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https://github.com/duckietm/Nitro-V3.git
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8b7bedf53447d148f90bdf63264aa03391370144
The four useMessageEvent handlers in useInventoryFurniState (furniture list add/update, list, removed, plus the dead post-it-placed listener) were inlined as ~250 LOC of merge logic inside setGroupItems callbacks. Three things change: - The three meaningful reducers move to useInventoryFurni.reducers.ts as applyFurnitureListAddOrUpdate / applyFurnitureList / applyFurnitureListRemoved, plus two helpers clearUnseenFlags and refreshGroupItemsLocalization for the existing effect-driven mutations. Side effects (CreateLinkEvent, attemptItemPlacement, dispatchAdded) are passed in via a ctx object so the reducers stay easy to test. - The module-level furniMsgFragments buffer becomes a useRef, removing a latent bug where two simultaneous client instances would have trampled each other's fragments. - The empty FurniturePostItPlacedEvent handler is dropped (dead code). useInventoryFurni still owns groupItems via useState so the existing effect-driven setters (unseen flag reset, localization refresh) keep working; the message handlers now call setGroupItems(prev => applyX(prev, event, ctx)) with the extracted reducers.
v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!
Prerequisites
- Git
- NodeJS >= 18
- If using NodeJS < 18 remove
--openssl-legacy-providerfrom the package.json scripts
- If using NodeJS < 18 remove
- Yarn
npm i yarn -g
Installation
- First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
- Clone Nitro (Expl. C:\Github)
git clone https://github.com/duckietm/Nitro-V3.git<== For now switch to Dev-RendererV2git clone https://github.com/duckietm/Nitro_Render_V3.git- Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
yarn install
- Now we will create a Link for the Nitro Renderer :
yarn linkThis will give you a link addressyarn link "@nitrots/nitro-renderer" - Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
yarn installyarn link "@nitrots/nitro-renderer"<== This will link the renderer in the project
- Rename a few files
- Copy
public/configuration/renderer-config.exampletopublic/configuration/renderer-config.json - Copy
public/configuration/ui-config.exampletopublic/configuration/ui-config.json - Copy
public/configuration/client-mode.exampletopublic/configuration/client-mode.json - Set your links
- Open
public/configuration/renderer-config.json- Update
socket.url, asset.url, image.library.url, & hof.furni.url
- Update
- Open
public/configuration/ui-config.json- Update
camera.url, thumbnails.url, url.prefix, habbopages.url
- Update
yarn build<== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)- You can override any variable by passing it to
NitroConfigin the index.html
- Copy
Usage
- To use Nitro you need
.nitroassets generated, see nitro-converter for instructions - See Morningstar Websockets for instructions on configuring websockets on your server
Development
Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly
yarn start
Production
To build a production version of Nitro just run the following command
yarn build:prod
- A
distfolder will be generated, these are the files that must be uploaded to your webserver - Consult your CMS documentation for compatibility with Nitro and how to add the production files
Description
Languages
TypeScript
88.8%
CSS
8.3%
JavaScript
2.4%
HTML
0.5%