2-state read receipts (sent / read) via two custom packets: MarkConsoleRead (client->server, header 4085) sent on thread focus, relayed by the emulator to the peer as ConsoleReadReceipt (server-> client, header 4086). Client marks own messages READ and renders checkmarks. Live-relay only (no DB table / login batch) since the client doesn't persist message history across sessions.
24 KiB
Messenger Phase 3 — Read Receipts (✓ / ✓✓) Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: WhatsApp-style 2-state read receipts on your own sent messages — ✓ sent, ✓✓ read — driven by a live relay (no persistence).
Architecture: Two new CUSTOM packets. Client→server MarkConsoleRead(peerId) is sent when you focus/read a conversation. The emulator relays it to the peer (if online and a friend) as server→client ConsoleReadReceipt(readerId). The recipient's client marks its own messages in that conversation as READ and renders ✓✓.
Design note — no DB, live-relay only (refinement of the spec): the spec proposed a messenger_read_state table + a login-time receipt batch. The Nitro client does NOT persist per-message history across sessions, so a persisted receipt would have no message to update on next login. Persistence is therefore omitted; receipts are a live in-session relay. This keeps Phase 3 simpler with no loss of user-visible behavior. (If cross-session receipts are ever wanted, they'd require persisting client-side message history first — out of scope.)
Tech Stack: Arcturus (Java 21/Maven), Nitro_Render_V3 (TypeScript, Vitest), Nitro-V3 (React 19, Vitest).
Branches & rules
All repos on feat/messenger-groups-receipts. Client commits use git -c user.name=simoleo89 -c user.email=simoleo89@users.noreply.github.com. No Co-Authored-By / AI attribution. Emulator working tree has an UNRELATED modified soundboard/SoundboardPlayEvent.java + untracked jars — never stage those; git add only the listed files.
Header IDs (custom, verified free in all 4 files)
| Packet | Direction | Renderer header | Emulator header | Value |
|---|---|---|---|---|
| MarkConsoleRead | client→server | OutgoingHeader.MARK_CONSOLE_READ |
Incoming.MarkConsoleReadEvent |
4085 |
| ConsoleReadReceipt | server→client | IncomingHeader.CONSOLE_READ_RECEIPT |
Outgoing.ConsoleReadReceiptComposer |
4086 |
(Renderer Outgoing N == Emulator Incoming N; Renderer Incoming N == Emulator Outgoing N — the verified convention.)
File map
Renderer (Nitro_Render_V3/packages/communication/src/):
- Modify
messages/outgoing/OutgoingHeader.ts,messages/incoming/IncomingHeader.ts,NitroMessages.ts, the 3 friendlistindex.tsbarrels. - Create
messages/outgoing/friendlist/MarkConsoleReadComposer.ts - Create
messages/incoming/friendlist/ConsoleReadReceiptEvent.ts - Create
messages/parser/friendlist/ConsoleReadReceiptParser.ts - Create
messages/parser/friendlist/__tests__/ConsoleReadReceiptParser.test.ts
Emulator (Arcturus-Morningstar-Extended/Emulator/src/main/java/com/eu/habbo/):
- Modify
messages/incoming/Incoming.java,messages/outgoing/Outgoing.java,messages/PacketManager.java - Create
messages/incoming/friends/MarkConsoleReadEvent.java - Create
messages/outgoing/friends/ConsoleReadReceiptComposer.java
Client (Nitro-V3/src/):
- Modify
api/friends/MessengerThreadChat.ts(+ test) andapi/friends/MessengerThread.ts(+ test) - Modify
hooks/friends/useMessenger.ts - Modify
components/friends/views/messenger/messenger-thread/FriendsMessengerThreadGroup.tsx - Modify
src/css/friends/FriendsView.css
Task P3-1: Renderer — packets + registration + parser test
Files: see File map (renderer).
