggerExecuteOnceView';
import { WiredTriggeExecutePeriodicallyLongView } from './WiredTriggerExecutePeriodicallyLongView';
import { WiredTriggeExecutePeriodicallyView } from './WiredTriggerExecutePeriodicallyView';
import { WiredTriggeExecutePeriodicallyShortView } from './WiredTriggerExecutePeriodicallyShortView';
import { WiredTriggerGameEndsView } from './WiredTriggerGameEndsView';
import { WiredTriggerGameStartsView } from './WiredTriggerGameStartsView';
import { WiredTriggeScoreAchievedView } from './WiredTriggerScoreAchievedView';
import { WiredTriggerReceiveSignalView } from './WiredTriggerReceiveSignalView';
import { WiredTriggerToggleFurniView } from './WiredTriggerToggleFurniView';
export const WiredTriggerLayoutView = (code: number) =>
{
switch(code)
{
case WiredTriggerLayout.AVATAR_ENTERS_ROOM:
return <WiredTriggerAvatarEnterRoomView />;
case WiredTriggerLayout.AVATAR_LEAVES_ROOM:
return <WiredTriggerAvatarLeaveRoomView />;
case WiredTriggerLayout.AVATAR_SAYS_SOMETHING:
return <WiredTriggerAvatarSaysSomethingView />;
case WiredTriggerLayout.AVATAR_WALKS_OFF_FURNI:
return <WiredTriggerAvatarWalksOffFurniView />;
case WiredTriggerLayout.AVATAR_WALKS_ON_FURNI:
return <WiredTriggerAvatarWalksOnFurniView />;
case WiredTriggerLayout.BOT_REACHED_AVATAR:
return <WiredTriggerBotReachedAvatarView />;
case WiredTriggerLayout.BOT_REACHED_STUFF:
return <WiredTriggerBotReachedStuffView />;
case WiredTriggerLayout.CLICK_FURNI:
return <WiredTriggerClickFurniView />;
case WiredTriggerLayout.CLICK_TILE:
return <WiredTriggerClickTileView />;
case WiredTriggerLayout.CLICK_USER:
return <WiredTriggerClickUserView />;
case WiredTriggerLayout.USER_PERFORMS_ACTION:
return <WiredTriggerUserPerformsActionView />;
case WiredTriggerLayout.COLLISION:
return <WiredTriggerCollisionView />;
case WiredTriggerLayout.EXECUTE_ONCE:
return <WiredTriggeExecuteOnceView />;
case WiredTriggerLayout.EXECUTE_PERIODICALLY:
return <WiredTriggeExecutePeriodicallyView />;
case WiredTriggerLayout.EXECUTE_PERIODICALLY_SHORT:
return <WiredTriggeExecutePeriodicallyShortView />;
case WiredTriggerLayout.EXECUTE_PERIODICALLY_LONG:
return <WiredTriggeExecutePeriodicallyLongView />;
case WiredTriggerLayout.GAME_ENDS:
return <WiredTriggerGameEndsView />;
case WiredTriggerLayout.GAME_STARTS:
return <WiredTriggerGameStartsView />;
case WiredTriggerLayout.SCORE_ACHIEVED:
return <WiredTriggeScoreAchievedView />;
case WiredTriggerLayout.TOGGLE_FURNI:
return <WiredTriggerToggleFurniView />;
case WiredTriggerLayout.RECEIVE_SIGNAL:
return <WiredTriggerReceiveSignalView />;
}
return null;
};