- Step 1: Write the failing parser test
Create packages/communication/src/messages/parser/friendlist/__tests__/ConsoleReadReceiptParser.test.ts (mirror the existing __tests__/FriendCategoryComposers.test.ts / mentions parser test style with a TestWrapper over BinaryReader/BinaryWriter):
import { describe, expect, it } from 'vitest';
import { BinaryReader, BinaryWriter } from '@nitrots/utils';
import { ConsoleReadReceiptParser } from '../ConsoleReadReceiptParser';
class TestWrapper
{
constructor(private reader: BinaryReader) {}
readByte() { return this.reader.readByte(); }
readShort() { return this.reader.readShort(); }
readInt() { return this.reader.readInt(); }
readString() { const len = this.reader.readShort(); return this.reader.readBytes(len).toString(); }
header = 0;
get bytesAvailable() { return this.reader.remaining() > 0; }
}
describe('ConsoleReadReceiptParser', () =>
{
it('parses the reader id', () =>
{
const w = new BinaryWriter();
w.writeInt(42);
const parser = new ConsoleReadReceiptParser();
parser.flush();
parser.parse(new TestWrapper(new BinaryReader(w.getBuffer())) as any);
expect(parser.readerId).toBe(42);
});
});
- Step 2: Run it, confirm FAIL
Run: cd Nitro_Render_V3 && yarn test --run packages/communication/src/messages/parser/friendlist/__tests__/ConsoleReadReceiptParser.test.ts
Expected: FAIL (module not found).
- Step 3: Create the parser
packages/communication/src/messages/parser/friendlist/ConsoleReadReceiptParser.ts (mirror NewConsoleMessageParser):
import { IMessageDataWrapper, IMessageParser } from '@nitrots/api';
export class ConsoleReadReceiptParser implements IMessageParser
{
private _readerId: number;
public flush(): boolean
{
this._readerId = 0;
return true;
}
public parse(wrapper: IMessageDataWrapper): boolean
{
if(!wrapper) return false;
this._readerId = wrapper.readInt();
return true;
}
public get readerId(): number
{
return this._readerId;
}
}
- Step 4: Create the incoming event
packages/communication/src/messages/incoming/friendlist/ConsoleReadReceiptEvent.ts (mirror NewConsoleMessageEvent):
import { IMessageEvent } from '@nitrots/api';
import { MessageEvent } from '@nitrots/events';
import { ConsoleReadReceiptParser } from '../../parser';
export class ConsoleReadReceiptEvent extends MessageEvent implements IMessageEvent
{
constructor(callBack: Function)
{
super(callBack, ConsoleReadReceiptParser);
}
public getParser(): ConsoleReadReceiptParser
{
return this.parser as ConsoleReadReceiptParser;
}
}
- Step 5: Create the outgoing composer
packages/communication/src/messages/outgoing/friendlist/MarkConsoleReadComposer.ts (mirror SetRelationshipStatusComposer):
import { IMessageComposer } from '@nitrots/api';
export class MarkConsoleReadComposer implements IMessageComposer<ConstructorParameters<typeof MarkConsoleReadComposer>>
{
private _data: ConstructorParameters<typeof MarkConsoleReadComposer>;
constructor(peerId: number)
{
this._data = [ peerId ];
}
public getMessageArray()
{
return this._data;
}
public dispose(): void
{
return;
}
}
- Step 6: Add header constants
In OutgoingHeader.ts (near the friend headers): public static MARK_CONSOLE_READ = 4085;
In IncomingHeader.ts (near the messenger headers): public static CONSOLE_READ_RECEIPT = 4086;
-
Step 7: Barrel exports
-
messages/outgoing/friendlist/index.ts:export * from './MarkConsoleReadComposer'; -
messages/incoming/friendlist/index.ts:export * from './ConsoleReadReceiptEvent'; -
messages/parser/friendlist/index.ts:export * from './ConsoleReadReceiptParser'; -
Step 8: Register in NitroMessages
In NitroMessages.ts: add the two classes to the existing friendlist imports, then:
-
in the events block (next to
this._events.set(IncomingHeader.MESSENGER_CHAT, NewConsoleMessageEvent);):this._events.set(IncomingHeader.CONSOLE_READ_RECEIPT, ConsoleReadReceiptEvent); -
in the composers block (next to
this._composers.set(OutgoingHeader.MESSENGER_CHAT, SendMessageComposer);):this._composers.set(OutgoingHeader.MARK_CONSOLE_READ, MarkConsoleReadComposer); -
Step 9: Compile + test
Run: cd Nitro_Render_V3 && yarn compile:fast && yarn test --run
Expected: compile clean; all tests pass (142 prior + 1 new = 143).
- Step 10: Commit
cd Nitro_Render_V3
git add packages/communication/src/messages/ packages/communication/src/NitroMessages.ts
git commit -m "feat(messenger): read-receipt packets (MarkConsoleRead + ConsoleReadReceipt)"
Task P3-2: Emulator — handler + composer + registration
Files: see File map (emulator).
No emulator unit tests; verify with
mvn package.
- Step 1: Header constants
In Incoming.java (near the friend constants): public static final int MarkConsoleReadEvent = 4085;
In Outgoing.java (near the friend composers): public final static int ConsoleReadReceiptComposer = 4086;
- Step 2: Create the outgoing composer
messages/outgoing/friends/ConsoleReadReceiptComposer.java:
package com.eu.habbo.messages.outgoing.friends;
import com.eu.habbo.messages.ServerMessage;
import com.eu.habbo.messages.outgoing.MessageComposer;
import com.eu.habbo.messages.outgoing.Outgoing;
public class ConsoleReadReceiptComposer extends MessageComposer {
private final int readerId;
public ConsoleReadReceiptComposer(int readerId) {
this.readerId = readerId;
}
@Override
protected ServerMessage composeInternal() {
this.response.init(Outgoing.ConsoleReadReceiptComposer);
this.response.appendInt(this.readerId);
return this.response;
}
}
- Step 3: Create the incoming handler
messages/incoming/friends/MarkConsoleReadEvent.java. The reader (me) tells the server it read peerId's messages; the server relays a receipt to peerId IF peerId is online AND a friend (anti-spoof). 1:1 only — peerId <= 0 (e.g. StaffChat = -1) is ignored.
package com.eu.habbo.messages.incoming.friends;
import com.eu.habbo.Emulator;
import com.eu.habbo.habbohotel.users.Habbo;
import com.eu.habbo.messages.incoming.MessageHandler;
import com.eu.habbo.messages.outgoing.friends.ConsoleReadReceiptComposer;
public class MarkConsoleReadEvent extends MessageHandler {
@Override
public void handle() throws Exception {
int peerId = this.packet.readInt();
Habbo me = this.client.getHabbo();
if (me == null || peerId <= 0) return;
if (me.getMessenger().getFriend(peerId) == null) return;
Habbo peer = Emulator.getGameServer().getGameClientManager().getHabbo(peerId);
if (peer == null || peer.getClient() == null) return;
peer.getClient().sendResponse(new ConsoleReadReceiptComposer(me.getHabboInfo().getId()));
}
}
Before writing, confirm me.getMessenger().getFriend(int) exists (it's used in FriendPrivateMessageEvent) and Emulator.getGameServer().getGameClientManager().getHabbo(int) (used in MessengerBuddy.onMessageReceived). Adapt + report if a signature differs.
- Step 4: Register the handler
In PacketManager.registerFriends(): this.registerHandler(Incoming.MarkConsoleReadEvent, MarkConsoleReadEvent.class);
(registerFriends uses a wildcard import com.eu.habbo.messages.incoming.friends.*; — confirm with grep -n "incoming.friends" PacketManager.java; if explicit imports are used instead, add import ...MarkConsoleReadEvent;.)
- Step 5: Build
Run: cd Arcturus-Morningstar-Extended/Emulator && mvn -q clean package -DskipTests
Expected: BUILD SUCCESS.
- Step 6: Commit (only the 4 files)
cd Arcturus-Morningstar-Extended
git add Emulator/src/main/java/com/eu/habbo/messages/incoming/friends/MarkConsoleReadEvent.java Emulator/src/main/java/com/eu/habbo/messages/outgoing/friends/ConsoleReadReceiptComposer.java Emulator/src/main/java/com/eu/habbo/messages/incoming/Incoming.java Emulator/src/main/java/com/eu/habbo/messages/outgoing/Outgoing.java Emulator/src/main/java/com/eu/habbo/messages/PacketManager.java
git commit -m "feat(messenger): relay read receipts between friends"
git show --stat HEAD → exactly 5 files (no soundboard, no jars).
Task P3-3: Client — message status model (TDD)
Files:
-
Modify:
Nitro-V3/src/api/friends/MessengerThreadChat.ts+ TestMessengerThreadChat.test.ts(extend the existing test file from Phase 2) -
Modify:
Nitro-V3/src/api/friends/MessengerThread.ts+ TestNitro-V3/src/api/friends/MessengerThread.test.ts -
Step 1: Write the failing tests
Append to the existing src/api/friends/MessengerThreadChat.test.ts:
describe('MessengerThreadChat status', () =>
{
it('defaults to SENT', () =>
{
const chat = new MessengerThreadChat(5, 'hi', 0, null, MessengerThreadChat.CHAT);
expect(chat.status).toBe(MessengerThreadChat.SENT);
});
it('can be set to READ', () =>
{
const chat = new MessengerThreadChat(5, 'hi', 0, null, MessengerThreadChat.CHAT);
chat.setStatus(MessengerThreadChat.READ);
expect(chat.status).toBe(MessengerThreadChat.READ);
});
});
Create src/api/friends/MessengerThread.test.ts:
import { describe, expect, it } from 'vitest';
import { MessengerFriend } from './MessengerFriend';
import { MessengerThread } from './MessengerThread';
import { MessengerThreadChat } from './MessengerThreadChat';
const makeThread = (participantId: number): MessengerThread =>
{
const friend = new MessengerFriend();
friend.id = participantId;
return new MessengerThread(friend);
};
describe('MessengerThread.setMessagesReadFromUser', () =>
{
it('marks only the given user\'s messages as READ', () =>
{
const thread = makeThread(7);
const mine = thread.addMessage(100, 'a', 0, null, MessengerThreadChat.CHAT); // my message
const theirs = thread.addMessage(7, 'b', 0, null, MessengerThreadChat.CHAT); // their message
thread.setMessagesReadFromUser(100);
expect(mine.status).toBe(MessengerThreadChat.READ);
expect(theirs.status).toBe(MessengerThreadChat.SENT);
});
});
- Step 2: Run, confirm FAIL
Run: cd Nitro-V3 && yarn test --run src/api/friends/MessengerThreadChat.test.ts src/api/friends/MessengerThread.test.ts
Expected: FAIL (SENT/READ/status/setStatus/setMessagesReadFromUser missing).
- Step 3: Add status to MessengerThreadChat
In MessengerThreadChat.ts, add the constants next to the existing CHAT/ROOM_INVITE statics:
public static SENT: number = 0;
public static READ: number = 1;
Add the field next to the other private fields:
private _status: number = MessengerThreadChat.SENT;
Add getter + setter (next to the offlineDelivered getter):
public get status(): number
{
return this._status;
}
public setStatus(status: number): void
{
this._status = status;
}
- Step 4: Add the marking method to MessengerThread
In MessengerThread.ts, add (e.g. after setRead()):
public setMessagesReadFromUser(userId: number): void
{
for(const group of this._groups)
{
if(group.userId !== userId) continue;
for(const chat of group.chats) chat.setStatus(MessengerThreadChat.READ);
}
}
(MessengerThreadChat is already imported in this file.)
-
Step 5: Run, confirm PASS (Chat: 6 cases now; Thread: 1 case).
-
Step 6: typecheck + full suite
Run: cd Nitro-V3 && yarn typecheck && yarn test --run
Expected: only the known pre-existing FloorplanCanvasSVG.tsx(143,20): TS2503; no new failures (3 known floorplan failures remain).
- Step 7: Commit
cd Nitro-V3
git add src/api/friends/MessengerThreadChat.ts src/api/friends/MessengerThreadChat.test.ts src/api/friends/MessengerThread.ts src/api/friends/MessengerThread.test.ts
git -c user.name=simoleo89 -c user.email=simoleo89@users.noreply.github.com commit -m "feat(messenger): SENT/READ status on thread chats + mark-read helper"
Task P3-4: Client — wire receipts into useMessenger
Files:
-
Modify:
Nitro-V3/src/hooks/friends/useMessenger.ts -
Step 1: Import the packets
In the top @nitrots/nitro-renderer import of useMessenger.ts, add ConsoleReadReceiptEvent and MarkConsoleReadComposer (alongside NewConsoleMessageEvent, SendMessageComposer as SendMessageComposerPacket). GetSessionDataManager is already imported.
- Step 2: Send MarkConsoleRead when a conversation is focused
The existing useEffect([activeThreadId]) marks the active thread read locally. Extend it to also tell the peer. Replace that effect's body so that, after computing the active thread, it sends the composer for a real 1:1 participant:
useEffect(() =>
{
if (activeThreadId <= 0) return;
let participantId = 0;
setMessageThreads(prevValue =>
{
const newValue = [...prevValue];
const index = newValue.findIndex(newThread => (newThread.threadId === activeThreadId));
if (index >= 0)
{
newValue[index] = CloneObject(newValue[index]);
newValue[index].setRead();
participantId = newValue[index].participant?.id ?? 0;
}
return newValue;
});
if (participantId > 0) SendMessageComposer(new MarkConsoleReadComposer(participantId));
}, [activeThreadId]);
- Step 3: Also mark-read when a message arrives in the already-active thread
In the NewConsoleMessageEvent handler, after sendMessage(...), notify the peer if this thread is the one currently open:
useMessageEvent<NewConsoleMessageEvent>(NewConsoleMessageEvent, event =>
{
const parser = event.getParser();
const thread = getMessageThread(parser.senderId);
if (!thread) return;
sendMessage(thread, parser.senderId, parser.messageText, parser.secondsSinceSent, parser.extraData);
if ((thread.threadId === activeThreadId) && (parser.senderId > 0)) SendMessageComposer(new MarkConsoleReadComposer(parser.senderId));
});
- Step 4: Handle the incoming receipt — mark own messages READ
Add a new event subscription (near the other useMessageEvent calls). parser.readerId is the friend who read MY messages; find the thread with that participant and mark my own messages READ:
useMessageEvent<ConsoleReadReceiptEvent>(ConsoleReadReceiptEvent, event =>
{
const parser = event.getParser();
const ownUserId = GetSessionDataManager().userId;
setMessageThreads(prevValue =>
{
const index = prevValue.findIndex(thread => (thread.participant && (thread.participant.id === parser.readerId)));
if (index === -1) return prevValue;
const newValue = [...prevValue];
newValue[index] = CloneObject(newValue[index]);
newValue[index].setMessagesReadFromUser(ownUserId);
return newValue;
});
});
- Step 5: typecheck + full suite
Run: cd Nitro-V3 && yarn typecheck && yarn test --run
Expected: only the pre-existing typecheck error; no new test failures.
- Step 6: Commit
cd Nitro-V3
git add src/hooks/friends/useMessenger.ts
git -c user.name=simoleo89 -c user.email=simoleo89@users.noreply.github.com commit -m "feat(messenger): send mark-read on focus, mark own messages read on receipt"
Task P3-5: Client — render ✓ / ✓✓ + CSS
Files:
-
Modify:
Nitro-V3/src/components/friends/views/messenger/messenger-thread/FriendsMessengerThreadGroup.tsx -
Modify:
Nitro-V3/src/css/friends/FriendsView.css -
Step 1: Render the status indicator on own private-chat bubbles
In FriendsMessengerThreadGroup.tsx, the final return (...) renders the message row; the own-message avatar is gated by isOwnChat. MessengerThreadChat and MessengerGroupType are already imported. After the .messenger-message-time <Base> (inside .messenger-message-body), add a status indicator shown only for own 1:1 CHAT groups. Compute the last chat once and render:
<Base className="messenger-message-time">{ group.chats[0].date.toLocaleTimeString() }</Base>
{ isOwnChat && (group.type === MessengerGroupType.PRIVATE_CHAT) && (group.chats[group.chats.length - 1].type === MessengerThreadChat.CHAT) &&
<Base className={ 'messenger-message-status ' + ((group.chats[group.chats.length - 1].status === MessengerThreadChat.READ) ? 'read' : '') }>
{ (group.chats[group.chats.length - 1].status === MessengerThreadChat.READ) ? '✓✓' : '✓' }
</Base> }
(Insert this block immediately after the existing messenger-message-time line, still inside the .messenger-message-body <Base>.)
- Step 2: Add CSS
Append to src/css/friends/FriendsView.css:
.messenger-message-status {
margin-top: 1px;
font-size: 10px;
line-height: 10px;
text-align: right;
opacity: 0.6;
}
.messenger-message-status.read {
color: #4fc3f7;
opacity: 1;
}
- Step 3: typecheck + full suite
Run: cd Nitro-V3 && yarn typecheck && yarn test --run
Expected: only the pre-existing typecheck error; no new test failures.
- Step 4: Commit
cd Nitro-V3
git add src/components/friends/views/messenger/messenger-thread/FriendsMessengerThreadGroup.tsx src/css/friends/FriendsView.css
git -c user.name=simoleo89 -c user.email=simoleo89@users.noreply.github.com commit -m "feat(messenger): render sent/read checkmarks on own messages"
Task P3-6: Integration verification
Files: none (automated + manual; fix-ups only).
- Step 1: Automated checks
cd Nitro_Render_V3 && yarn compile:fast && yarn test --run
cd Nitro-V3 && yarn typecheck && yarn test --run
cd Arcturus-Morningstar-Extended/Emulator && mvn -q clean package -DskipTests
Expected: renderer tests green (143); client typecheck shows only the pre-existing FloorplanCanvasSVG.tsx(143,20): TS2503, tests green except the 3 known floorplan failures (+ the new model cases pass); emulator BUILD SUCCESS.
- Step 2: Live two-session manual test
Run the new jar + yarn start. Accounts A and B (friends), both online:
- Sent (✓): A sends B a message while B's messenger thread with A is NOT focused → on A's side the message shows a single
✓. - Read (✓✓): B opens/focuses the conversation with A → A's message flips to
✓✓(blue) live. - New message after read: A sends another message → shows
✓again; when B (thread still focused) receives it, A flips to✓✓(the active-thread mark-read path). - Offline interplay (Phase 2): A messages B while B offline → A shows
✓; B logs in and opens the thread → A (if still online) sees✓✓. - No receipts for non-1:1: opening the Staff Chat / a group chat thread does not produce errors and shows no checkmarks on those messages.
- Privacy/abuse: a receipt only arrives for actual friends (the handler ignores non-friends and
peerId <= 0). - No regressions: sending, receiving, offline markers (Phase 2), and groups (Phase 1) all still work.
- Step 3: Commit any fix-ups (only if needed)
cd Nitro-V3
git -c user.name=simoleo89 -c user.email=simoleo89@users.noreply.github.com commit -am "fix(messenger): read-receipt integration fixes"
Scope boundaries
- No persistence / no login batch (see Design note): receipts are live-relay only; ✓✓ applies within the session the sender is online for.
- 2-state only:
✓(sent) and✓✓(read). No separate "delivered" state. - 1:1 only: group chat, staff chat, and bots never produce receipts (
peerId <= 0and non-friends are ignored server-side; the client only renders checks onPRIVATE_CHATCHAT groups). - Receipt marks ALL current own messages in the thread read (not a per-message timestamp diff) — correct for the 2-state model since a focus/read means everything visible is read; messages sent afterward start at
✓again. - No renderer/client message-history persistence is added.
- Do NOT push/merge automatically; the branch carries Phases 1–2 + the user's own parallel commits.